leather quality

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Tbadavie
 
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leather quality

Post by Tbadavie » 21 Nov 2014, 14:36

so on my quest to get higher quality thin leather
(which the best i could get from Q100 fur was Q97 thin leather after drying and tanning) i decided new drying racks and tanning tubs was needed .
so crafted with Q100 softboards glue metal strips with construction maxed out and Q100 tools. made new tanning tubs and drying racks.
used Q100 water and furs
result Q86 thin leather... im stumped why it should have dropped so much. my thinking is if you start with high quality raw materials skills tools . you should get high quality goods back.

ideas thoughts tips ?


Zeed45
 
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Re: leather quality

Post by Zeed45 » 21 Nov 2014, 17:02

Check your Procuration skill, that could be your limiting factor. Quality of items takes the lowest # of either skill or item.

Zeed45


Tbadavie
 
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Re: leather quality

Post by Tbadavie » 21 Nov 2014, 17:21

procuration 100
starting to think its either the soil quality underneath the tubs/drying frames . or moving them after they have been built.

update new drying frame (everything Q100) fur Q100 gave Q99 skin.
frame wasnt moved... next time going to check soil Q

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Atlantis
 
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Re: leather quality

Post by Atlantis » 21 Nov 2014, 17:57

So beside the materials the soil something is built on also determines the quality? O.o

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Tymefor
 
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Re: leather quality

Post by Tymefor » 21 Nov 2014, 22:15

There is a bug report of the rack and tub not passing the quality on atm. So it may just be that and needs fixing. It appears there a few buildings with this problem atm. smelting 100q ore in my bloomery with a 100q crucible and tongs and 100 smelting I only get 95q bars. Doubt that 5% difference is a coincidence as its the exact amount the bloomery is meant to ADD to the quality result. so seems like a bug.

In regards to all this talk of the quality of a building mattering. I have a theory that you are all being a bit misled by what is meant by "quality" when refering to a building. This in part is coming from bobik being Russian and I believe that idea was a bit lost in translation. Most of these ideas about building quality mattering seem to come from his FAQ response about Quality affecting everything, and another which was more in regards to wall quality.

I think the Wiki by arrakis shows more how building quality works. Its not really the quality of the building as a result of its building materials, so much as it is the "technological quality". That's my theory about bobik is refering to, but he just lumped it all into a statement about quality affecting everything.

so for example. Blacksmiths shop > forge and anvil. In terms of "technological quality" influencing produced good.

Tools appear as a separate influence in creation, same with skill level.

check out the iron bar on the wiki and you get a feel for how I believe the quality calculation is really working.
http://lifeisfeudal.gamepedia.com/Iron_bar

you notice the building is 5% influence, tools 5% and skill adding 20%.

now the wiki is far from complete (haven't done leather influences yet), and we have changed these influences a few times already.

This whole concept will be this Sunday's tests for me :)


Willbonney
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Re: leather quality

Post by Willbonney » 22 Nov 2014, 00:26

I'm going to use Kilns in my example here for the express reason Kilns apply no output bonus.

I have 4 kilns, 2 I made early on in my character's life span, around 30 skill level and was not aware that quality of materials mattered in crafting stations, so used 10 quality plant fibers, 90 quality clay, . Resultant Quality Coal from 100q Hardwood Billets: 97

My next Kiln I made, I used 100q fibers, had 100 in the skill, and 93 quality clay (best I could find at the time). Resultant Quality Coal from 100q Hardwood Billets: 99

My final Kiln, I searched all the clay pits until I found one that had 100q clay in it (and then half filled a large warehouse with this clay, heh), used 100q Plant Fibers, Resultant Quality Coal from 100q Billets: 100

Now, if a crafting station is supposed to supply a boost to the output quality of a craft, but is currently bugged, that's all said and good, please fix that bug. I will continue to use 100 quality on every crafting station I make however and remake a "final" station at 100 skill. It looks to me that quality of materials and skill level at construction are "limiting" factors on the maximum output qualities.

In other words, if you use a crafting station, it looks at material quality and your personal skill level and stats to come up with an initial output quality. It then checks the station quality and if the initial is greater than the station quality it will be "capped" at the station's max quality. Then it applies a crafting bonus if the station you use is supposed to supply one. That end result is the finalized resultant quality.


