Tunnels and textures: nice duet.

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Haga
 
Posts: 8
Joined: 22 Sep 2014, 12:34

Tunnels and textures: nice duet.

Post by Haga » 05 Oct 2014, 03:31

I decided to dig a tunnel, a secondary entrance to the castle plain.
Well, now i need a different layout :Yahoo!:

i started digging with my feet on a flatted, horizontal tide and that is the result.
please any advice? i don't know, but a "GM" could help me? is possible to reset those tiles?
i'm not :cry: , it's a pre-beta, but i spent days with friends to find that layout and now we need another.
thx in advance.

scrennshot:
http://i61.tinypic.com/24mu6hc.png


TwentyThree
 
Posts: 34
Joined: 10 Oct 2011, 11:11

Re: Tunnels and textures: nice duet.

Post by TwentyThree » 05 Oct 2014, 05:02

Ye accidentally tunneled down, mate. Only explanation. Sorry about that.
Gotta make sure you select the right option when you tunnel.


Kivvi8
 
Posts: 17
Joined: 03 Oct 2014, 00:41

Re: Tunnels and textures: nice duet.

Post by Kivvi8 » 05 Oct 2014, 09:08

For what i know as a GM on my server is that u cannot reset tiles / ground or anything like that yet. The only thing u can do as a GM is spwn objects and delete them, cant do anything about the world itself. I rly hope that is going to be added later on as a GM or something else. :)

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