Admin abuse to maintain profit on the server

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Blackcloud96
 
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Admin abuse to maintain profit on the server

Post by Blackcloud96 » 05 Oct 2014, 20:08

I would like to share an adventure with the community, I rarely complain on the forums about this kind of matter however in this case I really wish to share it with you in order to avoid what happened to me and my clan today.

I will try to keep the post as clean as possible and I will respect the rule of naming and shaming.

-

After some time spent on the server we crafted some pitchforks and after some scouting we found a huge castle, with stone walls, gates and towers. It was a perfect place to live so (following the rules of the server) we decided to assault it and conquer it. The server rules orders to whoever conquers a castle, village or town to hold it for 24 hours without claiming anything. After 24 hours the defenders have to surrender and give the claim to whoever captured it.

Since the castle had gates claimed we used the logs to create a ladder which is the only way right now to get over the walls without griefing the entire place with tunnels. We placed the logs next to the walls and we also had to pay a lot attention because there were guys patrolling with crossbows. After about 5 minutes we managed to jump inside the fort and we fought against 6-7 guys with swords, ranged weapons and armor. We, on the other hand, had 1 sword, pitchforks and we were 7 naked farmers.

After an epic battle we managed to kill some of them and scare off the rest. The castle was ours. But then the drama on the global chat started. In the next 3 hours they tried to take the castle back, through the gates, asking for help to even more armored guys but we managed to hold off with looted iron plate armor and their weapons.

After all this failed they started blaming us to exploiting. First we were accused of the logs, then we were accused of using overpowered pitchforks, then we were accused of historical inaccuracy because it was impossible for farmers in the medieval times to kill knights and capture a town. The last thing they throwed at us was that "naked people are op, they got too much stamina", i chuckled a little, i must admit. Out of arguments much?

The logs were the main problem, of course. They are not and exploit, it's the only human way to get inside of a castle. We walked with logs on our backs for some good 5 minutes, completely exposed to their xbows and guards but in the end we managed to sneak by. Exploit disconnecting in order to get on top of the walls, combat logging and so on...

After a long drama on global chat we decided to talk with the server owner. He said that he doesn't want any trouble because, and i'm quoting here and I can provide a recorded ts file, "You're killing the guys who are donating to the server and I'll lose money because of that, and there wont be anyone left on the server after you've killed them all".

After and hour or so, probably after talking with the owners of the castle, he banned us all.

This guy, banned an entire clan because he would have lost a lot of money from his friends, builders or whoever "donated" (more like asked for protection) an amount to his website. He scrapped the server rules of conquering a town in order to mantain a profit from banning whoever ruins the donators experience.

I will tell you this, you can ban us how much you want but when the MMO will comes out you, your friends and your donators will get what you deserve. Eat steel.

A valiant knight of an amazing game. :friends:


AchiIIes
 
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Re: Admin abuse to maintain profit on the server

Post by AchiIIes » 05 Oct 2014, 20:47

:evil:

What a professional chap...


Maegfaer
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Re: Admin abuse to maintain profit on the server

Post by Maegfaer » 05 Oct 2014, 21:32

That sucks hard man, although I have to admit I can kinda understand all parties involved.

In my opinion the battle sounds fair and you should've gotten the castle.

At the same time, it is true that Pitchforks are overpowered (best melee weapon in the game), and that armour gives a bad return for it's stamina cost. Those two issues are the among the main reasons why I made my mod "Life is Balanced". Progress doesn't really reward you in combat in the current vanilla version of the game. I feel the frustration of the losing party.

Also, although the money argument is pretty lame (I host a server without receiving any donations whatsover, and I'm fine with that), I do understand the dilemma concerning a small private server with a very strong clan on it that dominates all the other players. Banning them after conquering a town doesn't seem like a proper solution though.

In the end, I believe the losers should've just made a proper plan to take it back. The fact that they probably have their homes set in the castle makes it a lot easier, they could just teleport in. Also, they could've defended their castle better by making a double wall or something like that. If they believe the Pitchfork is OP and armour weights too heavy, they should've persuaded the admin to mod that rather than bringing it up as an excuse to break the game rules.
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Leth
 
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Re: Admin abuse to maintain profit on the server

Post by Leth » 05 Oct 2014, 21:41

Maegfaer wrote:That sucks hard man, although I have to admit I can kinda understand all parties involved.

