Willbonney wrote:Food Multiplier does effect Hard and Soft Hitpoint regen.
Not sure on Stam.
Tymefor wrote:im impressed you managed to make 100quality 5 ingredient food. let alone 40 meals of it. Seems to me that would have taken more than the 8 hours of normal gameplay to achieve in the first place.
Tymefor wrote:Also this talk of Tech 1 food bothers me a bit. Resultant complexity of a food isn't ONLY based on the number of ingredients. just because it has more ingredients doesn't mean that it is a better complexity than a lower ingredient food.
In your example you are stating 100q foods so I guess it moot at that level. but the quality effects resultant complexity not just ingredient amount. So if you are just throwing around the 100q statement and the food is actually 80q make sure that you are doing the resultant complexity calculation before testing a particular food.
Max Complexity = Number of ingredients * 20
Result Complexity = (Quality / 100) * Max Complexity
I'm assuming Result Complexity is what you are trying to say by Tech1 and soforth????
ps FoodMult = Last5MealsResultComplexity × Hunger × 0.0001
Willbonney wrote:also, Misspoke in earlier post. Was Tech 2 food I was eating, the basic cooked stuff, not gathered.
Tymefor wrote:Willbonney wrote:also, Misspoke in earlier post. Was Tech 2 food I was eating, the basic cooked stuff, not gathered.
gathered or cooked doesn't matter in complexity calculation. cooking just lets you slide in more quality from pot, cooking place and cooking skill.
so a q100 gathered apple is complexity 20. A "basic" 2 ingredient recipe must be of a quality >50 to beat that and a "basic" 1 ingredient must be 100 quality to match it but cannot beat it.
basic, advanced, expert and master are just names assigned to recipes that are unlocked at cooking level 0, 30, 60 and 90.
Willbonney wrote:Tymefor wrote:Willbonney wrote:also, Misspoke in earlier post. Was Tech 2 food I was eating, the basic cooked stuff, not gathered.
gathered or cooked doesn't matter in complexity calculation. cooking just lets you slide in more quality from pot, cooking place and cooking skill.
so a q100 gathered apple is complexity 20. A "basic" 2 ingredient recipe must be of a quality >50 to beat that and a "basic" 1 ingredient must be 100 quality to match it but cannot beat it.
basic, advanced, expert and master are just names assigned to recipes that are unlocked at cooking level 0, 30, 60 and 90.
Eh, is just a way I've simplified it in my mind bud. I'll have to do a bit of testing/playing with it even more now though. All the recipes which use Boiled Eggs as in ingredient should now be more effective than their counterparts that don't. As in Mutton Pie, Waterzooi for most complexity, then Beef Cabbage Hash, King's Beef Stew, Beef Stew (uses 2 boiled eggs, hmm, will be interesting), Ghoulash (4xboiled eggs).
I'm interested in seeing this because Boiled Eggs should be a "more complex" ingredient as it must be cooked to have, and thus should push the finished product further than the rest complexity wise.
Stormsblade wrote:Aye, the more I think about it, the more I realize that Hard HP regen isn't that much of a meaningful combat bonus (and certainly not hard stam regen.)
If they increased soft HP regen to something like 1 per minute, and multiplied that by the food multiplier, that would be a nice feature addition I think.