Ajaxx84 wrote:I think a lot of people seem to forget this is an alpha still. This isn't "we are playing the game and it isn't balanced" it is "we are testing the game to allow the devs to make it more stable and balanced over the next year for the mmo".
I feel not enough people are in the mindset that LIF:Yo is, in all reality, a bug finding platform and a "buy-in" to the alpha/beta of LIF:MMO.
Subjects like this really shouldn't even be being discussed for another 6-8 months after the devs have had time to fix server/client stability, implement all intended game mechanics, have time to spend doing balancing on said mechanics, then once they come back and say "LIF:Yo is where we want it" then we can start addressing concerns about balancing, how the economy will work, etc and they can take the last 4-6 months prior to their projected 3rd quarter 2015 release of the mmo to address our concerns and spend time fine tuning stuff in prep for the mmo.
With the complete lack of 50% (or more) of the gameplay mechanics implemented currently, and 50% of the ones implemented not functioning properly (come on now you going to tell me over 50% of the people on LIF:Yo servers didn't actively make use of the infinimoose bug?) it is way to early for us to try and make assessments of how the mmo will be in 1+ years time.
Give the devs time to handle issues that are pressing and lets worry about fine tuning later.
your never going to stop forum junkies from discussing content lol. These sort of discussions are ALSO a part of an alpha. the earlier they are discussed the better. As it could change the direction devs take when first balancing, making the whole process faster.
or it gets ignored, which is feedback in a way aswell.
so don't hate, or get annoyed with people discussing things that i'm sure they realise aren't even important yet.
Just like you've said we may be forgetting its alpha. I think you are forgetting that lively forum debate is FUN