by
Hoshiqua
» 18 Feb 2015, 17:13
Want to add skill to combat ? Simple ! Make parrying full damage possible without a shield, and easier than current with a shield. When you will make defensive combat more effective, people might start using it, and that's what bring real skill to fights. You could also add more moves or what-not. Also, make so running and swinging your weapon at the same time consume a LOT more stamina than just swinging stamina drain + swinging / holding swing stamina drain, and make the swing slower (I would gladly have a "charge" ability that removes that drawback for like 10 seconds, or until I swing). Finally, make hitting while standing still / walking do more damage ; we need to encourage players to fight without running around like headless chickens like Retox does in his videos, that's needed if we want organisation, formations.. to be truly useful. For those complaining, that want to fight as light troop, maybe add a dodge ability that's more effective if you wear light armor / no armor.
That's it. Add this and you will have an excellent combat system that largely takes into account player skill. Oh, yes, and of course, reduce the damage every weapon does right now, it's way too much.. I'm okay for one shooting people if they are naked and are not parrying with something, but heavy armors should make you a LOT more resistant.
Also, another thing I would like to talk about.. city growth. For now, everytime big servers wipe, a few days later, max. a week later, there are already CASTLE walls, and sometimes, teams making them are very small. I feel like maintaining huge cities / fortifications should take a lot of work, and thus, it would be needed to have a lot of players, and it would actually give the builders a purpose once everything is built -> maintaining, upgrading..
What I think would be nice, number wise..
You want..
A small hut village, with fences ? 2 - 10 active players
A small village, with a couple of "proper" houses and palissade walls ? 10 - 30 active players
A city, with only proper house, some advanced buildings, and stone walls ? 30 - 40 active players
A ccastle / stronghold / citadel with lots of advanced buildings, and castle walls ? 40 or more active players.
Of course, this is if a team only has one city "type", these can be mixed ; For example, with 35 players, you could have a city with a little keep area protected by castle walls, but no the whole thing.
What I call "active players" are players who log on on the game at least 6 hours a week. That's not a lot.
Of course, on YO, decay rate should be lower and / or building faster than that, so, instead of 40 or more active players to build a castle fully protected by castle walls, make it 20. But once MMO comes out, I doubt YO servers will serve the same purpose, I guess they will only be used for training sessions, private tournaments... and not so much for "small scale MMO" like it is now for a lot of them.