The evolution of Hashmire's Domain [MAP]

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Hashmire
 
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The evolution of Hashmire's Domain [MAP]

Post by Hashmire » 29 Oct 2014, 03:25

LINK TO IMGUR PICS!
Just though some people may find this interesting.

This is how the map of my server has changed over time, there is a big gap at the start as I failed to save the first 4-6 map iterations (womp)

General descriptions should be in the imgur.

Hope you guys like!

If you are thinking about joining...OFFICIAL SITE
Last edited by Hashmire on 08 Nov 2014, 22:03, edited 1 time in total.
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Deamore
 
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Re: The evolution of Hashmire's Domain [MAP]

Post by Deamore » 29 Oct 2014, 17:12

this is great :D

Have the different kingdoms created pacts and alliances and is there trade and some kind of economy growing?


Evil_This
 
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Re: The evolution of Hashmire's Domain [MAP]

Post by Evil_This » 30 Oct 2014, 03:01

I'm head of one of the groups (Blood Ravens).

There are indeed interesting pacts and alliances, ever shifting claims to land, some amount of trade (although it's really more for fun than it is for real profit, my group can acquire purest quality of everything essentially, but we trade because it's a good time and helps build good will in some ways).

The only thing I can say negative about this progression shown here is that my group's land claim has stayed the same size from when we were a chicken coop, a small plot of farming land and a handful of palisades to now when we have a large house, 6 warehouses, multiple 'shops', a keep, a windmill, about 350 squares of farmland actively being worked, about 650-700 total palisade units and arranged purchase of a big chunk of land from another group who was building too close to us.

That part's a bit disappointing - growing your settlement doesn't seem to increase the 'claimed' land. Only increasing it's population does. That, and land claims aren't quite equal for all similarly populated areas. This makes it more politically feasible to have several outpost type villages populated lightly than having a central, more heavily populated section.

Hashmire clearly seems to be doing some things that other admins aren't, adding that extra something to the server.
Phin King
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Hashmire
 
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Re: The evolution of Hashmire's Domain [MAP]

Post by Hashmire » 02 Nov 2014, 13:54

The area of influence is a very liquid system put in place to allow a sense of accomplishment the game doesn't offer and (per the devs) will not offer in the LIF:YO version.
Recently there have been pacts and alliances forming up, groups trade with each other as well. There have been less oaths of fealty to create larger umbrella groups and have been more independents trying to hash their way through the feudal world.

p.s.
Phin, I was never contacted on the finalization of the agreement between the Blood Ravens and The Wolf's Den. If this has been finished, then you need to inform the map maker to see any change.
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Balagor
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Re: The evolution of Hashmire's Domain [MAP]

Post by Balagor » 02 Nov 2014, 14:09

Reykjavík *


Deamore
 
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Re: The evolution of Hashmire's Domain [MAP]

Post by Deamore » 02 Nov 2014, 15:37

I find this really interesting and hope you are able to find the time to continue keeping track.

Hopefully someone has documented any significant moments for posterity :D


Hashmire
 
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Re: The evolution of Hashmire's Domain [MAP]

Post by Hashmire » 08 Nov 2014, 22:22

Apparently I made the first album without linking my imgur account....

I have remade the album so I can continue to add to it since people enjoyed.

updated with commit 6 and 7!
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