Wow, sneaky sneaky devs... (Farming/soil quality)

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Vamyan
 
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Wow, sneaky sneaky devs... (Farming/soil quality)

Post by Vamyan » 02 Nov 2014, 20:05

Okay... I found this out the hard way (and had to do some database magic to recover...)

Farming -> Gather wild plants will PERMANENTLY reduce the soil quality when successful. DO NOT GATHER WILD PLANTS ON YOUR 100q SOIL!

It's rather pointless anyway, as the quality of the wild plant is about 1/5 the quality of the soil regardless. You may as well gather from q10 (or less) soil and get the future seed quality up with your own farming skill.

This doesn't seem very intuitive, as gathering plant fibers and such doesn't affect soil quality in any way, nor does gathering herbs.<EDIT for correctness> Mushrooms and berries DO affect soil quality though. </EDIT>

Thanks for the correct info on mushrooms and berries!
Last edited by Vamyan on 03 Nov 2014, 20:24, edited 1 time in total.

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SirWinston
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by SirWinston » 02 Nov 2014, 23:13

It's the same with trees. If you gather branches/barks/apple or whatever the quality of the tree will go down.
Spoiler

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Vamyan
 
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by Vamyan » 03 Nov 2014, 01:16

Winston wrote:It's the same with trees. If you gather branches/barks/apple or whatever the quality of the tree will go down.


I've definitely not seen this. I know for a fact apple trees at q100 always remain q100 no matter how many times you harvest them, and I've never seen a quality decrease from branch gathering either.

<EDIT> I also see no evidence of this in the database. Please provide a method of testing and proving your claims...
Last edited by Vamyan on 03 Nov 2014, 01:34, edited 1 time in total.


KingOfHell
 
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by KingOfHell » 03 Nov 2014, 01:18

i've gathered over 100 fibers on my 100Q soil and it never decreased.

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Vamyan
 
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by Vamyan » 03 Nov 2014, 01:35

KingOfHell wrote:i've gathered over 100 fibers on my 100Q soil and it never decreased.


That's what I said. It's only gathering wild plants that causes the decrease, fibers, edible plants, etc don't affect it.

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Puschpa
 
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by Puschpa » 03 Nov 2014, 07:06

Vamyan wrote:
KingOfHell wrote:i've gathered over 100 fibers on my 100Q soil and it never decreased.


That's what I said. It's only gathering wild plants that causes the decrease, fibers, edible plants, etc don't affect it.


So, in my personal opinion this is a bug or a coding error - gather things from the soil should lower the QL of the soil either in all cases, or in neither.

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McLeod_
 
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by McLeod_ » 03 Nov 2014, 12:22

Winston wrote:It's the same with trees. If you gather branches/barks/apple or whatever the quality of the tree will go down.


Never seen this with trees, I been harvesting apples, branches and sprouts form the same 5 trees for well over a week and everything is always 73 qual - same as it was at the beginning.

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Hawke84
 
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by Hawke84 » 03 Nov 2014, 14:39

does soil quality actually matter for crop harvests? i keep hearing people on our server saying soil q doesnt matter for yield?
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Tapyc
 
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by Tapyc » 03 Nov 2014, 15:33

1) Soil q affects on harvested croups q.
2) When you gather mashrooms and berries it also reduce q of forest soil, but giving you better q of them.
3) Forest soil don't affect tree's q.
4) Seems, it isn't a bug.

It's 100% info.


DeathEmber
 
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by DeathEmber » 03 Nov 2014, 16:33

I'm not quite sure what the lot of you are trying to say.

However, the original poster is mostly correct.

Gathering plant fiber does not affect soil quality, gathering on high quality soil does affect the quality of your grass, as does your skill. (used in kilns, snares, etc)

Gathering branches/apples/bark/sapplings from does has NO affect on tree quality. Tree quality does affect the quality of your branches/apples/bark/sapplings, as does your skill.