In my opinion the battle sounds fair and you should've gotten the castle.

At the same time, it is true that Pitchforks are overpowered (best melee weapon in the game), and that armour gives a bad return for it's stamina cost. Those two issues are the among the main reasons why I made my mod "Life is Balanced". Progress doesn't really reward you in combat in the current vanilla version of the game. I feel the frustration of the losing party.

Also, although the money argument is pretty lame (I host a server without receiving any donations whatsover, and I'm fine with that), I do understand the dilemma concerning a small private server with a very strong clan on it that dominates all the other players. Banning them after conquering a town doesn't seem like a proper solution though.

In the end, I believe the losers should've just made a proper plan to take it back. The fact that they probably have their homes set in the castle makes it a lot easier, they could just teleport in. Also, they could've defended their castle better by making a double wall or something like that. If they believe the Pitchfork is OP and armour weights too heavy, they should've persuaded the admin to mod that rather than bringing it up as an excuse to break the game rules.


I agree, but I can tell you there's nothing wrong with armors, I am not going to tell you my closely guarded secret on how to build a character to be able to run faster than people fleeing in full plate armor but I can tell you that having heavy armors doesn't make you slow if you pay attention to game mechanics.

The pitchfork has a high damage and piercing damage moreso than spears in the game and yes it is strong but I wouldn't consider it a game breaking weapon because of the fact that everyone can happily use them and level the playing field.


SirDruben
 
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Re: Admin abuse to maintain profit on the server

Post by SirDruben » 05 Oct 2014, 21:51

I'm mostly on the OP's side on this (other than the clickbait title... it's not "profit")

I've seen a few threads, both ways, about the log-ladders. I suspect one of them might be the guy you're talking about. I, obviously, don't know.

I don't see this as an exploit. I see this as emergent gameplay. The logs weren't DESIGNED to be used as ladders, but it sure as heck is legitimate within the concepts of the game!

One of the game's main appeals is the obscene level of detail and the potential therewithin. If you guys had piled DIRT in front of the wall, the result would have been exactly the same. And c'mon, that's completely realistic.

BUT...

it's a paid server. So you should respect the rules.

I am, however, going on the assumption that there was no house rule against this specific activity. I'm fine with adding it AFTER the fact, but banning you for being creative is just being a sore loser.

If you don't want people on your PAID server, then don't let anyone in. If you let them in and then they OUT-PLAY you, then you're just a sore loser.

I can't blame him (gender assumption) for being upset. But he should be upset at himself, not at you guys for being better players.


Maegfaer
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Re: Admin abuse to maintain profit on the server

Post by Maegfaer » 05 Oct 2014, 21:52

Leth wrote:I agree, but I can tell you there's nothing wrong with armors, I am not going to tell you my closely guarded secret on how to build a character to be able to run faster than people fleeing in full plate armor but I can tell you that having heavy armors doesn't make you slow if you pay attention to game mechanics.

The pitchfork has a high damage and piercing damage moreso than spears in the game and yes it is strong but I wouldn't consider it a game breaking weapon because of the fact that everyone can happily use them and level the playing field.


You mean the level 90 Unit and Formation speed boost? I know about it, it's pretty hilarious to see the reaction of your opponents when they are suddenly chased down by fully plated warriors. :D However, if the enemy is not running away but actually fighting, the armour weight does make sure you deplete your stamina more quickly than your naked opponent.

Vanilla Pitchforks are a game breaking weapon in my opinion because, like you said, they have highest melee piercing damage, and everyone can get them. The problem is not one party being overpowered, the problem is you don't need to do shit to get them. There is no point in training your weaponry skills and smithing better weapons. That's pretty game breaking to me.

SirDruben wrote:I don't see this as an exploit. I see this as emergent gameplay. The logs weren't DESIGNED to be used as ladders, but it sure as heck is legitimate within the concepts of the game!

One of the game's main appeals is the obscene level of detail and the potential therewithin. If you guys had piled DIRT in front of the wall, the result would have been exactly the same. And c'mon, that's completely realistic.


