Intro- My friend and I saw LIF one day and got extremely excited. We both love the idea of a free-roam, full pvp, build your own town, specialize in a field, can’t do everything yourself, Deep crafting game. All in a medieval setting with swords, bows and bears, who the **** doesn’t love a good bear?
My friend did purchase it first for 40$ (one of us always buys a game first and then streams for the other one) about 2 weeks after it arrived onto steam.
Main- What we did expect was having to specialize in a certain field and working together to build something of value. What we didn’t expect was the immense time sinks in just about every action.
I do realize that mini-games will be added to a lot of actions.
I personally feel that a quicker acquisition of resources and skill points in almost everything and losing a good amount (1/4 to 1/3) of skill progress on death would result in an enjoyable experience for me and my friend. I do understand that some do like the extremely long times for everything as they make the accomplishment of building an established town feel like more of an accomplishment.
I also understand that the devs need time sinks (at least for their mmo). I personally think that the particular way it is at the moment (without changing experience rates) is just not the way to go about it.
If the rates were higher and skill loss upon death was enough to continually keep you playing:
- Less time sink
More experimentation (But only for those who like that) (some players play a game the same way from first login ‘till death do them part’)
More horizontal gameplay (Goes with more experimentation)
Faster town build rates
Easier to get into
Can get to the meat of the game quicker
"You want it casual."
“You just want everything now.”
“You just want a dumbed down version of LIF:YO.”
“You just want it super easy mode.”
No to all of those, and if you have the urge to type them, please just disregard the whole thread and go back to w/e it was you were doing previously.
Disclaimer: These are ALL personal opinions. This is not their vision, I understand, no need to type anything at all if your going to tell me differently.
Questions - Do you lose skill points on death? If so, how many?
If you turned everything up to the highest Xp acquisition or w/e you want to call it (turned progression up) How fast are we talking to max out a single skill line to 90? Or Make a complete character (use up all available skill points)?
So if you could answer my questions (in italicized and bold) that’d be awesome and leave your own thoughts if you want.