Life is feudal - talking about core mechanics and future

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Bladen
 
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Life is feudal - talking about core mechanics and future

Post by Bladen » 13 Feb 2015, 15:36

First of all I must apologize for my English language, that is not good, but its not point of that submit.

I bought this game when the game appeared on steam. I played it couple of times and I am reading all the messeges and information I can find about the game.
First impession was great, yeah that was my first pre - alpha invesment. I never heard about a team that are making LiF and I was a little scared that they will abandon the game in the future. But this is not what I want to talk about in this thread.

When the game went out on steam, more information start popping up. I found that the LiF team is mainly foccused on MMO type of LiF which I think is gravely mistake. I played the game for couple of hours but, and everyone will agree with me, the game is not based for MMO.

This type of game is filling the gap in game offer. Yes, I am talking about Ultima Online. Where players have freedom and "shards" are in hands of admins (they have freedom of creating the world that they want, playing for fun, they can create they own events, and most important the atmosphere is friendly). When you release the game in the MMO state, this will not appear, all roleplaying will die and game become mess like Rust and similiar games (killing, hacking, destroying other peoples work - this is the problem of sandox games) and thats a problem I want to discuss with you, comunity members (will the developers join ? I dont think so).

You "struck the gold vein" developers, creating the LiF your own, and I think this is the part where you can show us your experience, love and ideas. I will support you in the future, but I see the game is leading the good way, but I am scared of that you are trying to "MMOish" the game, that is really wrong path.

Thank you everyone for reading and reaction for me thread. I hope this will get to developers ear. and at last i hope they like suggestions (and talking about them).


Sebas555
 
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Re: Life is feudal - talking about core mechanics and future

Post by Sebas555 » 13 Feb 2015, 16:12

I think you should know that YO version of LiF is here to stay... even once the MMO is released, YO will still be available and you will be able to create your own little world and completely ignore the MMO part and still play LiF.

And the devs right know is totaly focusing on the YO as you can see on the roadmap they released and the YO official version will be released way before the MMO.

But yes, at the core of this project, this game is develop to be a large scale MMO and the dev team is commited to make sure it doesn't become what your are scared of. There are already anti-greifing mesures
taken ingame and more will be added in the MMO for sure. So I'm ready to give them a chance to show us what they can do at a larger scale, but so far, it looks promising!


Bladen
 
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Re: Life is feudal - talking about core mechanics and future

Post by Bladen » 13 Feb 2015, 16:26

I know that the YO will stay and they will add same mechanics to both LIF games, but mechanics are "MMOish" - They are implementing "decay" system as you can see on the roadmap (why not decontruction ? - they introduced guild system and "judgement hour" and that features are realy good to prevent trolling).

They will never handle trolls (in a scale of whole server) in MMO game and lots of features there will be non functional (no trees, structures everwhere, idiotic players). Im not "crying there" i just want to talk about the implementing "MMOish" features into LiF YO. Which will make really masive trouble there.

In YO they have more freedom and have more opportutiny and time to show us what they can do with their (our) game.

Argh i just want a game where you will have freedom, it is complex and is not dull..

As I said this game is perfect for "society building", trading and player to player interaction. But when you have large amout of players this will be really broken.


Sebas555
 
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Re: Life is feudal - talking about core mechanics and future

Post by Sebas555 » 13 Feb 2015, 16:33

I see what you mean but you can't fix stupid.... :fool:

And there will always be a troll somewhere as soon as you plug that network cable on your computer... nothing you can really do about that.

But I think the tools are there in YO to keep a tight grip on what going on in your server and reach the goal you want to achieve. Just by the general settings of your server, you will attract a certain type of players and probably discourage most trolls : out there.

You should less focus on others an make your own thing like you want it and keep it on track!

I hope you find what you are looking for... because I did! :beer:


Bladen
 
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Re: Life is feudal - talking about core mechanics and future

Post by Bladen » 13 Feb 2015, 16:46

You understood me wrong. All the time i wanted to struck the debate about "MMOish systems" - they are planning to add religions, guild and something like that to create some sort of hierarchy, but im scared of that they will be tweaked to a MMO form (or any of system will be tweaked to that form). Did you play UO or Wurm online ?

I must go deeper into a game to start debate about systems. But what I have seen that the combat system looks realy poor for that type of game.

"I hope you find what you are looking for... because I did!". No, I didnt. This is why I started this thread. Its close to Ultima Online, but it is still too far away. :D.