I would've agreed with this if logs couldn't float. Currently they can, which means you only need 3 logs to make a floating stairway onto a stone wall. Piling up dirt would've taken a LOT longer than that, as would've building a log stair if the laws of physics were applied to tree logs.
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Viik
 
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Re: Admin abuse to maintain profit on the server

Post by Viik » 05 Oct 2014, 22:54

Logs still can float as soon as you place a first one. So that's not really legit as far as most people concerned.
Pitch forks are op not only because of the damage but they don't draw any stamina as well. There is barely any incentive to use anything but them in melee.
Sorry, but you are just exploiting a broken game mechanics. "5 minutes to get into castle" is definitely not how it suppose to work.
At the same time behavior of admin is a bit cheap, he could have asked you to start donating ;)


Leth
 
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Re: Admin abuse to maintain profit on the server

Post by Leth » 06 Oct 2014, 13:48

Maegfaer wrote:
Leth wrote:I agree, but I can tell you there's nothing wrong with armors, I am not going to tell you my closely guarded secret on how to build a character to be able to run faster than people fleeing in full plate armor but I can tell you that having heavy armors doesn't make you slow if you pay attention to game mechanics.

The pitchfork has a high damage and piercing damage moreso than spears in the game and yes it is strong but I wouldn't consider it a game breaking weapon because of the fact that everyone can happily use them and level the playing field.


You mean the level 90 Unit and Formation speed boost? I know about it, it's pretty hilarious to see the reaction of your opponents when they are suddenly chased down by fully plated warriors. :D However, if the enemy is not running away but actually fighting, the armour weight does make sure you deplete your stamina more quickly than your naked opponent.

Vanilla Pitchforks are a game breaking weapon in my opinion because, like you said, they have highest melee piercing damage, and everyone can get them. The problem is not one party being overpowered, the problem is you don't need to do shit to get them. There is no point in training your weaponry skills and smithing better weapons. That's pretty game breaking to me.

SirDruben wrote:I don't see this as an exploit. I see this as emergent gameplay. The logs weren't DESIGNED to be used as ladders, but it sure as heck is legitimate within the concepts of the game!

One of the game's main appeals is the obscene level of detail and the potential therewithin. If you guys had piled DIRT in front of the wall, the result would have been exactly the same. And c'mon, that's completely realistic.


I would've agreed with this if logs couldn't float. Currently they can, which means you only need 3 logs to make a floating stairway onto a stone wall. Piling up dirt would've taken a LOT longer than that, as would've building a log stair if the laws of physics were applied to tree logs.


As I said, pitch forks are not game breaking, game breaking would mean unfair advantage towards other people but anyone can use them, you're basically stating that they are unbalanced but it doesn't break the game.


XCrumz
 
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Re: Admin abuse to maintain profit on the server

Post by XCrumz » 06 Oct 2014, 13:54

Is there anywhere i can hear the records from teamspeak? =)


IrishMann
 
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Re: Admin abuse to maintain profit on the server

Post by IrishMann » 06 Oct 2014, 14:16

I find it difficult to believe this story.. 1 you used the log exploit which is not allowed on most servers.. The funniest line though is

but we managed to hold off with looted iron plate armor and their weapons.


How exactly were you able to arm yourselves with this equipment. Does this not take hours of training? And if naked farmers with pitchforks was how you won the castle, why would you change to defend it.


Leth
 
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Re: Admin abuse to maintain profit on the server

Post by Leth » 06 Oct 2014, 14:30

IrishMann wrote:I find it difficult to believe this story.. 1 you used the log exploit which is not allowed on most servers.. The funniest line though is

but we managed to hold off with looted iron plate armor and their weapons.


How exactly were you able to arm yourselves with this equipment. Does this not take hours of training? And if naked farmers with pitchforks was how you won the castle, why would you change to defend it.


You are obviously clueless and don't know anything about the game.


Leth
 
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Re: Admin abuse to maintain profit on the server

Post by Leth » 06 Oct 2014, 14:31

XCrumz wrote:Is there anywhere i can hear the records from teamspeak? =)


We will not be posting any recordings as this breaks the rule of naming/shaming on the forums.


Maegfaer
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Re: Admin abuse to maintain profit on the server

Post by Maegfaer » 06 Oct 2014, 14:52

Leth wrote:As I said, pitch forks are not game breaking, game breaking would mean unfair advantage towards other people but anyone can use them, you're basically stating that they are unbalanced but it doesn't break the game.