Soil quality has no affect on tree quality. Planting a 100Q apple on both 10 Q soil and 100Q soil both produced a 100Q minor apple tree. Only your skill and the tree/sappling quality are taken into account.

Gathering mushrooms/berries/wild plants (for farming) DOES reduce the quality of the soil. I've left my game running with an autoclicker for a couple hours, then when I return I see a steady downward progression on the quality of items collected.

Eg 1@ Q30, 1@ Q29, 1@ Q28, 1@ Q27 etc etc etc, then 200-300 at quality 1.

I have tested and confirmed this with mushrooms, edible berries, and wild plants (for farming).


Zourin
 
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by Zourin » 03 Nov 2014, 18:39

so until barns and traps are un-FUBAR'ed, and manure becomes available in bulk enough to fertilize the soils of 100+ tile farms, that it is very possible for a populus server to destroy all the workable surface soil.

Farming's a losing battle right now, since even if you get good Q soil laid out on a farm, it'll be decimated into the 60-70's within a few crop cycles.

The only workaround is to have a massive farm so that you cycle it less for your needs. Considering you need around 2000 flax for a windmill, have fun with that. Unless you like auto-buttoning traps to keep a few hundred coops running for manure.


DeathEmber
 
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by DeathEmber » 04 Nov 2014, 20:49

I just cycle in new soil every planting. It's always fresh and always has high yields.

Barns and traps are not "Fucked up beyond all recognition", wild tame-able animals are not yet fully implimented. You can GM command spawn animals ionto the world as well as tame them. You can also place them in barns/stables etc and they breed, produce wool, dung, etc.

If you have a server with nice admins/GMs, Perhaps they will give you a few animals to start off with after you've built your barn/stables and show you have the required skill to tame that sized animal.

That's what mine is doing. :)

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Vamyan
 
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by Vamyan » 04 Nov 2014, 21:49

Rodrick wrote:You can GM command spawn animals ionto the world as well as tame them. You can also place them in barns/stables etc and they breed, produce wool, dung, etc.


Breed yes... as slowly as chickens, but yes. Dung yes. In great quantities, especially from horses/cows. Wool? Milk? no... I've never had a single harvestable come up from my cows (milk) or sheep (wool).

If you have proof otherwise, I'd love to see it, but as far as I can see those harvests are as unimplemented as the traps/taming system is currently.


JesseLee
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by JesseLee » 05 Nov 2014, 19:49

I'm not sure the people in this thread understand the purpose of soil quality in the wild. The 100Q tiles are meant for herbalists to be able to spot the best herbs. which is why gathering plant fibers does not mess up the quality. It's under nature's lore and is there for them to be able to find good quality soil spots for herb hunting without damaging the soil itself. Eventually, as someone states, manure will be the way for farmers to be raising soil q. Currently however this is an ALPHA and the feature is not fully implemented yet.

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Vamyan
 
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by Vamyan » 05 Nov 2014, 22:24

JesseLee wrote:I'm not sure the people in this thread understand the purpose of soil quality in the wild. The 100Q tiles are meant for herbalists to be able to spot the best herbs. which is why gathering plant fibers does not mess up the quality. It's under nature's lore and is there for them to be able to find good quality soil spots for herb hunting without damaging the soil itself. Eventually, as someone states, manure will be the way for farmers to be raising soil q. Currently however this is an ALPHA and the feature is not fully implemented yet.


This makes sense. This makes a lot more sense than digging to <insert country on opposite side of earth> just to get soil for farm crops.


Orsus
 
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Re: Wow, sneaky sneaky devs... (Farming/soil quality)

Post by Orsus » 06 Nov 2014, 10:26

Has anyone tried some very old methods of farming before?

Such as crop rotation and letting a field rest a few cycles, leaving it fallow for a cycle or two. Work your manure in and let it sit that, do that a couple of times and just keep another field planted in the mean time. If I remember right, three field were used, two for planting and then the third would be left alone for a growing season.

Might improve you growing a bit.
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