Tunnels

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Razoreqx
 
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Joined: 06 Oct 2014, 13:13

Tunnels

Post by Razoreqx » 17 Oct 2014, 15:10

I think right now our server has about 10 or so tunnels. Is there a way to just wipe the entire db of tunnels? Im not worried about saving any of them.

It seems the patch has change the way tunnels are calculated and I would like to clear the slate sort of speak and get rid of the mess that has been made.

Any ideas?
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Thylbanus
 
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Re: Tunnels

Post by Thylbanus » 17 Oct 2014, 19:40

Just tunnels, no. That is in the code and I'm not that good to definately say what to change. The only choice will be to do a full server reset, unless you have some brave soul who has tried this already.
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Arrakis
 
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Re: Tunnels

Post by Arrakis » 17 Oct 2014, 19:41

Issue with tunnels will be gone once we implement proper decay system. ;)


Demetrius
 
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Re: Tunnels

Post by Demetrius » 17 Oct 2014, 19:50

Arrakis09 wrote:Issue with tunnels will be gone once we implement proper decay system. ;)

any ETA? "very soon", "soon" , or "sometime later"?

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Razoreqx
 
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Re: Tunnels

Post by Razoreqx » 17 Oct 2014, 20:07

Arrakis09 wrote:Issue with tunnels will be gone once we implement proper decay system. ;)


Great thanks for the follow up. Im not a brave soul to try anything fancy with the DB and geoID's :)
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Arrakis
 
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Re: Tunnels

Post by Arrakis » 17 Oct 2014, 20:46

Demetrius wrote:any ETA? "very soon", "soon" , or "sometime later"?

Something about "sometime later" :crazy:


Demetrius
 
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Re: Tunnels

Post by Demetrius » 17 Oct 2014, 21:27

i knew it was something like that :P thanks anyway for the answer


Ajaxx84
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Re: Tunnels

Post by Ajaxx84 » 18 Oct 2014, 00:10

Razoreqx wrote: It seems the patch has change the way tunnels are calculated (snip)


I haven't noticed this. could you elaborate?
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