by
Atiden
» 20 Dec 2013, 00:59
Silver was really the only metal to be turned into coins during the medieval period, by that time there was more than enough gold coins floating around from other civilizations, present and past, but it was not uncommon for a miner to find a precious ore and end up using that for trade instead of coin, but since this is a fictional place, we can stick to the need of gold and silver being changed into coin to make things simple.
I do agree with the fact that the players won't be able to handle the job of minting coins for the entire economy, not simply because they might inflate the economy by making tons of coins for themselves, but also because of the fact that the economy is liquid, and without something to tell them exactly how many coins they should make, they could end up making too few or too many coins just by accident.
The only real way I can see this working is there has to be a set maximum amount of money in the game, the gold and silver mined would be brought to the NPC city to be exchanged for their blank coin versions (as to why their blank I'll discuss later), where upon the person who mined the gold/silver would then go and spend their new money on items other players have made, thus the circulation of money begins, but once all the gold/silver is mined, that is it, no more money to be added into the circulation, eventually the players will decide just how much each coin is worth and just how many of those coins their item is worth, as for people who will end up without enough coin to buy items, trading of goods will take place.
For instance, I'm at a blacksmith's shop and I only have 40 silver coins, however a sword I want costs 60 silver coins, I can make up the difference by adding to my 40 silver coins enough wood or other materials (iron, copper, leather, etc.) in order to make up the difference.
This way we avoid inflation and at the same time make it more realistic, in a lot of places coin was absent do to taxes, bandits, or just an overall lack of gold/silver to actually make the coins for that area, so people had to rely on trade of goods and services in order to survive, also since the coins are blank it will allow well off kingdoms the ability to make alterations to the coins to make them "theirs", and the fact that the gold/silver has to be brought to the NPC city in-order to be turned into coins, the gold/silver is available to being bought by jewelers, the overall amount of money in the game will go down, but in the end the jewelry or where ever else the gold/silver went to be used for, could be melted down and reformed as coins, just like it would be possible for the coins to be melted down and used for jewelry and other items.