Orsus wrote:Finish off the skill trees. Peaceful, combat and other skills.
Then work on getting the crafting items that do not work currently producing the various crafting ingredients in game.
Haenschenklein wrote:1. Total revamp of Crafting- and Combatskills
For example....It´s more then a joke that i have to skill farmerskills to learn cook...oder skill cook to learn tailor.
or
Why should i skill scale armor to learn shield mastery???
2. All kind of Food and cooking ingredients must have decay.
Without decay all servers will be flooded with that stuff.
3. Total revamp of the Hungersystem
Example...At the moment you dont need highend food in the "endgame"
Next thing....thirst should be implemented too
4. This game really need change of seasons
to survive the winter was one of the biggest challanges of medieval times. implemented in the game, it could be a great challange for villages and towns to gather enough stuff to survive the winter.
Sorry for the bad english
Hoshiqua wrote:You can't use ping argument for combat... I mean, you can't say "You gotta keep an exact distance to someone in order to hit him and make any damage at all" and then say "ping would be too high for parry like warband". I mean, either you go for "don't care about ping" or "ping or not you can fight well". Plus, I used to play warband with 110 ping, sometimes more, you can fight pretty well, if you get used to it.
Starstripe wrote:The dev focus should be on game stability first following this list:
- Stability and performance problems, like these massive lags due to full servers with lot's of people terraforming or digging tunnels. (This is a number one game killer right now for high populated servers)
- Fix exploits with /stuck (like teleport random to some beach place like the regular callback function without a home set)
- Fix glitch related issues like ppl. glitching throug walls during lags
- Fix all possibilities to grab stuff through walls like inside houses, behind palisades or within warehouses placed boxes
- Finaly implement a some propepr physics. No more levitating logs, boxes or any other kind of items.
After that, the roadmap should go on implementing new stuff like this:
- Propper guild and claiming system.
- Implementing remaining skills
- Implamenting the function of buildings, like sawmill, windmill...
- Implement horses and mounted traveling
- Implement mounted combat
- Implement siege warfare