LiF Interactive Web Map

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MH6
 
Posts: 29
Joined: 22 Sep 2014, 14:59

LiF Interactive Web Map

Post by MH6 » 24 Sep 2014, 00:08

So I decided to make a dynamic web map for LiF. Nothing terribly complex, just showing players/houses/etc. Mostly to get some experience with web mapping, as all my GIS experience has been in desktop environments.

Still a long ways to go before it's finished but I think it's coming along nicely.

You can check it out here: http://stingraygames.net/maplif.aspx.

It is currently showing a snapshot of old data for demonstration purposes.

If anyone has suggestions to improve the map, let me know!

P.S.- If the page doesn't load, give it a minute. It's currently running on a crappy server.


TgTemplar
 
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Joined: 31 Mar 2014, 22:03

Re: LiF Interactive Web Map

Post by TgTemplar » 24 Sep 2014, 00:10

That is sexy but, I'm heavily against the meta.

Very nice though.
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MH6
 
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Joined: 22 Sep 2014, 14:59

Re: LiF Interactive Web Map

Post by MH6 » 24 Sep 2014, 00:12

TgTemplar wrote:That is sexy but, I'm heavily against the meta.

Very nice though.


Thanks. It's mainly for PvE servers and for use in a small community I am a part of. It'd obviously be a bit cheap on PvP servers.


Lynix
 
Posts: 3
Joined: 24 Sep 2014, 20:47

Re: LiF Interactive Web Map

Post by Lynix » 24 Sep 2014, 20:55

Is it possible to get a copy of the interactive map? I dont need instructions, I would like to set this up on my server. Nice Job By the way.


TorZar
 
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Joined: 20 Sep 2014, 15:47

Re: LiF Interactive Web Map

Post by TorZar » 24 Sep 2014, 23:18

Nice work MH6, would deff need an admin login or only accessible by GM's.. but glad to see you took the idea and ran with it.

With some scripting a similar ESP version should be possible to make available for GM's on in-game map..

was it difficult to align cords to background map or were the cords easily converted over to pixel pos?

I personally love the idea of features like this.. for GM/Admin purposes only.. with the idea that GMs/Admins don't actually PLAY the game.. They strictly admin..


MH6
 
Posts: 29
Joined: 22 Sep 2014, 14:59

Re: LiF Interactive Web Map

Post by MH6 » 25 Sep 2014, 08:00

Lynix wrote:Is it possible to get a copy of the interactive map? I dont need instructions, I would like to set this up on my server. Nice Job By the way.


I will release the source code this weekend hopefully, just have a few more things to finish up.

TorZar wrote:Nice work MH6, would deff need an admin login or only accessible by GM's.. but glad to see you took the idea and ran with it.

With some scripting a similar ESP version should be possible to make available for GM's on in-game map..

was it difficult to align cords to background map or were the cords easily converted over to pixel pos?

I personally love the idea of features like this.. for GM/Admin purposes only.. with the idea that GMs/Admins don't actually PLAY the game.. They strictly admin..


It wasn't too hard converting GeoIDs to pixel coordinates. There are two SQL procedures that show you how to get the terrain ID & X/Y coordinates from the GeoID integer (via bit shifting) and then you just have to convert those to a global position in pixels.

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Vagabonden
 
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Joined: 24 Sep 2014, 12:20

Re: LiF Interactive Web Map

Post by Vagabonden » 25 Sep 2014, 20:32

Looks awesome, Looking forward to see that code lol :O


TorZar
 
Posts: 46
Joined: 20 Sep 2014, 15:47

Re: LiF Interactive Web Map

Post by TorZar » 25 Sep 2014, 22:47

MH6 wrote:
Lynix wrote:Is it possible to get a copy of the interactive map? I dont need instructions, I would like to set this up on my server. Nice Job By the way.


I will release the source code this weekend hopefully, just have a few more things to finish up.

TorZar wrote:Nice work MH6, would deff need an admin login or only accessible by GM's.. but glad to see you took the idea and ran with it.

With some scripting a similar ESP version should be possible to make available for GM's on in-game map..

was it difficult to align cords to background map or were the cords easily converted over to pixel pos?

I personally love the idea of features like this.. for GM/Admin purposes only.. with the idea that GMs/Admins don't actually PLAY the game.. They strictly admin..


It wasn't too hard converting GeoIDs to pixel coordinates. There are two SQL procedures that show you how to get the terrain ID & X/Y coordinates from the GeoID integer (via bit shifting) and then you just have to convert those to a global position in pixels.

You got me beat man, it's all you for now.. Awsome job.


Lynix
 
Posts: 3
Joined: 24 Sep 2014, 20:47

Re: LiF Interactive Web Map

Post by Lynix » 29 Sep 2014, 13:52

Great Job on the map, Can i get a copy of the source code please?

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Vagabonden
 
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Joined: 24 Sep 2014, 12:20

Re: LiF Interactive Web Map

Post by Vagabonden » 29 Sep 2014, 15:51

Yeah i would love to test it out too!:)


Lynix
 
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Joined: 24 Sep 2014, 20:47

Re: LiF Interactive Web Map

Post by Lynix » 15 Oct 2014, 01:12

What is the status on getting the code?


Shen
 
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Joined: 21 Sep 2014, 08:08

Re: LiF Interactive Web Map

Post by Shen » 16 Oct 2014, 06:32

MH6 wrote:I will release the source code this weekend hopefully, just have a few more things to finish up.

This is really amazing. I would be very interested in the source code.


Kristensen
 
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Joined: 16 Oct 2014, 09:34

Re: LiF Interactive Web Map

Post by Kristensen » 16 Oct 2014, 10:47

Iam also very interested in this for my server.

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MrMackeyMKayyy
 
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Joined: 09 Oct 2014, 04:06
Location: Tennessee

Re: LiF Interactive Web Map

Post by MrMackeyMKayyy » 16 Oct 2014, 13:35

Great work on this it is very nice!
Leader of "House of Moxx" RP oriented group


Kampfkarnickel
 
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Joined: 08 Oct 2014, 09:14

Re: LiF Interactive Web Map

Post by Kampfkarnickel » 17 Oct 2014, 14:13

This is nice too :) http://www.die7lande.de/weltkarte.html

but hard to get the geoid into map pos .. anyone knows a good way ?
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