Sebas555
 
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Re: Life is feudal - talking about core mechanics and future

Post by Sebas555 » 13 Feb 2015, 17:00

First what you've seen is an alpha stage game... and a couple of hours of play...

YO is a MMO, at a smaller scale. And I find really weak arguments when comparing different games, not a game is the same and cannot be compared. You like it or not... LiF is not UO, M&B or Wurm... it's LiF.

You seem to be raging about MMO's and are still playing on them...

you don't like MMO's... play Skyrim! :pardon:


Bladen
 
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Re: Life is feudal - talking about core mechanics and future

Post by Bladen » 13 Feb 2015, 17:06

As I said I like the games that are based on player interactions. I mentioned UO because of rich player interaction.
I like internet conected games, not a mmo. Game of 64 players is not MMO, man ;) They give you rich resources to play "your own". ;) You can compare that game with UO, developers itself compared it and most imporntly inspired them.


Meralious
 
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Re: Life is feudal - talking about core mechanics and future

Post by Meralious » 15 Feb 2015, 13:00

We get it.. You don't want to get butthurt, when people who play the game how it's suppose to be played, come around and destroy your stuff. Here's a idea for you, go play something else because this game doesn't need anymore carebears. This game is a Sandbox/PVP/PVE/Crafting game. It's all those things, so everyone is welcome to play, but you have to accept the fact that it is all of those things and not what YOU specifically want it to be. The Dev's have stated that they aren't going to make this game carebear either. Someone mentioned they will have mechanics for griefing... I seriously doubt it. Define griefing? Killing someone over and over in a sandbox MMO, Isn't griefing. That's just the reality of a sandbox pvp mmo. If you don't like it, then go play minecraft or everquest or something where you can group up and never have to worry about anything ever. You can live in peace, even though medievil times were some of the most brutal times in history. I understand you want it to be full of fairies and crafting and dumbshit lol. No thanks... This game is what it is, I no longer play YO because there are too many carebear admins. But once the MMO releases, man good luck to you and the rest of your kind.


Balax
 
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Re: Life is feudal - talking about core mechanics and future

Post by Balax » 15 Feb 2015, 13:36

Can you please specify or tell us about your experiences with carebears admins? Most people complain about Admins being unfair or plain bad, but carebear admins as a problem is new to me.

What happened?


Meralious
 
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Re: Life is feudal - talking about core mechanics and future

Post by Meralious » 15 Feb 2015, 14:57

sure. Any admins that says "No moveout" in a game that is already unbalanced with one shot weapons that were released a few patches ago for no reason at all. A admin that says you have to wait 24 hours before reraiding a enemy village, is a carebear admin. In other words, ANY admin that says I can't play the game with the features that the game currently has, just because their bias to it because they get wrecked by it is a carebear admin. This is why I can't wait for the MMO to release. The tear's are going to be sweat

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Azzerhoden
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Re: Life is feudal - talking about core mechanics and future

Post by Azzerhoden » 15 Feb 2015, 15:23

So, by your definition, if I disable tunneling because of the lag it generates, I'm being a carebear GM? ;)

Nah, I get what you are saying. While I can appreciate your frustrations that a GM might not let you play the way you want to play, the reality is that they are paying for the server so they get to set the rules.

Recommend you setup your own server, and run the game the way you want to play. Might not have anyone on your server though.
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Re: Life is feudal - talking about core mechanics and future

Post by KuzenPower » 15 Feb 2015, 15:32

Retox wrote:sure. Any admins that says "No moveout" in a game that is already unbalanced with one shot weapons that were released a few patches ago for no reason at all. A admin that says you have to wait 24 hours before reraiding a enemy village, is a carebear admin. In other words, ANY admin that says I can't play the game with the features that the game currently has, just because their bias to it because they get wrecked by it is a carebear admin. This is why I can't wait for the MMO to release. The tear's are going to be sweat

So true, I feel your pain, my friend. I've been banned from 6 servers for "unexpected attacks", "killing unarmed", "claiming buildings", "chopping apple trees", etc. But basicly just for killing/raiding admins and their friends. And the main problem is that after you got banned you need to start it all over again on a new server, and as you know it may take 1-2 days before you would be able to make yourself weapons and armor to be actually PvP-viable. The game is great, no doubt, but for me it was ruined by kid admins. Cant wait for MMO version to come out.


