Tekamo wrote:I would actually like if the Craftingskills and Fighting skills used the same skillpoints. Or better:
Make an option to be Main crafter, that means you get maybe 60% of the skillpoints from the fightertree to distribute as you like, (figting or crafting)
The same the other way,descide to be pure fighter, get 60% of the craftingskill points to distribute freely...
so a pure crafter or fighter can be more specilized but with less totalpoints in general....
example:
I dont know the exact numbers right now so I just use some numers:
Crafting point 600 Fighting points 400
IF you go pure crafter you get 840 total point to distriute freely (crafting and fightingskills) IF you dont go pure line you get 600 for crafting and 400 for fighting, 1000 total
Only problem with this is that the skill points are not divided between skill groups (Crafting/Combat/General). Each grouping gets the same total points to use, so if the skill cap is 600, you have a total of 1800 points between the 3 groups (600 for each group set).
In your example of using X%, it doesn't actually reduce the total number of skill points available, simply moves them to another group.
@Zourin,
Bone glue only requires bones and water to make
http://lifeisfeudal.gamepedia.com/Bone_glueSo not sure what you're actually trying to point out related to needing chickens to "poop". If you have chickens in a coop, it's much faster/easier to simply harvest eggs every hour to level animal handling.
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