Devs: Was YO a success? Will we see MMO?

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FearTheAmish
 
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Re: Devs: Was YO a success? Will we see MMO?

Post by FearTheAmish » 16 Oct 2014, 13:53

Uno wrote:what exactly is fantastic? Roughly summer 2015 just to have a proper YO and resume with the MMO? Ok, if that makes funders happy I guess this slow pace of "development" can continue.


Can we get a down vote reddit system for comments like this please? Do you not understand most MMO's take 2-5 years to develop with even triple A staff and dollars being thrown at it. So for a small studio this is a very exceptable pace.

Next question for Bobik will there be any sort of alpha/beta invites to LIF:YO early adopters?

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Bobik
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Re: Devs: Was YO a success? Will we see MMO?

Post by Bobik » 16 Oct 2014, 15:46

FearTheAmish wrote:...

Next question for Bobik will there be any sort of alpha/beta invites to LIF:YO early adopters?


Had no time to think properly about that really. I think we will need some bigger amount of testers, then we have now (pre alpha, Golden nickname testers). But definitely we can't let ALL LiF:YO owners into testing right away - we will be just drowned by duplicate bug reports at first time. Will announce something about it once we get closer to MMO tests.


Siegbert
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Re: Devs: Was YO a success? Will we see MMO?

Post by Siegbert » 16 Oct 2014, 15:58

Uno wrote:what exactly is fantastic? Roughly summer 2015 just to have a proper YO and resume with the MMO? Ok, if that makes funders happy I guess this slow pace of "development" can continue.


What did you expect? A full fleshed game by the end of 2014?
Just look at the game at its current state... there is just a lot of work to do which simply takes time if you're not a AAA developer.


Ontrose
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Re: Devs: Was YO a success? Will we see MMO?

Post by Ontrose » 16 Oct 2014, 18:11

Sry for the lols..
But LOL ANANYWAYits too much work 20 AAA devs working 24/7 xD

Btw bobik, write my name down as tester :p


Vrundriath
 
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Re: Devs: Was YO a success? Will we see MMO?

Post by Vrundriath » 16 Oct 2014, 18:39

Aldebaran wrote:Isn't Bobik cool as all hell :)


The development team here is amazingly responsive to the community. That is pretty awesome. :)

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Thylbanus
 
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Re: Devs: Was YO a success? Will we see MMO?

Post by Thylbanus » 16 Oct 2014, 18:53

Stormsblade wrote:Sorry Thylbanus, but that is just patently untrue.

A statement as simple as, "We received a great deal of funding and plan to move forward with the MMO development, with increased resources made available by the success of LiF:YO." would be sufficient to demonstrate where they are at.

This is not a contract.

I am a law student in the United States, and although not yet a licensed attorney, I plan to practice within two years time.

Common law contract law (common to most Western states), and the Uniform Commercial Code require a contract to have a missing element in that proposition:

Consideration.

What does that mean? Each party must have agreed to provide something of value to the other for there to be a contract.

Even if they came in and said, "I promise, on the soul of my mother, my mothers mother, and all of my fathers, that I will make the MMO, and it will have everything you ever dreamed of" there would still be no contract, as we aren't providing anything in return.

Nothing they say here will open them to legal liability.

You know what would?
lif-yo-owners-will-receive-some-premium-currency-in-lif-mmo-t1941/

Premium currency for purchasers of LiF:YO.

In the United States, they are already bound to the specific performance of providing individuals with the premium currency in the MMO. :evil:

But why does none of this matter?

To sue them, we would also need to establish personal jurisdiction over them. Impossible in United States courts. I will spare you the legal analysis, but they haven't sufficiently entered their product into the US stream of commerce to be sued here in civil court.

They are completely safe.
Not sure why I wasted ten minutes of my life to explain that, lol.

No. It is true for much of the EU. This is neither an American game, nor an American studio. It just happens to be in English. The laws about e-commerce is MUCH more consumer friendly than the US and still apply if the provider of origin is not within their country. It's nice that you think US laws apply everywhere, but they don't. Sorry you wasted 10 minutes on something that doesn't apply for many players.

All that aside, to post something that may or may not come true is just foolish. They are going to try their best, but ultimately, this all hinges on faith. I chose to believe that BitBox will produce. They would be stupid to just take the money & run, as some have done. They have a potential for a licence that will bring in money for them for a LONG time.

