Vrundriath wrote:You are wrong. No amount of getting worked up will make you right, so don't get worked up. Getting hit on your shield does not damage you unless you block poorly with your shield, or your shield is damaged. (Both of which mean, of course, you didn't actually block the blow.)
End of story.
With that being said, I'm fine with the implementation of a visual representation of a "poor" block and still taking damage. I'm also fine with a visual representation of shields being broken or damaged by extremely strong hits that cause you to also take damage. That makes sense. But that is not the system in the game right now. That would be a great system. That isn't the system we have here.
I'm not fine with taking damage through your shield just because the game mechanics are coded poorly for blocking and parrying. Giving them a passive damage de-buff in the background numbers instead of actual collision recognition is easier, but not realistic or ideal.
M&B was the only game that got this right.
Ontrose wrote:I dont think we can agree on that points here.
We both think we are right, i because i got reallife experience with that stuff, including a partly torn muscle and a broken arm, and you, well i dont know your source.
p.s.
Thank you Mister "FearTheAmish".
At least someone who thought it through and informed himself from legit sources =)
As i said, "parry" normally means to redirect hits if possible
FearTheAmish wrote:Vrundriath wrote:You are wrong. No amount of getting worked up will make you right, so don't get worked up. Getting hit on your shield does not damage you unless you block poorly with your shield, or your shield is damaged. (Both of which mean, of course, you didn't actually block the blow.)
End of story.
With that being said, I'm fine with the implementation of a visual representation of a "poor" block and still taking damage. I'm also fine with a visual representation of shields being broken or damaged by extremely strong hits that cause you to also take damage. That makes sense. But that is not the system in the game right now. That would be a great system. That isn't the system we have here.
I'm not fine with taking damage through your shield just because the game mechanics are coded poorly for blocking and parrying. Giving them a passive damage de-buff in the background numbers instead of actual collision recognition is easier, but not realistic or ideal.
M&B was the only game that got this right.
lol when even TV Tropes has an article on it you are fighting the wrong fight...
http://tvtropes.org/pmwiki/pmwiki.php/M ... sAllDamage
Because the way kinetic energy works it HAS to go somewhere. With a shield it goes into your arm either making it numb or breaking your arm.
For Parries i want you to take a piece of pipe and then hit it as hard as you can against another piece of pipe... tell me how awesome your hand feels after that.
In combat, blocking an opponent's attack is one of the most pivotal (and in some styles the single) facets. Fiction, however, equates blocking attacks to being invulnerable to them. This disregards the fact that blocking still requires taking the force and momentum of the attack, just on something a little less (and in some examples more) vulnerable to injury. This fact is why armor was typically worn over a layer of padding (even modern ballistic body armor includes several layers of padding in addition to the kevlar weave and armor plates.)
Ontrose wrote:And i got worked up, BECAUSE i got reallife experience and knew what im talkin about ^^
not because you had a different opinion, cos you were simply wrong here =)
On every other topic we can discuss on and off and i will be relaxed >
Guess your outnumbered now ;D
Nice topic though =)
Vrundriath wrote:FearTheAmish wrote:Vrundriath wrote:You are wrong. No amount of getting worked up will make you right, so don't get worked up. Getting hit on your shield does not damage you unless you block poorly with your shield, or your shield is damaged. (Both of which mean, of course, you didn't actually block the blow.)
End of story.
lol when even TV Tropes has an article on it you are fighting the wrong fight...
http://tvtropes.org/pmwiki/pmwiki.php/M ... sAllDamage
Because the way kinetic energy works it HAS to go somewhere. With a shield it goes into your arm either making it numb or breaking your arm.
For Parries i want you to take a piece of pipe and then hit it as hard as you can against another piece of pipe... tell me how awesome your hand feels after that.
You do realize your article agrees with me right?
From your article:In combat, blocking an opponent's attack is one of the most pivotal (and in some styles the single) facets. Fiction, however, equates blocking attacks to being invulnerable to them. This disregards the fact that blocking still requires taking the force and momentum of the attack, just on something a little less (and in some examples more) vulnerable to injury. This fact is why armor was typically worn over a layer of padding (even modern ballistic body armor includes several layers of padding in addition to the kevlar weave and armor plates.)
First off all, the article your referenced is poorly written and not credible. It also has absolutely nothing to do with shields and is referencing blocking punches in hand-to-hand combat in movies.
If you are going to reference an article, reference an article that actually relates to the topic. It will help your argument much more.
Vrundriath wrote:Again, I'm fine with a poor block still causing damage through a shield.
I would love to see that. I would love that system, but that isn't the system we have. Your wiki article is only agreeing with me and I appreciate you referencing it.
FearTheAmish wrote:Vrundriath wrote:Again, I'm fine with a poor block still causing damage through a shield.
I would love to see that. I would love that system, but that isn't the system we have. Your wiki article is only agreeing with me and I appreciate you referencing it.
You seem to think most blocks aren't poor... its split second decisions with people trying to kill you. I would be fine with 1 in 5 not causing damage not the other way around.
Gentry wrote:another good tv trope article
http://tvtropes.org/pmwiki/pmwiki.php/M ... lProtectMe
"Shields in film and fiction tend to be far more durable and effective than contemporary accounts would suggest. In the Iliad, warriors are regularly described thrusting their spears right through their opponents' shields. Norse sagas generally describe warriors' round shields being battered to pieces after a few minutes of combat.note The Romans, meanwhile, preferred to disable their enemies' shields by throwing pilum javelins into them, which would bend on impact and prove very hard to pull out, making the shields too cumbersome to use. Shields in fiction tend to be sturdier or these tactics go unused."
Unless you have been on a battlefield in the 15th century wielding edged swords and carrying a shield in combat against a neighboring kingdom, you have no first-hand experience, because that is what we are talking about.
You experienced mock combat in a mock combat setting as a mock combat fighter from a mock combat fighter background. Which is probably why you injured yourself. Good for you. By your logic Chuck Norris is a champion UFC fighter and can comment on everything related there-in and would be correct.
The basic fundamentals for the game remain. If blocking doesn't actually block, and parrying doesn't actually parry, which is the system we have now....you end up with sprint-fest speed-swing fights, which is what is in the game.
As I said, I'm fine with damage breaking shields and the implementation of "poor" blocks causing you to still be damaged, (which is what you are advocating, and I agree with that), but, that isn't the system in the game. I would love that system.