by
Willbonney
» 10 Jan 2015, 02:21
Currently animal collision has not been coded into the game properly, for terrain, trees, or structures.
They are however bugged quite a bit, and will stop running when something in the code screws up. Most often this can be seen when using ranged damage (sling/bow/xbow) and after one or two hits, you are able to get close to it without it running. I think it might have to do with some of the animal's "chance to charge" check which many of the animals, even the peaceful ones, have. If the animal is already running away and takes damage, it does not seem to do this check. If it takes damage while standing passively, it does seem to do this check. However, many of the charge animations, damage calculations, and damage hitboxes do not seem to be fully functional, thus the bugginess.