What lore would you like to see ingame?

Discussion of the game lore and medieval ages.

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Erkiman
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What lore would you like to see ingame?

Post by Erkiman » 15 Aug 2011, 14:02

Well you guys let's retake the lore thread!

What kind of lore would you like?

Personally I'd like to see some lore with historical preferences and no (or not so much) fictional lore! (a mix of them both might be alright)


Shadowbane
 
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Re: What lore would you like to see ingame?

Post by Shadowbane » 28 Aug 2011, 14:40

I would rather see fictional historical referances could piss some people of as you are talking about their country's history don't want to inderectly offend some1's nationality fictional won't affect people that way. just look at soccer, fans kill each other over that lol is serious bussines to them.


wongo007
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Re: What lore would you like to see ingame?

Post by wongo007 » 28 Aug 2011, 15:58

fiction is better so no1 is offended Shadowbane is right but it will be cool to have some historical preferences so mix is the best i think


Erkiman
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Re: What lore would you like to see ingame?

Post by Erkiman » 28 Aug 2011, 20:11

Well yeah let's not forget that the world is gonna be fictional so the lore has to fit in somehow. Who would be offended by hundreds of years old history though? :)


Mr_FauxPas
 
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Re: What lore would you like to see ingame?

Post by Mr_FauxPas » 28 Aug 2011, 20:27

Some mythology would be nice, but historic facts are a must. Would be fun it they were taken from different point of views.

That said, I think that if we'd be able to read books about the world in libraries, that would be awesome... I've really liked that feature in PlaneShift.


hasaosan
 
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Re: What lore would you like to see ingame?

Post by hasaosan » 30 Aug 2011, 00:38

i would like to see..... 0 lore in the game.... its "SandBox" yes? so why not let the rp players make some up lol instead of basing a game around some story witch imho is redundant

mmos with story = fail


Falke88
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Re: What lore would you like to see ingame?

Post by Falke88 » 30 Aug 2011, 07:01

there doesnt need to be any detailed lore - just a background lore - its a good guideline for players.


Mr_FauxPas
 
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Re: What lore would you like to see ingame?

Post by Mr_FauxPas » 30 Aug 2011, 09:43

From the start of the game, I guess RPers could do the lore. But for events before that, we could do something now.

And for "mmos with story = fail" - please... check PlaneShift. I mean, the game is mainly failing due to it being in really slow development, but that's the only MMO where I felt immersed in the game world, where I enjoyed reading stuff, and found it really helpful in dealing with everything. You're forced to RP there, but there's a second server, LESS populated, for non-RPers. Still I recommend you getting on the RP one to see what I'm talking about.

Tho' lore there isn't limiting interactions between characters, it does speak of past tensions between races and gods, or only between races. Still, you can play an open-minded character. So, the game itself isn't about playing to a story, but about playing with knowledge and history of the world surrounding you. (You can still do without - you can play a character that's ignorant to the past)

And the game is, well, not as much as sandbox as Wurm, Minecraft, or LiF is going to be, but has a skill system, crafting one, and no arbitrary limitations on character growth. World is pretty much static, tho'. You can't build any buildings... yet?

And back to topic...


We're already somewhat based on a story - settlers from Old Land colonizing New Land :P You could imagine motivations for the people who chose to do so. "The promise of a new, better life "? Yeah, but was your life bad from where you came from ? Were your parents from the war-like kingdoms in North ? Did that influence your character ?... etc.

But then again Bobik isn't going to make a game about RP, so anyone can just create a character and jump into the action. And from what it looks like, it sounds.. fun :)


Erkiman
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Re: What lore would you like to see ingame?

Post by Erkiman » 30 Aug 2011, 14:32

Well no I'm not a roleplayer myself in any way basically, but I think it's nice to have some what of a lore in the background. It shouldn't be a big part of the game but I believe some lore of some kind is important to reach out to a bigger player base. Some people find it less important, some find it more important but it's good if it's in the game to add more content and also since this is a sandbox game players should be able to affect it.


hasaosan
 
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Re: What lore would you like to see ingame?

Post by hasaosan » 31 Aug 2011, 01:50

fine... if yall are so Interested in a "lore" ill throw MY lore out there

---DreamKiller the Infamous tyrant and leader of the 4Horsemen arrives off a small and tattered ship hailing from the little known land of Agon. DreamKiller had decided to return to his rightful home of Nave to see if any of his comrades had been able to make their way back into Nave.... BUT a storm hit DreamKillers Boat crashing and wreaking all his supplies and damaging his boat. A week of this and the storm finally broke relieving a land that did not look fimilure
---With the smell of sea and the wind on his back he sets off to explore this new this new land full of mystery. After all DreamKiller was wanted under many aliases and had a reputation for being a ruthless killer of anyone that he saw so he had little fear of any natives that lived i this strange land.
---Many new sights greeted Dreamkiller as he journeyed threw this strange land. Vegetation he had never seen. Animals of all shapes and sized that he couldn't memorize them all. Finding the land puzzling and new DreamKiller decides to make this land his and staying for the long haul..... at least till another linch mob or deity decides to send him packing.

