Bags and bugs (0.2.9.5)
Unread post by Bobik » Today, 12:53
We have implemented a proper bags system that will allow you to sort your stuff in your inventory or inside your warehouses. For additional ease of sorting you can now name your bags.
Some additional bugfixes and optimizations and minor fixes are also included in this patch.
P.S. We have finished software design and started actual implementation of a guild system for LiF:YO - stay tuned
Patch notes (ver. 0.2.9.5):
Backpack, bag, sack, pouch containers can now be crafted by tailors and can be renamed (while inside of your inventory) to ease sorting of items.
Fixed video settings dialogue and tweaked video settings to fix invisible trees and objects issues on some rare PC specs
Added new fortification modules for stone walls
Warehouses now have a proper doors that can be opened or closed
Reworked some fortifications models to minimize /stuck exploit chances
Made some rendering optimizations that should increase rendering performance slightly
Provided some crash fixes on a client side
Projectiles do not collide with water surface now and sink properly
Renaming containers, and doors on warehouses! \o/
So for the new wall fortifications, are these items which are attached to existing walls, or added during the crafting process for the wall?
For the guild system, will this be a smaller/parsed back version of the MMO mechanic (i.e. party/guilds, but no Kingdoms)?