Twiztedmike wrote:Move out grants a speed boost that can be repeatedly used. Our server implements a cool down on this ability to prevent abuse
Twiztedmike wrote:Move out grants a speed boost that can be repeatedly used. Our server implements a cool down on this ability to prevent abuse
Retox wrote:It's just carebears who can't handle fast fight. They would rather it be slow and everyone stand there so they can land a hit. I hope they keep it in and I hope they add an official server or release the MMO so nobody has to deal with the carebears anymore
Retox wrote:And everyone can use this skill. SO it's their fault for not using it. Go troll elsewhere noob.
Safety84 wrote:Twiztedmike wrote:Move out grants a speed boost that can be repeatedly used. Our server implements a cool down on this ability to prevent abuse
do you happen to know how your server implemented that?
Twiztedmike wrote:Safety84 wrote:Twiztedmike wrote:Move out grants a speed boost that can be repeatedly used. Our server implements a cool down on this ability to prevent abuse
do you happen to know how your server implemented that?
Yes - ask your server owner / admin to go see the cm_skilltypes.xml file - should be there somewhere
</ability>
<ability lvl="90" name="Move" id="125">
<duration const="">0</duration>
<ability_skill_mult>300</ability_skill_mult>
<enable_movement>1</enable_movement>
<icon>art\2D\skills\abilities\order_move.png</icon>
<entities>
</entities>
<requirements>
<req type="warstance">only</req>
</requirements>
<results>
<cooldowns>
<cooldown group="orders">10</cooldown>
<cooldown group="global">0.5</cooldown>
<cooldown group="moveout">300</cooldown>
</cooldowns>
</results>
</ability>
Alakarsiann wrote:
Example with 5 min timer
- Code: Select all
</ability>
<ability lvl="90" name="Move" id="125">
<duration const="">0</duration>
<ability_skill_mult>300</ability_skill_mult>
<enable_movement>1</enable_movement>
<icon>art\2D\skills\abilities\order_move.png</icon>
<entities>
</entities>
<requirements>
<req type="warstance">only</req>
</requirements>
<results>
<cooldowns>
<cooldown group="orders">10</cooldown>
<cooldown group="global">0.5</cooldown>
<cooldown group="moveout">300</cooldown>
</cooldowns>
</results>
</ability>
Stormsblade wrote:You can't stack hold your grounds effect. If it's already on you, reactivation provides no effect.