(sorry its not that good i made it up on past events and only did 5 mins of thinking and also for the -'s because these forums wont let me space em how i want to)


Mr_FauxPas
 
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Re: What lore would you like to see ingame?

Post by Mr_FauxPas » 31 Aug 2011, 17:59

Quite nice TBH :)


hasaosan
 
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Re: What lore would you like to see ingame?

Post by hasaosan » 31 Aug 2011, 20:09

Mr_FauxPas wrote:Quite nice TBH :)
if this was directed at my short story then thanks :D


wongo007
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Re: What lore would you like to see ingame?

Post by wongo007 » 01 Sep 2011, 09:18

hasaosan wrote:fine... if yall are so Interested in a "lore" ill throw MY lore out there

---DreamKiller the Infamous tyrant and leader of the 4Horsemen arrives off a small and tattered ship hailing from the little known land of Agon. DreamKiller had decided to return to his rightful home of Nave to see if any of his comrades had been able to make their way back into Nave.... BUT a storm hit DreamKillers Boat crashing and wreaking all his supplies and damaging his boat. A week of this and the storm finally broke relieving a land that did not look fimilure
---With the smell of sea and the wind on his back he sets off to explore this new this new land full of mystery. After all DreamKiller was wanted under many aliases and had a reputation for being a ruthless killer of anyone that he saw so he had little fear of any natives that lived i this strange land.
---Many new sights greeted Dreamkiller as he journeyed threw this strange land. Vegetation he had never seen. Animals of all shapes and sized that he couldn't memorize them all. Finding the land puzzling and new DreamKiller decides to make this land his and staying for the long haul..... at least till another linch mob or deity decides to send him packing.

(sorry its not that good i made it up on past events and only did 5 mins of thinking and also for the -'s because these forums wont let me space em how i want to)


cool just change the names dreamkiller is too much life is feaudal isnt a fantasy game better name him the king william the tyrant or mad or something like that


hasaosan
 
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Re: What lore would you like to see ingame?

Post by hasaosan » 01 Sep 2011, 11:01

wongo007 wrote:
hasaosan wrote:fine... if yall are so Interested in a "lore" ill throw MY lore out there

---DreamKiller the Infamous tyrant and leader of the 4Horsemen arrives off a small and tattered ship hailing from the little known land


cool just change the names dreamkiller is too much life is feaudal isnt a fantasy game better name him the king william the tyrant or mad or something like that

i named him that for a reason :D as their is NO rule so far against using the names we want i wanted to put the char name i had from MO beta that i loved :D


glenncariaga
 
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Re: What lore would you like to see ingame?

Post by glenncariaga » 30 Sep 2011, 13:23

i'd like to see lore for the starting area... why are we and what are we doing here/there. though, it'd be nice to have player generated lore, especially for people leaving the starting area. most players i know ignore the lore, and only know about lore because OTHER players interested in lore relate it to them. it'd be an interesting twist if players created their own lore, and put markers in game to "prove" it happened.

also, there should be some sort of "lore" for everything in game that is persistent and player unaffectable. ie, lore for the "ends of the world." or for how guild registration works (the gods demand it, imperial decree, etc)

definitely, definitely, considering the context, some back story on an old empire that spanned the continent, that is still a force to be reckoned with, but its influence is waning, almost in obscurity. that everyone originates from, falls under, but does not control anything.

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Bobik
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Re: What lore would you like to see ingame?

Post by Bobik » 30 Sep 2011, 14:02

What backstory you are talking about? Maybe that one: http://lifeisfeudal.com/media-materials/lore.html
It's been there for a long time...


sammboi101
 
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I would like to see

Post by sammboi101 » 25 Nov 2011, 15:39

I would like to see alliance lore etc enemy/Neutral/friendly/Ally

With different nationalitys at ware where there is arguments who best and whos not with great competitiveness

There should be no lore on the game each of the peoples own castle should have there own lores written, maybe get arrested or be abused by the king, make it old rustic harsh times.


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Re: What lore would you like to see ingame?

