Ziong18 wrote:Please draw out the conclusion with all these finds, some of us are slow -/
Fertilized 0 1 2 4 6 8 16
Soil Quality 90 92 93 95 96 96 96
Willbonney wrote:What are your farming stats?
As in, what is your Agility and Willpower?
SagaraS248 wrote:Just to let you know, once you have the large stables, you will probably need about 5000-8000 apples to keep it sustained. One you get about 50+ animals, it becomes a very excruciating experience.
Willbonney wrote:SagaraS248 wrote:Just to let you know, once you have the large stables, you will probably need about 5000-8000 apples to keep it sustained. One you get about 50+ animals, it becomes a very excruciating experience.
Wasn't planning on using Large Stables at all honestly. You get more space per cell using the regular ones.
Edited to add: 900 for 6 cells, 150 per cell
9000 for 66 cells is 136 per cell.
Tymefor wrote:true.
Its all leading me to think that the ingredient requirements need to be raised a fair bit. that or the output of stables and barns reduced. Personally I think increase ingredient requirements as watching your barns and stables become successful and full is fun.
Its just to easy really to produce huge amounts of items from that whole mechanic. as you say whats the point of the large stable. I don't really feel that the balance is correct for long term play atm. Hell I woke up played for 20 mins and harvested 1200 flax 100 each of onions, carrots and cabbage 324 wool pack, 140 milk and something like 400 dung. And I seriously don't have any need for any of it lol. Ive stopped even bothering to slaughter because I have so much leather meat and bone glue its stupid
Once you have a settlement built its just to easy to do anything now really. I hope that will all change again with more things implemented. And I am actually hoping that overburned will get changed so we cant carry such stupidly large amounts of things.
Its all got to be harder and slower !!
Tymefor wrote:true.
Its all leading me to think that the ingredient requirements need to be raised a fair bit. that or the output of stables and barns reduced. Personally I think increase ingredient requirements as watching your barns and stables become successful and full is fun.
Its just to easy really to produce huge amounts of items from that whole mechanic. as you say whats the point of the large stable. I don't really feel that the balance is correct for long term play atm. Hell I woke up played for 20 mins and harvested 1200 flax 100 each of onions, carrots and cabbage 324 wool pack, 140 milk and something like 400 dung. And I seriously don't have any need for any of it lol. Ive stopped even bothering to slaughter because I have so much leather meat and bone glue its stupid
Once you have a settlement built its just to easy to do anything now really. I hope that will all change again with more things implemented. And I am actually hoping that overburned will get changed so we cant carry such stupidly large amounts of things.
Its all got to be harder and slower !!
SagaraS248 wrote:I don't quite agree with the balance being completely off, if you've played on servers at their default rates and skill caps, it's quite a challenge trying to build your fortune.
Even on a 10x, 3k skill point, 0.5 growth multiplier, it took four of us to get our settlement/fort up and running. The majority of us had to specialize in respective trees, till we managed to branch out. I mean sure, after you got all the major buildings, skills up, etc., you've completed the majority of the hurdles. But, you still have to look at it from the standpoint on how much time to get your characters skills up, buildings, farming, etc. The initial investment for the warehouses, large stables, etc. are quite staggering.
The barriers to entry are very high in LiF, especially when you initially start the game. Looking at it now, you are greatly rewarded for the time and effort you put in.
Lowering the yields of crops to a max of four would be a bad idea, in my opinion, at least flax and their stems. Tailoring has insane requirements for ingredients. Rope requires 250 stems and one single piece of linen cloth needs 1250 stems. I don't even want to start with wool cloth, as it requires an incredible amount of wool packs. At least during the beginning you would not likely have access to a substantial amount of fertilizer and not everyone would be farming.
If the server you are playing on has lots of players which are helpful and in the same group/guild, it would be quite easy to attain most of the items in the game. However, if the server is fairly quiet, you run with a small group (mostly disappeared), or run into skirmishes with others, the game can be unforgiving.
At least the developers have given players the choice to choose servers with custom modifiers. Players have the freedom to play at a desired difficulty.
On a side note, I do have around 130 100Q Apple trees, but, there seems to be glitch with the regrowth of apples, as it only occurs when the server restarts. Once the animals in the stables get to around 40-50% full, they tend to want to reproduce.
Tymefor wrote:@ will
why would my farmer be stuffing with trees? saplings come from a forester. fairly sure ill just trade for the saplings i want i dont need 100 forestry to farm.
not sure how hard finding animals in the mmo will be. but if its anything like hunting in YO i dont need the hunting skill to track animals. would just take a little longer. and anyways due to the HUGE surpluses they will be super easy to trade for.