pit decay?

General discussion about Life is Feudal MMO and Life is Feudal: Your Own, The main section and backbone of the forums.

Safety84
True Believer
 
Posts: 79
Joined: 30 Dec 2014, 17:05

pit decay?

Post by Safety84 » 01 Feb 2015, 06:20

correct me if I'm wrong.. I thought pit decay worked after patch. I have seen on several servers that pits DO NOT DECAY. is there some sort of requirement or do we need to wipe the servers and start fresh inorder for the decay to function correctly?


Proll007
 
Posts: 11
Joined: 03 Nov 2014, 05:42

Re: pit decay?

Post by Proll007 » 02 Feb 2015, 04:53

You are "wrong" .... ;)
The pit decay worked pretty well on the he server I've been playing on after the patch. Sometimes it just looks a bit ... how to say ... beautiless. :)


Safety84
True Believer
 
Posts: 79
Joined: 30 Dec 2014, 17:05

Re: pit decay?

Post by Safety84 » 02 Feb 2015, 11:16

I'd like to see a screenshot of this, because I've been on two servers now and both servers are still having issues with pits not returning to natural land. Even my own server has pits that are still... pits

I've included a screenshot of a pit that has been here since before the patch.


Proll007
 
Posts: 11
Joined: 03 Nov 2014, 05:42

Re: pit decay?

Post by Proll007 » 02 Feb 2015, 16:34

This cell where the cursor is pointing to... that was 2 days ago a hole which I created via "dig tunnel"


Safety84
True Believer
 
Posts: 79
Joined: 30 Dec 2014, 17:05

Re: pit decay?

Post by Safety84 » 02 Feb 2015, 17:53

Maybe they don't consider my pit a pit. Pretty annoying


Proll007
 
Posts: 11
Joined: 03 Nov 2014, 05:42

Re: pit decay?

Post by Proll007 » 03 Feb 2015, 09:39

The same for me. Tried a few more pits... some decay, some not. Couldn't figure out so far how the pit has to be to decay. Several times I thought I'd figured it out but nope, no "rule" so far. :Search:

User avatar
Arrakis
 
Posts: 5453
Joined: 25 Oct 2013, 14:11
Location: Space

Re: pit decay?

Post by Arrakis » 03 Feb 2015, 11:04

The reason they don't decay might be that they are either too deep, or they are near tunnel entrance.

Anyway, please report this on mantis bugtracker, but first make sure that at least 2 INGAME days have passed.


Safety84
True Believer
 
Posts: 79
Joined: 30 Dec 2014, 17:05

Re: pit decay?

Post by Safety84 » 03 Feb 2015, 13:20

Arrakis09 wrote:The reason they don't decay might be that they are either too deep, or they are near tunnel entrance.

Anyway, please report this on mantis bugtracker, but first make sure that at least 2 INGAME days have passed.


cant say I've ever had to report a bug so far. Where might I find this mantis bugtracker?


Sebas555
 
Posts: 246
Joined: 10 Jan 2015, 02:01
Location: Quebec, Canada

Re: pit decay?

Post by Sebas555 » 03 Feb 2015, 14:35

Arrakis09 wrote:The reason they don't decay might be that they are either too deep, or they are near tunnel entrance.

Anyway, please report this on mantis bugtracker, but first make sure that at least 2 INGAME days have passed.


Honestly, that bug tracker is a mess :crazy: and I prefer reporting stuff here on the forums. Why not integrate the bug tracker to the forums so everything can be found at the same place and be easier to use... :(

User avatar
Arrakis
 
Posts: 5453
Joined: 25 Oct 2013, 14:11
Location: Space

Re: pit decay?

Post by Arrakis » 03 Feb 2015, 14:36

Safety84 wrote:cant say I've ever had to report a bug so far. Where might I find this mantis bugtracker?

how-to-properly-report-bugs-t2222/

User avatar
Azzerhoden
Alpha Tester
 
Posts: 1621
Joined: 08 May 2014, 17:44

Re: pit decay?

Post by Azzerhoden » 03 Feb 2015, 21:14

Sebas555 wrote:
Arrakis09 wrote:The reason they don't decay might be that they are either too deep, or they are near tunnel entrance.

Anyway, please report this on mantis bugtracker, but first make sure that at least 2 INGAME days have passed.


Honestly, that bug tracker is a mess :crazy: and I prefer reporting stuff here on the forums. Why not integrate the bug tracker to the forums so everything can be found at the same place and be easier to use... :(


I may occasionally post something on the forums for others to verify, but otherwise it goes on Mantis. It helps to first search for the issue already being filed, but even that doesn't always reduce clutter. I've had a bug closed as a duplicate because the original was in a different language. :D
| - Alpha Tester and Zealous Believer
Image

Kingdom of Hyperion founding Duchy - A practical RP Community est. 1999 - Apply Today!


Guenurid
 
Posts: 5
Joined: 04 Dec 2014, 21:22

Re: pit decay?

Post by Guenurid » 20 Feb 2015, 08:04

I have two "pits" :D they have been stone pillars/bumbs in my beautiful flattened construction site. But they won't decay. Every other part of stone which i have "flattened" is decayed but those two are a real pain in the ... . So Since i play on my own server and i actually have no knowledge of maintaining a server or programming I'm quit puzzled. My oaks are fully grown from sapling to major, so i think i have waited two ingame days at least. On one of the stone pits i already had to dug away a little dirt bumb and this one decayed after something like one ingame day. This really annoyed me when i realized it. :x :evil: :bad:

So has someone an advice.

I will try to make an bug report but not before next week i will have no time on the weekend. :pardon:


Remystemple
 
Posts: 80
Joined: 15 Jan 2015, 22:30

Re: pit decay?

Post by Remystemple » 20 Feb 2015, 08:24

do you guys even look at mantis. this game is becoming horrible. used to love it more than anything.

also no pit decay here either..

try starting with disabling the ability to see through walls, and float stuff. how bout fall damage .? why does gravity not exist in this game. oh right "early access". becoming laughable. used to be 3k+ online. now 800. do the math. sorry guys but you are failing.

Return to General Discussion

cron