Meralious
 
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Re: Life is feudal - talking about core mechanics and future

Post by Meralious » 16 Feb 2015, 02:47

Exactly Kuzan! They're getting used to being babysitted by admins. It's going to be funny as hell to see how they handle the real MMO. That's why I don't play YO anymore. I support the game and find this to be the best sandbox game available atm, however. Admins carebear rules are destroying this game. That's fine though, let them have their peaceful inactive 60 man servers. They won't last a day in the mmo. Because I'll be doing this all day long with my crew -

https://www.youtube.com/watch?v=EuMe0uZRq3s

https://www.youtube.com/watch?v=l1YFUr5 ... JiTh_EoKVQ

https://www.youtube.com/watch?v=4wt1_6a ... JiTh_EoKVQ

yeah the QQ will be beautiful. I will take pleasure in destroying everything they build :)

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Fireraizer
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Re: Life is feudal - talking about core mechanics and future

Post by Fireraizer » 16 Feb 2015, 15:41

LIF was designed with the thought of catering to both aggressive and peaceful players. Both styles have their draw backs and, unfortunately for peaceful players, that means you could be training dummies for raiders. That's the beauty of the game though, raiding parties are meant to push more players together to defend themselves in this game's dynamic. As for care bear admins, it's true that it is indeed their server so they should play the way they want, but to me restricting aggressive players kills one of the danger factors of the game and makes playing too placid. As I said before LiF is built around player interaction from building to trade to war or skirmishes. Your experience is determined by your interaction with others. :beer: :D
Once more unto the breach!!


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Re: Life is feudal - talking about core mechanics and future

Post by Sebas555 » 16 Feb 2015, 16:04

Retox wrote:We get it.. You don't want to get butthurt, when people who play the game how it's suppose to be played, come around and destroy your stuff. Here's a idea for you, go play something else because this game doesn't need anymore carebears. This game is a Sandbox/PVP/PVE/Crafting game. It's all those things, so everyone is welcome to play, but you have to accept the fact that it is all of those things and not what YOU specifically want it to be. The Dev's have stated that they aren't going to make this game carebear either. Someone mentioned they will have mechanics for griefing... I seriously doubt it. Define griefing? Killing someone over and over in a sandbox MMO, Isn't griefing. That's just the reality of a sandbox pvp mmo. If you don't like it, then go play minecraft or everquest or something where you can group up and never have to worry about anything ever. You can live in peace, even though medievil times were some of the most brutal times in history. I understand you want it to be full of fairies and crafting and dumbshit lol. No thanks... This game is what it is, I no longer play YO because there are too many carebear admins. But once the MMO releases, man good luck to you and the rest of your kind.


Killing a guy that keeps coming back to you is fine but spawn killing a guy because your bored and have nothing better to do is greifing... and this game severely penalize this with the alignment system and it's mostly a banable action on private servers... and that is not carebare, it's just common sense. But ya, it's a hardcore game and should stay that way, just some little things to helps not be a greifing paradise (like MO)... some mesures like the "newb island" will be in place to help newcomers learn the game without being camped by bored vets and not giving them a chance to try to game.


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Re: Life is feudal - talking about core mechanics and future

Post by Meralious » 16 Feb 2015, 19:29

I had over 950 negative alignment on my last server I was committed to playing. I never spawned killed people UNLESS I was sieging them or raiding them and they refused to sit down like I asked them too. The Alignment system does nothing simply because nobody could kill me anyways. But like the previous guy said, yes this game does cater to many play styles which it should. Which is why as a pvp crew, I joined a PVE crew. They built our weapons and base, we killed everyone else and defended the base and built reputation. I won't keep repeating this, but the issue atm is the fact there are no official servers. It's all player bought servers and that means they are entitled to their rules. But their rules drift very far away from the purpose of life is feudal. Remember a admin might buy that server, but I paid 40 dollars for this game. Every play style should be allowed. There won't be any rules in the MMO, the carebear rules in YO is only going to tease these casual peaceful players into thinking the MMO is going to be like that and should be like that. They're going to be in for a rude awakening. I just wish the MMO would arrive soon, I have 50 hardcore pvpers/raiders/crafters ready to destroy and conquer.


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Re: Life is feudal - talking about core mechanics and future

Post by Astapor » 16 Feb 2015, 19:39

Retox wrote:This game is what it is, I no longer play YO because there are too many carebear admins. But once the MMO releases, man good luck to you and the rest of your kind.

you must have played in wrong servers then. try dawg for example.
i fight every hours, sometimes i dont even need to move out from my village. people will come to you. always. you cant raid the same village for the next 4 hours (most of the times people is not even complaining if you do that), you can always switch on other targets. server is always full in american prime time.


