Well... but if some "hermit" lives on the gold mine, than he has poor sense of chosing locations
.
And by the way, "I want Gold mine." is completely legit reason for attacking someone's house. At least in game
But I would still prefer if the guild tried to negotiate with the poor fella, maybe give him a chance to move, so he won't lose his stuff, except for the gold mine.
@Telakh: I am not a naive person, group will almost always be stronger than a single person. My point is, lot of players in MMOs and Multiplayer Sandboxes are extremly selfish and they don't think about other people. I was worried mostly about meaningles killing and stealing, just for the fun of it. I don't like players who think only about themselves (and/or their group). No offense, but according to your opinions, you are one of that type. I don't like them, because they are unable or unwilling to seek compromise between their fun and goals and the fun of other players.
Let's take the example you mentioned. Your type would simply come, use anything he can to destroy "hermit's" base and take what they want along with his stuff. He don't care about the other player, he don't give him a chance. If I would want the gold, I would try to negotiate a trade or some kind of deal, before I would use a raw violence. Why? Because I don't want to ruin HIS fun.
If the Guild has a legit reason for attacking, (and in LiF, possesion of rare resource IS legit reason) than I still disagree with that attack, but I won't say it's unfair, simply because it's the way the game was designed.
But, if the Guild has NO reason apart from: "I want to kill/destroy/raid" Than it IS unfair and I can't understand it.