Post by Guest » 05 Feb 2012, 04:14

hasaosan wrote:i would like to see..... 0 lore in the game.... its "SandBox" yes? so why not let the rp players make some up lol instead of basing a game around some story witch imho is redundant

mmos with story = fail


I really have to disagree with this, Lore in the game makes it just that much better! It allows for epic adventures.
example - a quest to gather wood.... :(
A quest to gather wood for a MASSIVE ARK that will spear head the invasion of our kings enemies!!! :D


Mawnin21
 
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Re: What lore would you like to see ingame?

Post by Mawnin21 » 05 Feb 2012, 05:28

i agree with fyapowa my friend


MacWarrior
 
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Re: What lore would you like to see ingame?

Post by MacWarrior » 05 Feb 2012, 14:09

EPIC :)

noahs-ark.jpg


Mawnin21
 
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Re: What lore would you like to see ingame?

Post by Mawnin21 » 07 Feb 2012, 09:11

major epic


Komaf
 
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Re: What lore would you like to see ingame?

Post by Komaf » 07 Mar 2012, 02:33

The free for all folks will just want "if it's red it's dead." That's about the "gyst" of it. Don't feel bad about pulling these folks from Mortal Online and Darkfall, into a lore driven campaign where extra reading, thinking, and overall pre-frontal cortex involvement is involved, for there really aren't many of these folks to begin with. Hence why you can't find one successful sandbox (I think Shadowbane was as close as you could come but that really was a well developed mmorpg).So, if you get complaints, just remember that these guys make up some 2,000 players tops and tend to show very little community and even less loyalty to the game itself. Other types prefer something of substance that they can sink their intellectual teeth into, such as pvp that matters for more than just the 5 guys who farmed the heck out of noob hunting zones.

So let's look at lore for the rest of us. I believe Dark Age of Camelot held about 250,000 to 500,000 players in their short lived golden era (2001-2003). Even if you get 25% of that, and you will if you have something of substance to offer that is more than kill the red guy who looks like he could be your twin brother, then you will potentially have a success on your hands.

I will tell you right now, there is no lore the moment you can log in and perforate your own race, class, or culture. There's a reason why guys like Tolkien didn't just put elves, humans, and Hobbits, together in the Shire for a free for all pvp story - because there's just nothing to that.

If you want lore, you will have to give people a reason to fight. There will have to be an us vs them mentality. Almost all mmorpgs are watered down to an us vs us vs us mentality because developers don't want to go to that next step and make it so that your enemies are any different than you. So, if you want lore, there must be variation. A real reason why lore that is somewhat believable develops in the first place.

Consider real world history when considering lore development. I dare say that the 100 years war and the War of Roses was far more in depth and lore driven then seeing news posts of Cryps vs Bloods in the newspapers on the 8th page. FFA, guild vs guild of same race and class = gangbangery and lackluster imagination. True lore is epic in proportion, because you have so much more creativity and build when throwing races and religions against one another - as developers you will feel like the gods themselves with so much true creativity.

And, if worse comes to worse, just take 5 races and 5 classes and toss em on a server for the folks that like their pvp like they like their meat, "raw with no spice whatsoever - just simply raw." Personally, I prefer a fine meal with much variation between what's on my plate, along with a menagerie of flavors that mingle nicely together (truth be told I can usually consider myself fortunate when I can buy a sub sandwich - but hey, that's just me).

Lore = epic

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Red
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Re: What lore would you like to see ingame?

Post by Red » 08 Mar 2012, 05:23

No background lore is needed. And Here is why.
The game will go through alpha and beta testings
During these tests, players will still be playing the game.
Forming alliances, kingdoms, allies, enemies, etc.

Even if the players aren't RPers, a certain amount of RPing will come to pass just out of the natural order of sandbox games.
Through this slight RPing, and in game experiences, a history will begin to form.

So, I believe, with beta/alpha testing, and the first version or so of the game, we will, as players and the devs, will create out own lore and back story. and in the future new people will see the back story and think of it as just that. But we veterans will be able to say, I remember that event, etc.

Of course the devs or whoever writes the lore may need to tweak some stories in order to make it a bit more "story" like.
i.e. if the water level gets bugged and ruins a map, you could instead say "There was a massive flood".

I suppose the devs could give us a slight back story, to get us started off with kingdoms or w/e. But in my opinion, the story should be created organically through the games development.

I will say I find agreement with the poster above me (Komaf) But I think, through the beginnings of the game, we players can create and forge the races/kingdoms/etc. ourselves. Already I can tell you there will be at least 2 factions. The people who wish to build a great kingdom full of farming and crafting. And those who wish to play the dark side of raiding and pillaging.

Thats my 2 cents. Keep the game as sandbox as possible. Sandbox games have failed not because lack of story, but because lack of polish. A lack of direction is part of sandbox games. You can't shake that too much without restricting the sandbox to a point of grey.
-Ex-Wurmian

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