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Re: Life is feudal - talking about core mechanics and future

Post by Sebas555 » 16 Feb 2015, 20:10

Retox wrote:I had over 950 negative alignment on my last server I was committed to playing. I never spawned killed people UNLESS I was sieging them or raiding them and they refused to sit down like I asked them too. The Alignment system does nothing simply because nobody could kill me anyways. But like the previous guy said, yes this game does cater to many play styles which it should. Which is why as a pvp crew, I joined a PVE crew. They built our weapons and base, we killed everyone else and defended the base and built reputation. I won't keep repeating this, but the issue atm is the fact there are no official servers. It's all player bought servers and that means they are entitled to their rules. But their rules drift very far away from the purpose of life is feudal. Remember a admin might buy that server, but I paid 40 dollars for this game. Every play style should be allowed. There won't be any rules in the MMO, the carebear rules in YO is only going to tease these casual peaceful players into thinking the MMO is going to be like that and should be like that. They're going to be in for a rude awakening. I just wish the MMO would arrive soon, I have 50 hardcore pvpers/raiders/crafters ready to destroy and conquer.


So in short, your mad cuz you got banned from private servers for using OP weapons and unbalanced tactics to mass killing people... there's tons of problems in this game right now and I think it's wise to ban some unfinished features that can be exploited until it's been looked at.

Ex: "Move out" feature... supposed to be used in a unit formation with people in it but, now, can be used alone and gives unfair advantage on the battle field... or just give that feature freely at the begining so everyone can play on the same level... why not just remove it and speed up everyone in the game... it's a stupid and unbalanced feature that need to be corrected.

There is tons of problems like that that creates unbalance in the game and experience PvP players can easily destroy a server without even sweating using those... and you might not like what is coming in the MMO because I think alot of things will be restricting free for all PvP like you are looking for.

And with a -950 alignment, all it takes is a small group to focus you and it will feel more like a character reset : ...with that much skill loss...

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Tymefor
 
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Re: Life is feudal - talking about core mechanics and future

Post by Tymefor » 17 Feb 2015, 04:19

personal claims in the MMO will let the carebears do whatever they want. so there wont be the "rude awakening" that you keep bantering around. if there is any awakening, it will be when people figure out that pretty much all PVP raiding is tied to the guild politics system. you will be able to kill someone but not loot anything if you are on town or personal claim land. And you will be constantly receiving trespass every refresh tick ontop of the alignment reduction from killing someone. so, good luck with that lol.

Ill just keep everything in a chest on my personal claim and you cant even touch it lol. except maybe a few tools that I have on me. Then spam trespass at you till your aligment is so negative its pretty much a reset when you die. And you will die. you will be a MUCH more tasty target to other pvper than I ever will be with your negative alignment, armor and weapons all on your person while roaming around on unclaimed land.

the sort of punishment that most of you are dreaming of handing out to those pve carebears just wont be possible. useless you are using the window of OPP monument battles. And the amount of PVE required to access that system, while not yet fully revealed. Definitely blurs the idea of it being a pvp thing.

What there will be is LiF guild players , Hermits and PvP griefers

And all the PvP griefing heroes are just going to get screwed for sport by the guild players while they are waiting for their WoO battles.


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Re: Life is feudal - talking about core mechanics and future

Post by Meralious » 17 Feb 2015, 11:06

Seb - Where did I say I used OP weapons. I used a claymore/pitchfork, Please read before opening your mouth. I was famous and considered the best player in this game because GROUPS couldn't kill me. You haven't seen my 1 vs 5/ 1 vs 9/ 1 vs 11 videos I made and did on a daily bases. Moveout is the ONLY way to dodge attacks, I agree it needs to be moved and player (sprint) need to be increased by a lot. FLee needs to be removed too. But until that has been changed, If a admin bans moveout then he/she needs to probably not be a admin lol. Btw no I never got banned. I never broke any rules on those servers that didn't allow moveout, I tried it and notice that everyone uses 1 shot kill weapons and because there is no moveout = there is no dodging or skill. So noobs just one shot each other. The game went from skill to just dumbed out retards with one shot kill sticks.

