animals?

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CarterHastings
 
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animals?

Post by CarterHastings » 26 Nov 2014, 20:10

i just updated my client and server to 0.2.7.1 which is supposed to include lots more animals and yet i cannot find anything.. even the wolf and moose that are camped out right near my camp and respawn with each server reboot have also gone. there are 3 more spawn points close to my camp but all have nothing now????

are all animals supposed to be trapped or is there a way to follow tracks to spane them or something?

Also it said wheelbarrow and carts are now working but all i get is the option to open them again but move when logged as a gm.. i thought they woudl be used by anyone :(
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Azzerhoden
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Re: animals?

Post by Azzerhoden » 26 Nov 2014, 21:15

I found a boar and a couple pigs. The boar attacked (which I killed), and the pigs just kept running away.

Anyone else find anything new?
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Willbonney
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Re: animals?

Post by Willbonney » 26 Nov 2014, 21:24

Found and killed a bear.


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Re: animals?

Post by Willbonney » 26 Nov 2014, 21:25

As for taming, not sure yet, tried some 100q apples on a wild boar and a sow, no luck as of yet.


Orsus
 
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Re: animals?

Post by Orsus » 26 Nov 2014, 21:27

Boar, bear, grouse, rabbit.

Tamed the boar, it hits hard in scale armour. Right click it and feed them to tame it. Takes animal lore skill, higher level better better results.

Friend killed a rabbit and boar so far.

Boars will follow some ways into the water he found out, lol.
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Azzerhoden
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Re: animals?

Post by Azzerhoden » 26 Nov 2014, 21:32

LOL - and a wolf. Found a small bug I need to post as well. :)

UPDATE: https://lifeisfeudal.com/mantis/view.php?id=2089
Last edited by Azzerhoden on 26 Nov 2014, 21:49, edited 1 time in total.
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Willbonney
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Re: animals?

Post by Willbonney » 26 Nov 2014, 21:35

Wolves now travel in packs of 3.

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Azzerhoden
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Re: animals?

Post by Azzerhoden » 26 Nov 2014, 21:49

Willbonney wrote:Wolves now travel in packs of 3.


Interesting - I only found the one.
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Azzerhoden
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Re: animals?

Post by Azzerhoden » 26 Nov 2014, 21:53

Hahahaha - I also found some Rams - not on the mountain where I was looking, but within the walled town when i opened the town gates. :D
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Re: animals?

Post by Willbonney » 26 Nov 2014, 21:54

well, i attempted to just agro the 1 out of the three I ran into, and all 3 in the group I found all agro'd at once instead. Will try agro'ing one at a time with a bow shot next time, that's for sure. Tickled a bit even in Half Plate.


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Re: animals?

Post by Willbonney » 26 Nov 2014, 22:16

Hope you have at least heavy scale or full plate armor types for those bears, they hit pretty damn hard, rofl. First one I killed was no problem because it didn't get a hit on me at all, second one I ran into hurt pretty bad until I put on my Royal Scale.

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Azzerhoden
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Re: animals?

Post by Azzerhoden » 27 Nov 2014, 00:40

Has anyone been able to tame a Grouse? I was not able to even bring up the option - despite having the skill to do so (according to the skill book that is). My skill was 17.

This compared to my attempt to tame a 'mutton' where I had the option of doing so, but lacked the skill (No message to that effect however).
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Orsus
 
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Re: animals?

Post by Orsus » 27 Nov 2014, 01:40

A friend killed one. No idea if he tried to tame it though.
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Degrath
 
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Re: animals?

Post by Degrath » 27 Nov 2014, 02:02

I was unable to get the tame menu for grouse either. Not even in GM mode.

Has anyone seen a horse yet?


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Re: animals?

Post by Willbonney » 27 Nov 2014, 03:02

both the wild hares and wild chickens (grouse) say "you cannot do anything with that" when you right click. Likely intentional since the normal way to get chickens and hares is through snaring.


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Re: animals?

Post by Willbonney » 27 Nov 2014, 04:01

Yup, bears can hit hard. In 100q Full Plate with 90 skill, dang thing hit me for 108 blunt damage and caused the cippled, wounded, and bleeding effects. Got him killed in the end, but ended up also bleeding out to unconsciousness, eh, at least is wasn't death, lol.