As for the bloomery, when recycling metal tools/weapons, I personally receive the same quality lumps as whatever is recycled. Same for turning lumps into bars/ingots (though I normally use the blacksmith shop as it burns less coal). So not sure why you're getting a reduction in quality, as that seems accurate to me.


Willbonney
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Re: leather quality

Post by Willbonney » 22 Nov 2014, 01:02

Also, weather has an effect on Drying Rack's and Tub's output.

I personally only ever notice about a 1 quality difference, but it is indeed a difference. During Cloudy, I get 56q from drying/tubbing 50 quality Moose Hide. On Sunny, I get 55q.


Rpgmoods
 
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Re: leather quality

Post by Rpgmoods » 10 Dec 2014, 11:19

I'm having this problem also, Starting with 100q pelts and getting 86q leather. Proc. skill is maxed. Is it the soil, or a bug?

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Stormsblade
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Re: leather quality

Post by Stormsblade » 10 Dec 2014, 11:26

A similar bug has been posted in the bug tracker, signed as confirmed by the devs.


Petard
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Re: leather quality

Post by Petard » 10 Dec 2014, 12:53

Make your tanning tubs and drying frames with quality 100 materials, have construction at 100 and use a quality 100 mallet, not a blacksmith's hammer.

Quality 100 hides always gives me quality 100 leathers, using quality 100 water for the tanning of course. And I've moved my frames and tubs inside my house and they still work perfectly. I have not noticed any effect by the weather. Doesn't seem to make a difference for me.

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Tymefor
 
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Re: leather quality

Post by Tymefor » 10 Dec 2014, 21:41

Petard wrote:Make your tanning tubs and drying frames with quality 100 materials, have construction at 100 and use a quality 100 mallet, not a blacksmith's hammer.

Quality 100 hides always gives me quality 100 leathers, using quality 100 water for the tanning of course. And I've moved my frames and tubs inside my house and they still work perfectly. I have not noticed any effect by the weather. Doesn't seem to make a difference for me.


seriously its bugged man. you cant get 100 dried hides atm. what you suggest is how its meant to work but it doesn't atm!!


Willbonney
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Re: leather quality

Post by Willbonney » 10 Dec 2014, 21:46

What they are saying now Tymefor is the bug lies in the "lifting" of the tub or drying rack, then putting it back down, THEN using it.

If you leave it where you crafted, it will remain at the quality of the craft. Picking it up and dropping it down seems to lower its quality.

I'd be curious now and plan on testing the other crafting furnitures, the looms, spinning wheel and all the rest.

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Tymefor
 
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Re: leather quality

Post by Tymefor » 10 Dec 2014, 21:49

Willbonney wrote:What they are saying now Tymefor is the bug lies in the "lifting" of the tub or drying rack, then putting it back down, THEN using it.

If you leave it where you crafted, it will remain at the quality of the craft. Picking it up and dropping it down seems to lower its quality.


well watching the logs it doesn't seem possible to craft a 100 quality drying rack. Ive spawned in every possible combination and when I craft it still doesn't make a 100 quality rack. im aware of the pickup and drop bug aswell. but even on a non moved rack its not passing on the 5% its meant to.

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Veda
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Re: leather quality

Post by Veda » 11 Dec 2014, 07:57

Hi !

I think it's a bug too.

I never had thin or thick leather.

I used boards, bands, glue Q100 and hammer Q100 for craft tubs and frames. My top quality was Q99 (rarely). I have furs of Q100 ...

And i even tested on a soil Q100 : same results ...


Willbonney
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Re: leather quality

Post by Willbonney » 11 Dec 2014, 21:05

Veda wrote:Hi !

I think it's a bug too.

I never had thin or thick leather.

I used boards, bands, glue Q100 and hammer Q100 for craft tubs and frames. My top quality was Q99 (rarely). I have furs of Q100 ...

And i even tested on a soil Q100 : same results ...


Q99 usually means you were limited by your stats. Could have been in the construction of the racks/tubs or in the drying/tubbing of the leather.


Ziong18
 
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Re: leather quality

Post by Ziong18 » 12 Dec 2014, 02:37

I'm getting 100q leather after building new frames/tubs using 100q material, 100q tool and at 100 skill, on 100q soil.

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