Tymefor- You seem to think negative alignment scares people, lol. People will raid, I will raid the hell out of everyone. There are several of us who pride ourselfs on how high our negative alignment is without spawn killing to get it. So you're first paragraph is wrong. They will get raided, they will get looted and they will get sieged once that's available. No admin will be able to save them haha

You need to learn something about hardcore pvpers. We aren't just noobs who pick up a weapon and start wrecking everyone. We'll dedicate the most time and build our base the fastest with the best defense. THe casual carebear's won't be able to keep up. While the hardcore pve crew is building their base, the hardcore pvp group is raiding others to prevent them from building their base. I won't be wrong. The carebear admins and their peaceful minecraft servers are not going to last a week once the MMO releases.

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Atlantis
 
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Re: Life is feudal - talking about core mechanics and future

Post by Atlantis » 17 Feb 2015, 14:50

I think, it should not forgotten to be mentioned that this game is actually a Sandbox Game in a Medieval setting with PVP/PVE Possibilites. I for my part love to actually do this PVE (Crafting) and do some Roleplay on the way.
My PVP experience is near 0, since this game is unoptimized as shit (and my pc is just medium), I feel not happy when doing anything pvp-related. I think, just by watching those pvp videos about LiF, makes me wonder if this is what "PVP" is going to look like. Circling around while the other is either doing the same, or just trying to make a fight with less movement but, according to videos, loose the fight. Which ends up in mistakes from the game itself. How on earth is a guy with an armor, a sword in his hand (and shield on back or on body) able to run around, swing and run again.
It just seems wrong. I for my part, want this game to be a Sandbox game with PVP, where actually pvping doesn't look like hunting (or beeing attack by) bees. My only combat experience in this type of game comes form Chivalry, and while I enjoy going for arena or this objective mode, I realized that even there there are some "bugs" that actually are valid combat tactics by the veterans (hitting with overhead while turning your back and looking sky high). I don't think anyone would have done THAT during those times and seen his next day.


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Re: Life is feudal - talking about core mechanics and future

Post by Sebas555 » 17 Feb 2015, 15:47

Retox wrote:Seb - Where did I say I used OP weapons. I used a claymore/pitchfork, Please read before opening your mouth. I was famous and considered the best player in this game because GROUPS couldn't kill me. You haven't seen my 1 vs 5/ 1 vs 9/ 1 vs 11 videos I made and did on a daily bases. Moveout is the ONLY way to dodge attacks, I agree it needs to be moved and player (sprint) need to be increased by a lot. FLee needs to be removed too. But until that has been changed, If a admin bans moveout then he/she needs to probably not be a admin lol. Btw no I never got banned. I never broke any rules on those servers that didn't allow moveout, I tried it and notice that everyone uses 1 shot kill weapons and because there is no moveout = there is no dodging or skill. So noobs just one shot each other. The game went from skill to just dumbed out retards with one shot kill sticks.


Your elitist speech just proves what I was mentioning before. And btw, pitchforks was OP as fuck until they nerfed it not long ago. Now you can one shot anyone with a blacksmith hammer.. imagine... This game is in it's very early stage. Bragging about being good in PvP here is ridiculous... That was actually your videos that inspired my comments. I can feel so much hatred in your speech towards others players and that makes you a very bad community player... as far as I'm concern, your arguments are voided by all the above. I hope you find your little PvP praradise because it wont be here most probably...

Have a great day! :beer:

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Re: Life is feudal - talking about core mechanics and future

Post by Tymefor » 17 Feb 2015, 23:13

Retox you really need to learn about the land claim system. personal claims cant be sieged or raided like you can in YO.

"A plot of land that is the private property of a certain character. All movable and unmovable objects within that type of claim are protected from any damage and can only be used by owner of that claim or other players that have received access rights from the owner. "

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Atlantis
 
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Re: Life is feudal - talking about core mechanics and future

Post by Atlantis » 18 Feb 2015, 07:39

Well, speaking about that claim system, i believe Retox will still have his fun just attacking the actual player. But I wonder how combat will change in future and such a quick blitzattack will work out in the future (go in, nearly naked, one hit, escape). Things could get interesting with proper balancing :)


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Re: Life is feudal - talking about core mechanics and future

Post by Hoshiqua » 18 Feb 2015, 17:13

Want to add skill to combat ? Simple ! Make parrying full damage possible without a shield, and easier than current with a shield. When you will make defensive combat more effective, people might start using it, and that's what bring real skill to fights. You could also add more moves or what-not. Also, make so running and swinging your weapon at the same time consume a LOT more stamina than just swinging stamina drain + swinging / holding swing stamina drain, and make the swing slower (I would gladly have a "charge" ability that removes that drawback for like 10 seconds, or until I swing). Finally, make hitting while standing still / walking do more damage ; we need to encourage players to fight without running around like headless chickens like Retox does in his videos, that's needed if we want organisation, formations.. to be truly useful. For those complaining, that want to fight as light troop, maybe add a dodge ability that's more effective if you wear light armor / no armor.