The only way to really prevent this game from coming to fruition is if the dev team implodes due to "creative differences." A sudden cash influx seems to unhinge certain members of a team and cause strife. Given that these guys have spent the last 3 years doing this, it's unlikely, but possible.

Again, I chose to have faith that it will.
Image


Vrundriath
 
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Re: Devs: Was YO a success? Will we see MMO?

Post by Vrundriath » 16 Oct 2014, 19:09

The day we had an argument about who's e-peen-law-degree was bigger.

10/16/2014 - NEVER FORGET

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Stormsblade
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Re: Devs: Was YO a success? Will we see MMO?

Post by Stormsblade » 16 Oct 2014, 20:12

Thylbanus wrote:
Stormsblade wrote:Sorry Thylbanus, but that is just patently untrue.

A statement as simple as, "We received a great deal of funding and plan to move forward with the MMO development, with increased resources made available by the success of LiF:YO." would be sufficient to demonstrate where they are at.

This is not a contract.

I am a law student in the United States, and although not yet a licensed attorney, I plan to practice within two years time.

Common law contract law (common to most Western states), and the Uniform Commercial Code require a contract to have a missing element in that proposition:

Consideration.

What does that mean? Each party must have agreed to provide something of value to the other for there to be a contract.

Even if they came in and said, "I promise, on the soul of my mother, my mothers mother, and all of my fathers, that I will make the MMO, and it will have everything you ever dreamed of" there would still be no contract, as we aren't providing anything in return.

Nothing they say here will open them to legal liability.

You know what would?
lif-yo-owners-will-receive-some-premium-currency-in-lif-mmo-t1941/

Premium currency for purchasers of LiF:YO.

In the United States, they are already bound to the specific performance of providing individuals with the premium currency in the MMO. :evil:

But why does none of this matter?

To sue them, we would also need to establish personal jurisdiction over them. Impossible in United States courts. I will spare you the legal analysis, but they haven't sufficiently entered their product into the US stream of commerce to be sued here in civil court.

They are completely safe.
Not sure why I wasted ten minutes of my life to explain that, lol.

No. It is true for much of the EU. This is neither an American game, nor an American studio. It just happens to be in English. The laws about e-commerce is MUCH more consumer friendly than the US and still apply if the provider of origin is not within their country. It's nice that you think US laws apply everywhere, but they don't. Sorry you wasted 10 minutes on something that doesn't apply for many players.

All that aside, to post something that may or may not come true is just foolish. They are going to try their best, but ultimately, this all hinges on faith. I chose to believe that BitBox will produce. They would be stupid to just take the money & run, as some have done. They have a potential for a licence that will bring in money for them for a LONG time.

The only way to really prevent this game from coming to fruition is if the dev team implodes due to "creative differences." A sudden cash influx seems to unhinge certain members of a team and cause strife. Given that these guys have spent the last 3 years doing this, it's unlikely, but possible.

Again, I chose to have faith that it will.


Really? US law "doesn't apply everywhere?"
As a stupid American I had no clue.
Don't we control the entire world with our McDonalds and fighter jets?

You have no clue how law, international or domestic to any state works. If you want to sue someone, you need to establish jurisdiction.

The developers are Russian.

They could violate every consumer law in the EU and not be subject to recourse, unless specific conditions are met. Your government can hold your hand in your country, but not outside of it.


Vrundriath
 
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Re: Devs: Was YO a success? Will we see MMO?

Post by Vrundriath » 16 Oct 2014, 20:24

michaeljacksoneatingpopcorn.jpg


Jezbelle
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Re: Devs: Was YO a success? Will we see MMO?

Post by Jezbelle » 16 Oct 2014, 21:03

what exactly is fantastic? Roughly summer 2015 just to have a proper YO and resume with the MMO? Ok, if that makes funders happy I guess this slow pace of "development" can continue.


Let's be clear that Bobik also said that this could easily change because he will be expanding the size of the development team............. and that is the ONLY new information here.


Uno
 
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Re: Devs: Was YO a success? Will we see MMO?

Post by Uno » 17 Oct 2014, 08:37

Siegbert wrote:
Uno wrote:what exactly is fantastic? Roughly summer 2015 just to have a proper YO and resume with the MMO? Ok, if that makes funders happy I guess this slow pace of "development" can continue.


What did you expect? A full fleshed game by the end of 2014?
Just look at the game at its current state... there is just a lot of work to do which simply takes time if you're not a AAA developer.


