DichBach wrote:One suggestion I would propose to the developers to consider is to try to implement (if possible) a restoration by leaving the land fallow, and or crop rotation systems.
DichBach wrote:Went to bed last night with two or three animals in each of five coops, all of whom had a hundred+ apples . . .this morning, they all died of old age, and no recorded breeding on the log.
Deantwo wrote:DichBach wrote:Went to bed last night with two or three animals in each of five coops, all of whom had a hundred+ apples . . .this morning, they all died of old age, and no recorded breeding on the log.
Was there room enough left for more animals to be born?
Puschpa wrote:Yesterday when I left the game in the later evening I had 13 Chicken and 8 Hares in the coop, most of them age 6/7. This morning I got several red messages about Chickens/Hares died of old age, but also one green message "Little Hare of 55 quality was born!" So, breeding basically works, but at a very awful rate, regarding the losses of death by old age. Animals should breed during the most time of their life circle, not only on the last day, with great luck...
Uno wrote:I would say that the breeding chances are maybe not the real problem but the fact that animals only try breeding near death. If they tried earlier (3/4+ years), chances would automatically increase as well.
Vanethian wrote:I think there are 4 levels of growth, and each one is 3 hours or something like that.
Can you confirm this? I'm not sure about it.
DichBach wrote:Deantwo wrote:DichBach wrote:Went to bed last night with two or three animals in each of five coops, all of whom had a hundred+ apples . . .this morning, they all died of old age, and no recorded breeding on the log.
Was there room enough left for more animals to be born?
Had like 2 or 3 animals in each coop and 100+ apples.
Have been doing some more testing in GM mode on this today.
Posting a "bug" report on it right now.
Vyper wrote:Crops seem broken for me after the last patch. Can't get more than 1 or 2 harvest for each food item planted. Cooking also has gone from making q.80 items to making the exact same items for <35q using the same caldron. Seems like the blacksmith "fix" has broken some other stuff maybe?
Puschpa wrote:I've experimented a lot the last days with crops and harvesting, made an Excel file with all informations for every plot on my farm, and I came to the conclusion, the QL of the soil has no noticeable influence on the QL and amount of the harvest.
DichBach wrote:Well whattaya know . . . apples take up room in coops . . . one really must regard everything said or written about this game with some skepticism, because I had been operating on the false premise that you could stick any large amount of apples in there and it was better to stick more so that they had more to eat.
If I left inadequate room for new animals then much of my effort may have been wasted.