by
Stormsblade
» 23 Jan 2015, 13:59
2h sword+axe players are always faster than sword and board, as they don't need to carry the extra shield weight.
2h has longer reach.
A skilled 2h player simply kites the boarder, and swings at the edge of range if the boarder pursues.
If the boarder stands their ground, you find an angle to release and move past your opponent in a perpendicular path, out of their range, killing the boarder.
If the boarder tries to shield bash, they will be out of range and miss if you aren't moving directly towards them (as you should never be, always take the angle), and they sign their own death sentence because they stun themselves with the shield block animation.
Shields basically provide no protection either, as anyone swinging properly using mouse movement will easily swing through the surface of the shield, resulting in an easy hit behind it. All the sword and board has is a 2 inch by inch ability to absorb arrows near their groin, even with the largest shield, that any competent archer would not aim at. Therefore, you are far safer using movement to obfuscate an archers target area (zig-zag, etc) than trying to block arrows with your shield (which gives them an easy target.)
Furthermore, a skilled archer just kites the boarder, at absolutely no risk, as the sword and board will always be slower.
I have no doubt you *can* kill players with sword and board, especially players that are inexperienced at combat or just generally bad. But as soon as you play against someone who hasn't been lobotomized, its inherent weaknesses render you virtually useless.
As soon as you start to try your sword+board against actual good players, I am sure you will cry about how broken it is.
As far as what meta I am abusing: I don't even bother to play right now, I figured out all the combat mechanics within a few weeks of playing, and only periodically return when they release combat updates.
tl;dr
Taking sword+board is handicapping yourself with (1)lower speed, (2)less stamina, (3)less damage, (4)less reach, in order to have a basically non-existent increase in protections over parry, and a gimmicky "shield bash" skill that only works against noobs.