A proper YO by Spring with an expanded staff is the least I would have expected. It's not like there's a lot and big stuff to add. There are other issues with this game which are the reason for such long estimates. And yes I have looked at the current state of the game. Which is why I don't get the "FANTASTIC!" comments.

FearTheAmish wrote:
Uno wrote:what exactly is fantastic? Roughly summer 2015 just to have a proper YO and resume with the MMO? Ok, if that makes funders happy I guess this slow pace of "development" can continue.


Can we get a down vote reddit system for comments like this please? Do you not understand most MMO's take 2-5 years to develop with even triple A staff and dollars being thrown at it. So for a small studio this is a very exceptable pace.


I understanda a lot more than you assume, for example that LiF: YO isn't a MMO, while you don't even get that far. Try again instead of calling for censorship.


Ontrose
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Re: Devs: Was YO a success? Will we see MMO?

Post by Ontrose » 17 Oct 2014, 10:24

I'm really disappointed here.

First its like "Mwahhhh :'(, we dont get any INFO"

then you got some and your already arguing about SUEING them?

[Censored]

I'm waitin for the mmo as eagerly as everyone else here, but it IS an unfinihshed produkt, and humans working on it.
So basically said: shit can happen.
They might need longer, they might not be able to finish at all for whatever reasons.
We supportet them of our own free will and im pretty sure they give their best.

So if you support an alpha and after 2(3or 4 weeks) you start talking about the possibilty of a sueing, somethin is wrong with you guys.

Its annoying and its a kick in the nuts for the devs if ya ask me.

The game, i think they even stated it once or twice, is not to make money, its because they wanted to fullfill a "dream" of them.
Thats why they starting team came to be.
Do you think bobik will stop, just cos he got money?
They didnt even thought it will be this kind of successful already in alpha stage.
DayZ, Rust etc, all that mainstream stuff is primarily to make bucks yes.
This is the fullfillment of a "personal need" of somethin they dreamt up. OF course, they would like to make some money out of it, becoming a fullfledged studio etc, but that was not the reason they startet this.

And i think, these things hold true till now, until some idiotic lawyers come around and try to sue them, or simply demotivate them, by argueing the possiblity of it.
I mean guys, come on.
You spend your own bucks to dev somethin, got somethin to show and offer it, clearly stated as an alpha and WIP.
Then it sells good and 3 weeks later or so, ppl start to argue about SUEING?!

If you want them to keep the work up, give feedback, what is there to fix and stuff, dont indirectly threaten with sueing.

What you are dong here, is in my opinion the best way to get high motivated indi dev team, to the stage of "money is everything".

I know it's different in the Internet, because ppl dont realize there are actually REAL people in here, on the other side of the screen. Too easy to hide behind screens and forget what impact such words might have.
Last edited by Arrakis on 17 Oct 2014, 11:54, edited 1 time in total.
Reason: Censoring swearwords

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Bobik
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Re: Devs: Was YO a success? Will we see MMO?

Post by Bobik » 17 Oct 2014, 15:25

Ontrose wrote:...

So if you support an alpha and after 2(3or 4 weeks) you start talking about the possibilty of a sueing, somethin is wrong with you guys.

Its annoying and its a kick in the nuts for the devs if ya ask me.

The game, i think they even stated it once or twice, is not to make money, its because they wanted to fullfill a "dream" of them.
Thats why they starting team came to be.
Do you think bobik will stop, just cos he got money?
They didnt even thought it will be this kind of successful already in alpha stage.
DayZ, Rust etc, all that mainstream stuff is primarily to make bucks yes.
This is the fullfillment of a "personal need" of somethin they dreamt up. OF course, they would like to make some money out of it, becoming a fullfledged studio etc, but that was not the reason they startet this.

And i think, these things hold true till now, until some idiotic lawyers come around and try to sue them, or simply demotivate them, by argueing the possiblity of it.
I mean guys, come on.
You spend your own bucks to dev somethin, got somethin to show and offer it, clearly stated as an alpha and WIP.
Then it sells good and 3 weeks later or so, ppl start to argue about SUEING?!

If you want them to keep the work up, give feedback, what is there to fix and stuff, dont indirectly threaten with sueing.

What you are dong here, is in my opinion the best way to get high motivated indi dev team, to the stage of "money is everything".

I know it's different in the Internet, because ppl dont realize there are actually REAL people in here, on the other side of the screen. Too easy to hide behind screens and forget what impact such words might have.