I guess you have a different definition of game breaking than I then. It may not overpower one group in combat itself, but it does break the way the economy and progress should influence combat, which is in my view a major part of the entire concept of the game.
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Azzerhoden
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Re: Admin abuse to maintain profit on the server

Post by Azzerhoden » 06 Oct 2014, 15:09

Leth wrote:The pitchfork has a high damage and piercing damage moreso than spears in the game and yes it is strong but I wouldn't consider it a game breaking weapon because of the fact that everyone can happily use them and level the playing field.



I am only going to comment on this part. If everyone has to use a pitchfork to level the playing field, then they are OP.

The pitchforks of the feudal age would not stand up long against metal armor.
In Europe, the pitchfork was first used in the early Middle Ages, at about the same time as the harrow. The pitchfork was originally made entirely of wood; today, the tines are usually made of hard metal.


Even today's pitchforks would not work well in combat against an armored foe. The pitch fork is a 'mob' weapon.
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IrishMann
 
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Re: Admin abuse to maintain profit on the server

Post by IrishMann » 06 Oct 2014, 15:14

Leth wrote:
IrishMann wrote:I find it difficult to believe this story.. 1 you used the log exploit which is not allowed on most servers.. The funniest line though is

but we managed to hold off with looted iron plate armor and their weapons.


How exactly were you able to arm yourselves with this equipment. Does this not take hours of training? And if naked farmers with pitchforks was how you won the castle, why would you change to defend it.


You are obviously clueless and don't know anything about the game.


And you are obviously a cheater, and exploiter who is now crying because you were caught and punished..


Shetman55
 
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Re: Admin abuse to maintain profit on the server

Post by Shetman55 » 06 Oct 2014, 15:37

I do not grief, exploit, or any of that crap. I simply go into whatever bases I can and kill everyone with my pitchfork, and considering the fact that most of the servers best bases are homes to the GMs I generally get banned while I'm at it. GMs are also running rampant with unlimited carrying capacity and spawning shit as they please.


Blackcloud96
 
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Re: Admin abuse to maintain profit on the server

Post by Blackcloud96 » 06 Oct 2014, 16:05

IrishMann wrote:And you are obviously a cheater, and exploiter who is now crying because you were caught and punished..


Playing the game is now considered cheating? Also

IrishMann wrote:I find it difficult to believe this story.. 1 you used the log exploit which is not allowed on most servers.. The funniest line though is

but we managed to hold off with looted iron plate armor and their weapons.


How exactly were you able to arm yourselves with this equipment. Does this not take hours of training? And if naked farmers with pitchforks was how you won the castle, why would you change to defend it.

I'm not gonna comment about the logs, I explained in the post my position and you seem a guy that doesn't change opinion easily.
We were able to use the iron plate armor because we (pretty much all of us) created our characters with 60 2h skills. That means we can actually equip plate armor without ever using a 2h sword.

Why we switched from naked to armor, is that what you ask? Well...is not like iron plate armor is completely garbage and you know, when you get an armor you tend to use it and not just keeping it in your inventory ready to be looted when you, eventually, die.


Dervan
 
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Re: Admin abuse to maintain profit on the server

Post by Dervan » 06 Oct 2014, 16:22

Shetman55 wrote:I do not grief, exploit, or any of that crap. I simply go into whatever bases I can and kill everyone with my pitchfork, and considering the fact that most of the servers best bases are homes to the GMs I generally get banned while I'm at it. GMs are also running rampant with unlimited carrying capacity and spawning shit as they please.


You seem to enjoy quite a bit killing people with a pitchfork. You connect a serv, get a pitchfork then start killing everybody. Finally you get banned then you just have to do it all over again on a other server. It must be a lot of fun, i don't even understand why developers spend so much time in creating an amazing crafting system. Why they don't give you a ptichfork when you create your character and turn this whole game into a huge deathmatch with probably the best pitchfork-based combat system ever. Damn GMs i think they missed the point completly. You should definitely pay for your own server and show them how a real GM acts. :fool:

Blackcloud96 wrote:
IrishMann wrote:And you are obviously a cheater, and exploiter who is now crying because you were caught and punished..


Playing the game is now considered cheating? Also


Let me correct you, your are not playing the game but the alpha version of the game which means there are still a lot of game breaking mechanics. So if the GM or/and those who pay for the server think you should not exploit them it's totally legit to ban you from the server. Before investing a lot of time into a server you have to be sure the GM share the same vision of the game as you do. If not, connect to a new server or pay for your own but please don't cry on the forum everytime you get banned for obvious reasons.