That's it. Add this and you will have an excellent combat system that largely takes into account player skill. Oh, yes, and of course, reduce the damage every weapon does right now, it's way too much.. I'm okay for one shooting people if they are naked and are not parrying with something, but heavy armors should make you a LOT more resistant.

Also, another thing I would like to talk about.. city growth. For now, everytime big servers wipe, a few days later, max. a week later, there are already CASTLE walls, and sometimes, teams making them are very small. I feel like maintaining huge cities / fortifications should take a lot of work, and thus, it would be needed to have a lot of players, and it would actually give the builders a purpose once everything is built -> maintaining, upgrading..

What I think would be nice, number wise..

You want..

A small hut village, with fences ? 2 - 10 active players

A small village, with a couple of "proper" houses and palissade walls ? 10 - 30 active players

A city, with only proper house, some advanced buildings, and stone walls ? 30 - 40 active players

A ccastle / stronghold / citadel with lots of advanced buildings, and castle walls ? 40 or more active players.

Of course, this is if a team only has one city "type", these can be mixed ; For example, with 35 players, you could have a city with a little keep area protected by castle walls, but no the whole thing.

What I call "active players" are players who log on on the game at least 6 hours a week. That's not a lot.

Of course, on YO, decay rate should be lower and / or building faster than that, so, instead of 40 or more active players to build a castle fully protected by castle walls, make it 20. But once MMO comes out, I doubt YO servers will serve the same purpose, I guess they will only be used for training sessions, private tournaments... and not so much for "small scale MMO" like it is now for a lot of them.

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Atlantis
 
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Re: Life is feudal - talking about core mechanics and future

Post by Atlantis » 18 Feb 2015, 20:33

I like those suggestions of yours Hoshiqua :D

About the part for YO beeing not played when MMO is out, I believe you are wrong. Aslong as the YO will be kept on the same level as the MMO, many will play on YO either because of custom ruleset or because of the possibility to restart a character without paying. beside that, it will probably also be used as a trainign / tournament place.

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Re: Life is feudal - talking about core mechanics and future

Post by Tymefor » 19 Feb 2015, 09:03

Atlantis wrote:Well, speaking about that claim system, i believe Retox will still have his fun just attacking the actual player. But I wonder how combat will change in future and such a quick blitzattack will work out in the future (go in, nearly naked, one hit, escape). Things could get interesting with proper balancing :)


or they just build a palisade around it that cant be destroyed.


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Re: Life is feudal - talking about core mechanics and future

Post by Sebas555 » 19 Feb 2015, 14:43

Tymefor wrote:
Atlantis wrote:Well, speaking about that claim system, i believe Retox will still have his fun just attacking the actual player. But I wonder how combat will change in future and such a quick blitzattack will work out in the future (go in, nearly naked, one hit, escape). Things could get interesting with proper balancing :)


or they just build a palisade around it that cant be destroyed.


Until the siege patch comes in and than... BOOM!! :Bravo:

:pardon:

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Atlantis
 
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Re: Life is feudal - talking about core mechanics and future

Post by Atlantis » 19 Feb 2015, 18:09

Sebas555 wrote:
Tymefor wrote:
Atlantis wrote:Well, speaking about that claim system, i believe Retox will still have his fun just attacking the actual player. But I wonder how combat will change in future and such a quick blitzattack will work out in the future (go in, nearly naked, one hit, escape). Things could get interesting with proper balancing :)


or they just build a palisade around it that cant be destroyed.


Until the siege patch comes in and than... BOOM!! :Bravo:

:pardon:


I get his point, on MMO sieging will probably not be instant, and when a pallisade is there and gates closed, PVPing will be only available when wanted by owner of the claim.

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Tymefor
 
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Re: Life is feudal - talking about core mechanics and future

Post by Tymefor » 19 Feb 2015, 22:06

PERSONAL CLAIMS cannot be seiged at all EVER. The only way to "get at" a personal claim will be you found a town claim nearby the personal claim. then upgrade that town claim to a country claim with the extra country claim land encompassing the existing personal claim.

Even in that event. Its planned the owner of the personal claim will be given the opportunity to move their claim or to join that country.

seems fairly unlikely that people are going to go through that just to attack someone lol.

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