So are you guys going to balance your game?

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Meralious
 
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So are you guys going to balance your game?

Post by Meralious » 24 Dec 2014, 23:15

Or is this going to be a 1 shot wonder free for all melee game? How can anyone enjoy this piece of shit with everyone one shotting each other? If this was my company I'd brought the game down since that's game breaking and I wouldn't have it back up until the shit is fixed...

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HolyCrusader
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Re: So are you guys going to balance your game?

Post by HolyCrusader » 25 Dec 2014, 00:17

It's not possible to 1 shot with a melee weapon... Using a 100Q Zweihander and not abusing the "spinorama" attack gets me 80 damage slashing on nakeds... (add armour and it probably goes down to 25-40)

Maybe you are playing on a server with a super high attribute cap (more than 150?) & those extra STR points are what is making it insane 1-shots. Perhaps find a server that uses server variables that will match the upcoming MMO.

You have to provide more details as to how you are getting 1 shot by melee


Chew_Magna
 
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Re: So are you guys going to balance your game?

Post by Chew_Magna » 25 Dec 2014, 01:19

This game should never be balanced in that way. It's based on realism, this is a simulator after all, not another number crunching MMO. If you get hit by a big two handed weapon it should hurt. Bad. If not flat out kill you. I sincerely hope they never "balance" any of the combat functions of the game (aside from fixing hitboxes). It would totally break the entire concept. Advice? Move out of the way or block. IMO right now weapons don't do enough damage.


Danielb
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Re: So are you guys going to balance your game?

Post by Danielb » 25 Dec 2014, 02:46

Well somebody is a little grumpy bum, aren't they?

I'd take into consideration what Twiztedmike and Chew Magna had said if I were you.


Meralious
 
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Re: So are you guys going to balance your game?

Post by Meralious » 25 Dec 2014, 11:01

I wouldn't take people who probably don't pvp's opinions into consideration.... I went around 1 shotting everyone with a scythe... This is what skill looks like - https://www.youtube.com/watch?v=EuMe0uZ ... JiTh_EoKVQ

not this 1 hit online broken crap they have now.


Chew_Magna
 
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Re: So are you guys going to balance your game?

Post by Chew_Magna » 25 Dec 2014, 19:32

Didn't see any skill in that video myself. Just a bunch of random swinging by everyone, no blocking and a lot of abusing the currently broken spin speed bonus. The vast majority of the hits that did connect should have been kill shots. Maiming at the very least.


Meralious
 
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Re: So are you guys going to balance your game?

Post by Meralious » 25 Dec 2014, 21:11

lol this guy above me seems like a noob. Please reframe from commenting anymore. You obviously know nothing about skill and or how combat should be.


Petard
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Re: So are you guys going to balance your game?

Post by Petard » 25 Dec 2014, 22:03

You are aware that this is an alpha? Complaining about stuff being unbalanced in an alpha game is like complaining that water is wet. This is early development, not a finished polished product. I'm sure the devs are aware whats going on and they will fix it when they have time.


Ruphies
 
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Re: So are you guys going to balance your game?

Post by Ruphies » 25 Dec 2014, 22:56

Wait what? There is blocking??

Seriously though who does that? Is it a role play thing?


Chew_Magna
 
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Re: So are you guys going to balance your game?

Post by Chew_Magna » 26 Dec 2014, 02:15

Remember, simulator. S-i-m-u-l-a-t-o-r. This isn't meant to be an arcade style run around and slash everything and hope for the best and let your armor "mitigate" damage. That's not how fighting works. I'm actually very well versed in how combat should work, how different weapons are most effective and how armor is supposed to function, how formations and battles were fought in the period. Currently the combat system is very broken and not even remotely complete. Right now we basically have a placeholder system in place.

I can't wait for the combat system to be fully functional. Then people who do play like that will be fodder.


Ruphies
 
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Re: So are you guys going to balance your game?

Post by Ruphies » 26 Dec 2014, 09:52

Chew_Magna wrote:Remember, simulator. S-i-m-u-l-a-t-o-r. This isn't meant to be an arcade style run around and slash everything and hope for the best and let your armor "mitigate" damage. That's not how fighting works. I'm actually very well versed in how combat should work, how different weapons are most effective and how armor is supposed to function, how formations and battles were fought in the period. Currently the combat system is very broken and not even remotely complete. Right now we basically have a placeholder system in place.

I can't wait for the combat system to be fully functional. Then people who do play like that will be fodder.



Remember what? Where do you see "s-i-m-u-l-a-t-o-r"?

This is a quote from the game info page.

However on the other hand, story, race archetypes, some equipment and items are fictional. Religion is more powerful in our world, allowing some localized wonders to appear or giving powers to players to recall back home or protect their divine private property from vandals. So it’s neither a historical simulation game with 100% authenticity, nor we will have elves or orcs in game. It is a hybrid of the two, leaning more towards realism.


I'm glad you're well versed and all though.

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Atlantis
 
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Re: So are you guys going to balance your game?

Post by Atlantis » 26 Dec 2014, 12:49

Retox wrote:I wouldn't take people who probably don't pvp's opinions into consideration.... I went around 1 shotting everyone with a scythe... This is what skill looks like - https://www.youtube.com/watch?v=EuMe0uZ ... JiTh_EoKVQ

not this 1 hit online broken crap they have now.