FrostyMug
 
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Re: Admin abuse to maintain profit on the server

Post by FrostyMug » 06 Oct 2014, 16:37

If the Pitchfork is OP that is not the group that attacked the castles fault. It is the game designers fault. The whole log ladder thing to me is legit. In real life seiges the enemy would chop trees around the castle down and build ladders to gain entry. If the Server host did not wish there to be sieges of castles they should not have made the rules about allowing attackers that hold the castle for 24 hours the legal owners. He did not state they could not use Logs to access and he did not state they could not use Pichforks. To me it was an abuse of power by someone who was a little butt hurt over their friends loss.
:oops:


FrostyMug
 
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Re: Admin abuse to maintain profit on the server

Post by FrostyMug » 06 Oct 2014, 16:41

"Let me correct you, your are not playing the game but the alpha version of the game which means there are still a lot of game breaking mechanics. So if the GM or/and those who pay for the server think you should not exploit them it's totally legit to ban you from the server. Before investing a lot of time into a server you have to be sure the GM share the same vision of the game as you do. If not, connect to a new server or pay for your own but please don't cry on the forum everytime you get banned for obvious reasons."


I want to just say this. THEN MAKE IT PART OF THE RULES. Dont get butt hurt after the fact and abuse your power. Make it a rule for future note and allow the ones that won the castle to keep it.


B101uk
 
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Re: Admin abuse to maintain profit on the server

Post by B101uk » 06 Oct 2014, 17:17

Mm, its one thing to create a log pile that sort of obeys the laws of physics, but it’s totally another thing to float logs above one another as an exploit,

But with the former, 6 or 7 of you are going to have to spend quite a bit of time cutting enough logs and making a big enough stack via legitimate methods, and definitely a lot longer than the “After about 5 minutes” you claim, so you cheated by using an exploit.

Anything after using an alpha game exploit is irrelevant, as your success was based on an exploit. ;)


Dervan
 
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Re: Admin abuse to maintain profit on the server

Post by Dervan » 06 Oct 2014, 17:42

FrostyMug wrote:I want to just say this. THEN MAKE IT PART OF THE RULES. Dont get butt hurt after the fact and abuse your power. Make it a rule for future note and allow the ones that won the castle to keep it.


The owner of the server cannot anticipate all "imaginative" ways players can find to exploit and as i said it's not about what you think is right but what people paying for the server think is right. And when you are dealing with hundred of hours of hard work you cannot simply let your castle go because the admin didn't think about one or two anti-exploit rules.

If you want to be respected as a player, respect the work of the others. They spend dozen of hours to build a wall around the castle? I respect that and at least try to find a nice way to pass the wall. Putting floating logs together to make a magical stair is not "nice" and role play at all. Even if digging a tunnel brings some issues, it's way harder to do, make a lot of noise and is totally role play. And if the GM is still not agree with that, well just wait for a new update to fix these issues. Then before rushing castles naked and armed with pitchforks, you could at least try to enjoy the amazing crafting system a bit and make some serious armor and weapons. Do you really need rules for that? :(


Zhalls
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Re: Admin abuse to maintain profit on the server

Post by Zhalls » 06 Oct 2014, 19:54

Meh, so much silliness in this thread.

People use the naked pitchfork trick because they don't understand that if you max out the STR skill, it increases your equip-weigh max, therefore allowing better stamina while armored.

People use the complaint against the naked pitchfork because they often are using armor without max STR (and AGL for that matter), and therefore just get danced around all day long by those with max combat stats (not to be confused with skills), and see it as an unfair advantage.

Easy solution is to remove the pitchfork from the DB records, which is pretty easy to do, or you can just understand your stats better and how to combat the admittedly overpowered bleed potential of the pitchfork.


Dervan
 
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Re: Admin abuse to maintain profit on the server

Post by Dervan » 06 Oct 2014, 20:40

Zhalls wrote:Meh, so much silliness in this thread.

People use the naked pitchfork trick because they don't understand that if you max out the STR skill, it increases your equip-weigh max, therefore allowing better stamina while armored.

