Chew_Magna wrote:Remember, simulator. S-i-m-u-l-a-t-o-r. This isn't meant to be an arcade style run around and slash everything and hope for the best and let your armor "mitigate" damage. That's not how fighting works. I'm actually very well versed in how combat should work, how different weapons are most effective and how armor is supposed to function, how formations and battles were fought in the period. Currently the combat system is very broken and not even remotely complete. Right now we basically have a placeholder system in place.
I can't wait for the combat system to be fully functional. Then people who do play like that will be fodder.
However on the other hand, story, race archetypes, some equipment and items are fictional. Religion is more powerful in our world, allowing some localized wonders to appear or giving powers to players to recall back home or protect their divine private property from vandals. So it’s neither a historical simulation game with 100% authenticity, nor we will have elves or orcs in game. It is a hybrid of the two, leaning more towards realism.
Retox wrote:I wouldn't take people who probably don't pvp's opinions into consideration.... I went around 1 shotting everyone with a scythe... This is what skill looks like - https://www.youtube.com/watch?v=EuMe0uZ ... JiTh_EoKVQ
not this 1 hit online broken crap they have now.
Retox wrote:Or is this going to be a 1 shot wonder free for all melee game? How can anyone enjoy this piece of shit with everyone one shotting each other? If this was my company I'd brought the game down since that's game breaking and I wouldn't have it back up until the shit is fixed...
Retox wrote:I wouldn't take people who probably don't pvp's opinions into consideration.... I went around 1 shotting everyone with a scythe... This is what skill looks like - https://www.youtube.com/watch?v=EuMe0uZ ... JiTh_EoKVQ
not this 1 hit online broken crap they have now.
Retox wrote:lol this guy above me seems like a noob. Please reframe from commenting anymore. You obviously know nothing about skill and or how combat should be.
Petard wrote:You are aware that this is an alpha? Complaining about stuff being unbalanced in an alpha game is like complaining that water is wet. This is early development, not a finished polished product. I'm sure the devs are aware whats going on and they will fix it when they have time.
Ruphies wrote:Chew_Magna wrote:Remember, simulator. S-i-m-u-l-a-t-o-r. This isn't meant to be an arcade style run around and slash everything and hope for the best and let your armor "mitigate" damage. That's not how fighting works. I'm actually very well versed in how combat should work, how different weapons are most effective and how armor is supposed to function, how formations and battles were fought in the period. Currently the combat system is very broken and not even remotely complete. Right now we basically have a placeholder system in place.
I can't wait for the combat system to be fully functional. Then people who do play like that will be fodder.
Remember what? Where do you see "s-i-m-u-l-a-t-o-r"?
This is a quote from the game info page.However on the other hand, story, race archetypes, some equipment and items are fictional. Religion is more powerful in our world, allowing some localized wonders to appear or giving powers to players to recall back home or protect their divine private property from vandals. So it’s neither a historical simulation game with 100% authenticity, nor we will have elves or orcs in game. It is a hybrid of the two, leaning more towards realism.
I'm glad you're well versed and all though.