Tymefor wrote:run a "tail -f | grep ====" on the server log to get most of the important lines (I use Cygwin for the linux-like commands) and have that command window visible while playing so I can see what happens when I do something.
Vamyan wrote:Tymefor wrote:run a "tail -f | grep ====" on the server log to get most of the important lines (I use Cygwin for the linux-like commands) and have that command window visible while playing so I can see what happens when I do something.
Wow, that looks familiar... almost like it was a direct quote of someone else!
Still, it's good advice.
Vamyan wrote:Right, the durability and created durability variables/columns are used for a quality calculation on things like animals, buildings, moveable objects, etc.
edit: I take that back. on animals, it's used for age and... maybe quantity of eggs/milk/wool/etc they can produce? I know they use both values, and both values change over time, but not sure what they'd be used for other than age.
Willbonney wrote:Vamyan wrote:Right, the durability and created durability variables/columns are used for a quality calculation on things like animals, buildings, moveable objects, etc.
edit: I take that back. on animals, it's used for age and... maybe quantity of eggs/milk/wool/etc they can produce? I know they use both values, and both values change over time, but not sure what they'd be used for other than age.
It effects chance of breeding success and resulting quality(and durability) of offspring. Also affects mortality rate from starvation and bad hygiene.