People use the complaint against the naked pitchfork because they often are using armor without max STR (and AGL for that matter), and therefore just get danced around all day long by those with max combat stats (not to be confused with skills), and see it as an unfair advantage.

Easy solution is to remove the pitchfork from the DB records, which is pretty easy to do, or you can just understand your stats better and how to combat the admittedly overpowered bleed potential of the pitchfork.


Sure maxing your str/ag will give you a better regen of stamina and will increase your movement speed but seriously it doesn't solve the problem at all. If i'm naked with a pitchfork your stat will not make a huge difference, i will have almost unlimited stam and i will be way faster than you. Then if you maxed str and agi you will not have a lot of hp (you die from bleeding quickly). So basicly i will be faster, with potentially more hp than you, and i just need to make you bleed one time and i can run around until you pass out. I'm not saying you can't defeat me but i would say i have an advantage which is pretty silly when you think about the time invested to get my stuff. There is only one way to fix it, remove or reduce drastically the bleeding effect of the pitchfork against heavy armors.


Viik
 
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Re: Admin abuse to maintain profit on the server

Post by Viik » 06 Oct 2014, 20:54

Pitchfork is OP, up-vote please:
https://lifeisfeudal.com/mantis/view.php?id=1303


Dervan
 
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Re: Admin abuse to maintain profit on the server

Post by Dervan » 06 Oct 2014, 21:02

Viik wrote:Pitchfork is OP, up-vote please:
https://lifeisfeudal.com/mantis/view.php?id=1303


Your report is already confirmed :beer:


Revv
 
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Re: Admin abuse to maintain profit on the server

Post by Revv » 07 Oct 2014, 00:32

This thread should be removed completely, I don't know the server admin and I don't know you but I do know you are trying to get someone in some serious trouble by claiming they are making profits from the game. Getting donations to help cover the cost of having a server is NOT the same as making a profit. If you have solid evidence proving they are making more than what the server costs you should report them to the devs, if you do not then you should be very careful of how you describe your threads. You should also be very careful the server admin does not see this as he could have a field day in court with you if no proof is provided.


Nestlebar
 
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Re: Admin abuse to maintain profit on the server

Post by Nestlebar » 07 Oct 2014, 01:36

Revv wrote:This thread should be removed completely, I don't know the server admin and I don't know you but I do know you are trying to get someone in some serious trouble by claiming they are making profits from the game. Getting donations to help cover the cost of having a server is NOT the same as making a profit. If you have solid evidence proving they are making more than what the server costs you should report them to the devs, if you do not then you should be very careful of how you describe your threads. You should also be very careful the server admin does not see this as he could have a field day in court with you if no proof is provided.


Hi, I appreciate your cheery attitude nor am I the OP of this thread.

I would like to point out accepting donations is a profit. Also, the idea of getting donations for a server is unknown to the players of said server where their donations are going. Please have a clearer understanding, profit is the right word to be used it can be interpreted negatively though.


Zhalls
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Re: Admin abuse to maintain profit on the server

Post by Zhalls » 07 Oct 2014, 02:17

Nestlebar wrote:
Hi, I appreciate your cheery attitude nor am I the OP of this thread.

I would like to point out accepting donations is a profit. Also, the idea of getting donations for a server is unknown to the players of said server where their donations are going. Please have a clearer understanding, profit is the right word to be used it can be interpreted negatively though.


Well, to be perfect fair... it is by the very definition, a non-profit organization (albeit in this case, an non-5013C unlicensed organization) as long as said donations go directly towards the overhead of said organizations operating costs, and not towards expenses unrelated to the non-profits stated goal and/or objective.

I only point this out to press the point that you need to relax my friend. Nobody here is actually profiting off of the playerbase except the developers, and the third party companies that host servers for the playerbase.

:)

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Frontal
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Re: Admin abuse to maintain profit on the server

Post by Frontal » 07 Oct 2014, 10:39

Nestlebar wrote:
Revv wrote:
I would like to point out accepting donations is a profit. Also, the idea of getting donations for a server is unknown to the players of said server where their donations are going. Please have a clearer understanding, profit is the right word to be used it can be interpreted negatively though.

This is actually completely wrong. Profit is gaining more than your lose, aka over the server upkeep cost. It's like saying paied 10 dollars for a t shirt but sold it for 5 so I made a profit.
Making profit out of donations is much more complicated than what you think from a legal point of view.
AQ

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