banok wrote:I do like the directional block system of M&B but I can see why it might not work so great in an mmo.
I think we should keep an open mind of LiF's combat system until we actually try it out for ourselves.
myndziuss wrote:You should really consider making it possible to hold swings charged and making it so that your swing wount do full damage untill its fully charged back.
IMO it would make the game like 10x more skillbased.
Bobik wrote:myndziuss wrote:You should really consider making it possible to hold swings charged and making it so that your swing wount do full damage untill its fully charged back.
IMO it would make the game like 10x more skillbased.
It is already implemented, just that is not that obvious to the player, because we don't have some progress bar filling up or something like that. Thing is that we just lower attack power if it was not charged for a few ms (e.g. you're spamming your attacks on recharge), but you do not need to charge it for like 2 seconds to perform an MEGA blow
I do understand you all guys, i've been in your shoes many times before. And trust me, we're working our asses off to bring a maximum functionality working ASAP. But now i can only wish you to grow up yourself a good virtue - patience
Bobik wrote:myndziuss wrote:You should really consider making it possible to hold swings charged and making it so that your swing wount do full damage untill its fully charged back.
IMO it would make the game like 10x more skillbased.
It is already implemented, just that is not that obvious to the player, because we don't have some progress bar filling up or something like that. Thing is that we just lower attack power if it was not charged for a few ms (e.g. you're spamming your attacks on recharge), but you do not need to charge it for like 2 seconds to perform an MEGA blow
I do understand you all guys, i've been in your shoes many times before. And trust me, we're working our asses off to bring a maximum functionality working ASAP. But now i can only wish you to grow up yourself a good virtue - patience
Bobik wrote:That becomes an issue when attack faking in place. Also, keep in mind that if, for instance, you have a 100 ping, that means it will take for you to 100 ms to receive data from server showing that enemy had prepared an attack, 200-300 ms to react, and 100 ms for data from your client to travel towards server.
So it should be roughly 0.5 seconds between the start of enemy attack and the time it will hit you, and that is quite slooow attack, trust me.
Anyway we will see how things are working out and will adopt.
Bobik wrote:Can we be more SPECIFIC when we're talking about blocking (via shield) or parrying (via weapon)?
About parrying i've said earlier - parrying will be useless to block everything and everywhere - it should be used intelligently to interrupt combo sequences of your opponent and to mitigate some damage.
If we are talking about block - blocking is a whole other story.
1) Shields in our game have a real hitbox, that depends on the type/size of the shield. That hitbox will cover your from projectiles and attacks in all states (e.g. when you're actively blocking, not actively blocking or even when you wear your shield on the back).
2) While actively blocking you will mitigate:
- NO damage if hit in back,
- SOME damage if hit in the front, but that attack had missed your shield hitbox
- ALL or almost all damage if hit in the shield hitbox
3) blocking person can be effectively knocked down if got hit by a "pounce" attack, which is an ability of some 2H weapon masteries.
But, anyway, i really suggest to end that discussion, because i doubt that i can explain good and clearly our vision of combat system. And we will be able to do that only by implementing it and letting you to chop each other heads off
So i suggest to grow some patience
Bobik wrote:That becomes an issue when attack faking in place. Also, keep in mind that if, for instance, you have a 100 ping, that means it will take for you to 100 ms to receive data from server showing that enemy had prepared an attack, 200-300 ms to react, and 100 ms for data from your client to travel towards server.
So it should be roughly 0.5 seconds between the start of enemy attack and the time it will hit you, and that is quite slooow attack, trust me.
Anyway we will see how things are working out and will adopt.
Bobik wrote:Can't really understand your question, sorry. Blocking will be activated manually in any case, i've never mentioned something about autoblocking...
Bobik wrote:It is MMORPG and not just multiplayer. Directional blocking was removed as it depends mostly on reaction time and on some prediction. But in MMORPG realities, especially with one server in our current case, pings can be very different and "i have reacted in time on your attack" will not be possible for some players with just over 100 ping. That's the main reason behind lack of directional blocking, aside from other.
But, ofc there are other mechanism that will discourage low skilled players behavior like:
Bobik wrote:Well, actually we might think about it. Making a directional blocking like in Chivalry - like the more you are facing enemy sword - the more accurate and effective your parry will be.
En_Dotter wrote:Bobik wrote:Can't really understand your question, sorry. Blocking will be activated manually in any case, i've never mentioned something about autoblocking...
Well, depending on your gaming history it depends what you consider autoblock.
For example, directional blocking (like mount and blade multiplayer) is considered manual, while pressing a single key that blocks all attacks (shield in mount and blade) is considered autoblocking (even though you actually press a button, but you do not need much skill to block). So, will there be directional blocking as well (at least for people without shields, please )?
Mortimer wrote:I'd still say that in certain situations an attack should hit more then one opponent For example if I sneak on two archers then their leather armor wouldn't really stop the force of my swing. On the other hand of course we have someone parrying or blocking then sure it will be parried and the force of the attack is mostly nullified.
Don't get me wrong I see the point in what you're saying. But how the mechanics look in your head have no representation in mine
This can really only be solved one way, I need in on the game to make up my mind
BeastSVK wrote:En_Dotter wrote:Bobik wrote:Can't really understand your question, sorry. Blocking will be activated manually in any case, i've never mentioned something about autoblocking...
Well, depending on your gaming history it depends what you consider autoblock.
For example, directional blocking (like mount and blade multiplayer) is considered manual, while pressing a single key that blocks all attacks (shield in mount and blade) is considered autoblocking (even though you actually press a button, but you do not need much skill to block). So, will there be directional blocking as well (at least for people without shields, please )?