Siegbert wrote:The absence of melee combat irritates me as well. Right now it's nothing more than what MO already did. It's not responsive:
you swing your weapon at the enemy, the animation plays uninterruptedly and some time after that the other one bleeds. Blocking doesn't seem to have a considerable effect so nobody does it.
Willbonney wrote:There is no point whats so ever to perfect melee combat, perfect the hitboxes, or "balance" the weapons until such a point in which the temporary "scarecrow," one size fits all player model is gone.
Siegbert wrote:Blocking doesn't seem to have a considerable effect so nobody does it.
Azzerhoden wrote:Siegbert wrote:Blocking doesn't seem to have a considerable effect so nobody does it.
Blocking with a shield or parrying an incoming attack does reduce the amount of damage that is inflicted, so I do not understand that statement. It does take timing, and positioning, to be successful though.
Stormsblade wrote:Shield slows you down, gives very little protection.
The shield bash is extremely short range, and does not allow you to move when you are locked in the animation.
You are stunned after attempting to shield bash.
Shields are completely unviable, and anyone running a shield is a complete newb/noob, or handicapping themselves because they have some weird fascination with shields (perhaps because they need to match their signature avatar.)
I would love to see someone win even one fight out of 10 against me, if they are using a shield.
Stormsblade wrote:Shield slows you down, gives very little protection.
The shield bash is extremely short range, and does not allow you to move when you are locked in the animation.
You are stunned after attempting to shield bash.
Shields are completely unviable, and anyone running a shield is a complete newb/noob, or handicapping themselves because they have some weird fascination with shields (perhaps because they need to match their signature avatar.)
I would love to see someone win even one fight out of 10 against me, if they are using a shield.
Siegbert wrote:Exchanging player models is but cosmetics.
Siegbert wrote:Azzerhoden wrote:Siegbert wrote:Blocking doesn't seem to have a considerable effect so nobody does it.
Blocking with a shield or parrying an incoming attack does reduce the amount of damage that is inflicted, so I do not understand that statement. It does take timing, and positioning, to be successful though.
I'm not currently playing LiF anymore but from time to time I'll be watching combat gameplay videos on youtube. Judging by how most people play it, spamming attacks seems to be the road to success. Hardly anybody blocks/parries and I couldn't tell for sure if it had an effect at all.
It really got to be clear when you successfully parried and a defensive playstyle should be encouraged. Otherwise spam will always be the way to go.