Orsus
 
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Re: animals?

Post by Orsus » 27 Nov 2014, 04:44

Had the idea of using several of the animal traps and leading the bear thru them. If they stop the bear from advancing then just shoot it till it is dead. If it just slows it down kite it thru more traps shooting when you have time to do so.

Also having friends shooting it while it chases someone else should work.
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CarterHastings
 
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Re: animals?

Post by CarterHastings » 27 Nov 2014, 08:13

i did finally find 2 mutton after following tracks for quite some time to the north but couldnt find anything in the center/east of the island. Other players on my server found quite a few animals in the south so spawns maybe the same as mulberry trees seem to be. If you look for them in the center north of the map you cant seem to find any (well me and a freind didnt) but if you look to the south for them theres loads. Anyways i took quite a bit of veg with me and a rope as i wasnt sure what i was going to need but tried to tame the mutton as it gave an option too unlike the grouse i found earlier. It brought up a list of the food in my inv and i tried several types and in various quantities but it didnt seem to do anything. when i switched to GM to see if it was going to be the same as the cart (GM only currently) it tamed them on the next carrot so it maybe the case that you can tame them normally but with large qantities of food or a single item if your a GM... to be continued :)
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Azzerhoden
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Re: animals?

Post by Azzerhoden » 27 Nov 2014, 17:14

Willbonney wrote:both the wild hares and wild chickens (grouse) say "you cannot do anything with that" when you right click. Likely intentional since the normal way to get chickens and hares is through snaring.


Except that under Animal Lore 0 skill a grouse is listed as being tamable.
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Willbonney
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Re: animals?

Post by Willbonney » 27 Nov 2014, 17:41

Azzerhoden wrote:
Willbonney wrote:both the wild hares and wild chickens (grouse) say "you cannot do anything with that" when you right click. Likely intentional since the normal way to get chickens and hares is through snaring.


Except that under Animal Lore 0 skill a grouse is listed as being tamable.


The real phrasing used is "tame/catch." Again, pointing in the direction of the way to "tame" being with snares.

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Azzerhoden
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Re: animals?

Post by Azzerhoden » 27 Nov 2014, 23:06

Willbonney wrote:
Azzerhoden wrote:
Willbonney wrote:both the wild hares and wild chickens (grouse) say "you cannot do anything with that" when you right click. Likely intentional since the normal way to get chickens and hares is through snaring.


Except that under Animal Lore 0 skill a grouse is listed as being tamable.


The real phrasing used is "tame/catch." Again, pointing in the direction of the way to "tame" being with snares.

I'd like some confirmation as to how this is supposed to work in game. On a bug report one of the devs said that animal lore would have easier skill gain after animals came out. It's out, and so far trying to build to skill 30+ is still just as insane.
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Willbonney
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Re: animals?

Post by Willbonney » 27 Nov 2014, 23:26

I'd think it should be both in my opinion. Snaring is still going to be a better way to get a good number of them however. In about an hour you can make 10-12 snares, and in a couple more hours have 5-6 of each.

They reworked coop breeding recently. In my 100q mat 100 construction skill coops, with 4-5 100q age 5-9 coops, I rarely go a breeding cycle where I don't get at least 2 new births (twice now I've gotten 5 out of 5).

It "feels" a lot better than pre-patch. Quality matters when it comes to materials you put into your coops (boards, plant fiber, and nails), as well as construction skill when built. Chicken/Hare quality matters during the breeding cycle and effects the chance to breed. Weather still seems to have an effect, as the 5 out of 5 new birth breeding cycle was during a cloudy period.

Make 5 coops with best quality materials you have. Throw 4 at a time similar aged chickens/hares into a coop. Then when you get new births, pull them out and save them until you have 4 chickens or hares of 0 age, then put them in an empty coop.

Eat good food (tech level 4 or 5, "expert or master") to get food qual multiplier up to 3-4. I use Fish Stew or Stuffed Rabbit now.

You'll be at 90 even with 1.0 skill (which my server is set to) in about a week of emptying eggs/dung with just the coops. Remember to remove your chickens/hares any time you log out for an extended period of time.