Haven't seen a single "1 shot" in that video. Point me a timecode or be quiet. You have been litereally running around much around and hitting every here and there a guy with that spinning boost and a Zweihänder i guess. While I like the music, it adds me an image of a 16yo angry boy hitting shit out of lolz of other guys... but claiming it skill cause you hit a lot of not-that-experienced-in-pvp guys.
In the end, it was hit and run, which probably will be rebalanced in the future, cause considering realism and simulator, i dont think a guys with a zweihänder would be able to roam and swing and repeat that, you would probably drop that after the 5th "attack".


Luis
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Re: So are you guys going to balance your game?

Post by Luis » 26 Dec 2014, 15:03

I think this game is just not for the impacient cod kiddys. You can get killed very fast. If you want to avoid that, surrender or run away. Its as simple as it gets.
combat isnt working yet as intendet, if you cant get along with that , just leave.
The YO has brought many little bitchers crying about the game being so broken. Its your bad if you cant read;
its an alpha.
A pretty darn good one, but still an alpha.
btw no im not a pve bob, i do have quitw some experience with pvp.


Fish
 
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Re: So are you guys going to balance your game?

Post by Fish » 26 Dec 2014, 16:47

Retox wrote:Or is this going to be a 1 shot wonder free for all melee game? How can anyone enjoy this piece of shit with everyone one shotting each other? If this was my company I'd brought the game down since that's game breaking and I wouldn't have it back up until the shit is fixed...


Get rekt
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HolyCrusader
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Re: So are you guys going to balance your game?

Post by HolyCrusader » 27 Dec 2014, 01:32

Retox wrote:I wouldn't take people who probably don't pvp's opinions into consideration.... I went around 1 shotting everyone with a scythe... This is what skill looks like - https://www.youtube.com/watch?v=EuMe0uZ ... JiTh_EoKVQ

not this 1 hit online broken crap they have now.

You seem pretty arrogant and douchey for someone who is crying about the game

Seems like its a scythe imbalance problem specifically not a PVP probelm

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HolyCrusader
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Re: So are you guys going to balance your game?

Post by HolyCrusader » 27 Dec 2014, 01:34

Retox wrote:lol this guy above me seems like a noob. Please reframe from commenting anymore. You obviously know nothing about skill and or how combat should be.



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HolyCrusader
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Re: So are you guys going to balance your game?

Post by HolyCrusader » 27 Dec 2014, 01:34

Petard wrote:You are aware that this is an alpha? Complaining about stuff being unbalanced in an alpha game is like complaining that water is wet. This is early development, not a finished polished product. I'm sure the devs are aware whats going on and they will fix it when they have time.

Actually the feedback is VERY important in an alpha.

Except Retox decided to QQ and rage instead of accurately state the specific issue - which I think is that he means Scythe's are overpowered (that was the weapon he was saying he was 1 shotting with)


Chew_Magna
 
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Re: So are you guys going to balance your game?

Post by Chew_Magna » 27 Dec 2014, 05:37

Ruphies wrote:
Chew_Magna wrote:Remember, simulator. S-i-m-u-l-a-t-o-r. This isn't meant to be an arcade style run around and slash everything and hope for the best and let your armor "mitigate" damage. That's not how fighting works. I'm actually very well versed in how combat should work, how different weapons are most effective and how armor is supposed to function, how formations and battles were fought in the period. Currently the combat system is very broken and not even remotely complete. Right now we basically have a placeholder system in place.

I can't wait for the combat system to be fully functional. Then people who do play like that will be fodder.



Remember what? Where do you see "s-i-m-u-l-a-t-o-r"?

This is a quote from the game info page.

However on the other hand, story, race archetypes, some equipment and items are fictional. Religion is more powerful in our world, allowing some localized wonders to appear or giving powers to players to recall back home or protect their divine private property from vandals. So it’s neither a historical simulation game with 100% authenticity, nor we will have elves or orcs in game. It is a hybrid of the two, leaning more towards realism.


I'm glad you're well versed and all though.

That's close enough for me.

The game definitely isn't for the impatient ones, or casuals. It seems a LOT of people are coming into the game expecting it to be one thing, when it isn't.


Falcion
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Re: So are you guys going to balance your game?

Post by Falcion » 29 Dec 2014, 10:18

Weapon / armor rebalanced will probably happen a lot of times.

I remember that in Q&A section it was stated that the dev's didn't intend it to be a 1 hit fight that you will need at least 2 really heavy hits to take someone down and usually a few more.

In my opinion current damage that we have that works on naked people is what it should feel like, maybe even more damage should be done if you have 0 protection. We see not fully dressed people in the video (missing lower armor and such) and Retox as I remember tends to run naked to have less stamina drain.
So basically if you don't have any armor you should suffer greatly, IfI hit you with a wooden sword and you had no protection then I can break your arm crack your skull or give you some internal bleeding if one of your organs is damaged by a broken bone or the hit itself.
If you don't wear armor hitting with an iron weapon should be a one way trip to heaven mostly especially if that hit was going through your torso or head. Don't believe it? Try stabbing yourself with a knife in the chest and see how long you'll last and that would be a light hit not a full swing with a two handed sword.


On the other hand armor's should give better protection against certain attacks with melee and range weapons should not inflict a lot of damage from afar ( a bowman should close up to be able to pierce heavy armor). In Q&A section when mentioning range vs. melee we heard about the stone paper scissors rule. I hope it will be adapted in some way to the armor's in similar way it was before the patch with bigger damage when someone using a blunt weapon against chain armor's was surprised he was ineffective and same for those who tried to use blade damage against plates.

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