by
Orthe
» 09 Jan 2015, 22:10
**If you open this thread, please cast a vote...It is above ^^^ Click bubble and cast vote**
I think LiF:YO is losing player base slowly overtime because the game as it stands gets to a point where you really have nothing to do, because you either Can make everything(and once you have a house/warehouse etc all your stuff is safe.
then comes the pvp aspect which of course needs tweaks for balancing but that can come a little down the road.
The CORE focus should only be on these first 3 things as follow to keep playability in the game.
**#1 Priority : GM Abilities - Add a feature to allow GM's to Restore tunnels to original state, or a Fill option to help with server load/issues.
#2 Priority : Siege - Allowing all constructable objects to be damaged(not destroyed). Once they lose all Hitpoints, they now will have open access to them by anyone. (Walls will go back to the stage of being unfinished, so players may cross over them) Buildings will catch fire and look run down but remain in place. (In order for them to restore access to walls/buildings they must be repaired via 1/4 of the resources it initially cost to build them. Once at 1/4 Resources, Walls will pop back up to being constructed (And slowly regenerate health over time, along with buildings access being converted back to previous permissions).
#3 Priority : Guilds - To Include customizable ranking system for members/leaders. To name ranks whatever they desire in their kingdom.
**Authority Access - Using the Authority skill that is already in the game, allowing the builder to set access to Anyone, Guild Members, or Building Owner(person who did final construction).
#4 Priority : Server Player Cap : Increase the server player limit to whatever the server owner would like to have. If they feel their server can handle 200 players. Let them, It will help determine load etc for future purposes anyways.
#5 Priority : Horses/Cows - Introduce horses for travel purposes / Fighting purposes / Moving Carts/Usable objects to help with trades/crops.
If you do just those first #3 priorities, right off the bat and drop focus on other things atm. You will have a playable game where you have something to constantly do/worry about. Then from that point, you can optimize the game, slowly add other features etc(Like dumb emotes lol) but the game will be completely playable at that point. Kingdom's will thrive, and players won't get bored of the game and stop playing, it will continue the addiction and the game will excel that much quicker.
I understand these things cannot happen over night, it's alot of coding. But don't try to do 150 projects at once, Focus on a few small important things now, and then go into everything else after you have re-playability.
I would like to hear the communities thoughts on my opinions as well. Please try to stay on topic as well.
Last edited by
Orthe on 10 Jan 2015, 01:47, edited 4 times in total.