With the barns, I have no advice for you yet, I haven't built a normal one, just the Wooden Barn, and it's still busted at the moment (no management option). Will advise on those when I get there.

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Tymefor
 
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Re: animals?

Post by Tymefor » 27 Nov 2014, 23:59

It appears that trapping may have been changed a bit aswell. traps are taking ages to go off when placed all together now. so need to do a bunch of testing about that again now.


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Re: animals?

Post by Willbonney » 28 Nov 2014, 00:15

Tymefor wrote:It appears that trapping may have been changed a bit aswell. traps are taking ages to go off when placed all together now. so need to do a bunch of testing about that again now.


Do you mean snares?

I've noticed needing to move them further from "civilized" areas.

I personally use 2 trapping areas. One area of 4x10 of paved ground completely surrounded by a mix of 100q trees (pine, birch, apple, and willow), and another 3x10 just flattened not paved that is further from my encampment again surrounded by a mix of 100q trees.

The further one has always had more of a success rate than the close one, but seems to be even more noticeable now.

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Re: animals?

Post by Tymefor » 28 Nov 2014, 00:24

Willbonney wrote:
Tymefor wrote:It appears that trapping may have been changed a bit aswell. traps are taking ages to go off when placed all together now. so need to do a bunch of testing about that again now.


Do you mean snares?

I've noticed needing to move them further from "civilized" areas.

I personally use 2 trapping areas. One area of 4x10 of paved ground completely surrounded by a mix of 100q trees (pine, birch, apple, and willow), and another 3x10 just flattened not paved that is further from my encampment again surrounded by a mix of 100q trees.

The further one has always had more of a success rate than the close one, but seems to be even more noticeable now.


yeah that's what I meant. It appears the "civilization proximity" that was originally talked about is working now. So we should test out its effect. they are still going off when in the middle of a bunch of buildings but its taking a lot longer. Id prefer this mechanic to make a HUGE difference for realism. snares really should need to be placed a long way from buildings. So ill work out some tests to see the change. then we can get some feedback going about how that feels. im guessing it still needs to be a bigger difference for me to feel happy about it, but that's just my opinion.

I did a bunch of tests early on and found the whole mechanic broken so should be interesting to see the difference.

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Azzerhoden
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Re: animals?

Post by Azzerhoden » 28 Nov 2014, 03:02

Willbonney wrote:
Eat good food (tech level 4 or 5, "expert or master") to get food qual multiplier up to 3-4. I use Fish Stew or Stuffed Rabbit now.



That's the thing though - cannot make high quality food, just what I can cook over the campfire.
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Willbonney
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Re: animals?

Post by Willbonney » 28 Nov 2014, 03:05

Azzerhoden wrote:
Willbonney wrote:
Eat good food (tech level 4 or 5, "expert or master") to get food qual multiplier up to 3-4. I use Fish Stew or Stuffed Rabbit now.



That's the thing though - cannot make high quality food, just what I can cook over the campfire.


That's unfortunate. I personally love my kitchen.


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Re: animals?

Post by Willbonney » 28 Nov 2014, 08:30

Found my first pair of Aurochs today, one bull one cow. Both were counted as Peaceful Animals.

Found in the Southern part of the map.


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Re: animals?

Post by Willbonney » 28 Nov 2014, 08:51

One final note from today's play, I finally reached a point with my coops of going over "Zero Sum" on my chickens and hares.

I have 3 coops of 4 Chickens at 100q and 2 coops of 6 Hares at 100q that I let start aging through maturity. They are all now 7-8 years old, thus still have 3-6 more "breeding cycles" left to go. Out of those 24 Chicken/Hares, I now have 25 100q offspring (that I'm currently raising and holding them at 4 until they all are).

Thus, I have finally reached the point where I am creating more chickens/hares than it took to create them. It's kind of a big deal for me, because I've been trying to do this for quite some time now.


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Re: animals?

Post by Mojstermiha » 28 Nov 2014, 13:26

Willbonney wrote:Found my first pair of Aurochs today, one bull one cow. Both were counted as Peaceful Animals.

Found in the Southern part of the map.


Did you manage to tame one or both? It doest work for me. What food did you use and how much of it?

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