:good: :good: :good:

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Stormsblade
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Re: Devs: Was YO a success? Will we see MMO?

Post by Stormsblade » 17 Oct 2014, 16:25

Nobody threatened to sue.

I was simply explaining why they couldn't be effectively sued by European or US law, in response to some kid who said they should stop talking to us because of the threat of lawsuit.

I strongly support the development team, and am excited to see this kind of MMO being developed by a group of people that are passionate about what they are doing.


Thank you to Bobik and company.


Nocturne
 
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Re: Was YO a success? Will we see MMO?

Post by Nocturne » 17 Oct 2014, 17:23

Torxe wrote:
Hashmire wrote:65 000 * 30€ = 1 950 000€


wow!!!.... 65000 copies in 3 weeks?!....congratulations !!!
I can only imagine the huge hangover that you have taken after these numbers..... the bear is still alive or you have it cooked?

However, this unexpected but deserved success will surely bring more benefits....who knows, maybe some rich russian as Roman Abramovic will finance this game in the name of mother Russia.

http://steamcharts.com/app/290080
:beer: like this!
Best wishes for the MMO version

Just a question, Lif-YO servers will always be 64 or there are plans to expand them? maybe 128 or 256?


Ontrose
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Re: Devs: Was YO a success? Will we see MMO?

Post by Ontrose » 17 Oct 2014, 18:08

Well, first off:

If you explain how they can be sued or why they CAN NOT, there are different types of messanges.

Explicit messages, implicit messanges etc (im sorry, i really DO lack the english skill to properly explain that stuff, about rhetorics and different types of messanges etc).

So even if you explain that they cant be sued for whatever reasons, it means you (or other parties) have thought about sueing etc.
Just by opening that topic here with that amount of words, brings that kind of stuff to the mind of people =)

It would have been better (in my opinion) to write that message in private next time.

(I'm still sorry to properly explain such stuff in english ;/ . I could do it in german, but that wouldnt really help.)

Sometimes i hate the school systems in germany and the tiny amount of english we learn there :(


Siegbert
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Re: Devs: Was YO a success? Will we see MMO?

Post by Siegbert » 17 Oct 2014, 18:56

Ontrose wrote:Sometimes i hate the school systems in germany and the tiny amount of english we learn there :(


Speak for yourself 8-)

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Razoreqx
 
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Re: Devs: Was YO a success? Will we see MMO?

Post by Razoreqx » 17 Oct 2014, 19:36

Bobik wrote:
Ontrose wrote:...

So if you support an alpha and after 2(3or 4 weeks) you start talking about the possibilty of a sueing, somethin is wrong with you guys.

Its annoying and its a kick in the nuts for the devs if ya ask me.

The game, i think they even stated it once or twice, is not to make money, its because they wanted to fullfill a "dream" of them.
Thats why they starting team came to be.
Do you think bobik will stop, just cos he got money?
They didnt even thought it will be this kind of successful already in alpha stage.
DayZ, Rust etc, all that mainstream stuff is primarily to make bucks yes.
This is the fullfillment of a "personal need" of somethin they dreamt up. OF course, they would like to make some money out of it, becoming a fullfledged studio etc, but that was not the reason they startet this.

And i think, these things hold true till now, until some idiotic lawyers come around and try to sue them, or simply demotivate them, by argueing the possiblity of it.
I mean guys, come on.
You spend your own bucks to dev somethin, got somethin to show and offer it, clearly stated as an alpha and WIP.
Then it sells good and 3 weeks later or so, ppl start to argue about SUEING?!

If you want them to keep the work up, give feedback, what is there to fix and stuff, dont indirectly threaten with sueing.

What you are dong here, is in my opinion the best way to get high motivated indi dev team, to the stage of "money is everything".

I know it's different in the Internet, because ppl dont realize there are actually REAL people in here, on the other side of the screen. Too easy to hide behind screens and forget what impact such words might have.


:good: :good: :good:


Grats on the sales stats! Very happy for you and the team!
I will not be filing any law suites on a side note. LMAO!

Id rather sue my cable company for ripping me off all these years charging me for channels I don't want, but hark! I cant sue them either.
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Re: Devs: Was YO a success? Will we see MMO?

Post by LordWiese » 20 Dec 2014, 23:39

Siegbert wrote:
Ontrose wrote:Sometimes i hate the school systems in germany and the tiny amount of english we learn there :(


Speak for yourself 8-)



:lol:

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