lucky patch (0.3.2.6) does not work?

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OnkelBazi
 
Posts: 133
Joined: 22 Sep 2014, 09:24
Location: Bavaria

lucky patch (0.3.2.6) does not work?

Post by OnkelBazi » 13 Mar 2015, 17:39

Hi there,

i`ve update the server today....
Now when i connect to the server

and "L" theres no skilltree to see

I can do nothing......
no klick on the ground no klick on any house

When i klick "P" the game closed.......

Is there anyone who have this Problem too?


Vim59
 
Posts: 8
Joined: 09 Feb 2015, 07:44

Re: lucky patch (0.3.2.6) does not work?

Post by Vim59 » 13 Mar 2015, 20:29

Tunning tub isn't working after updating...
...and when I crafting new one it has "0" durability.
Repair kit isn't helped.

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antonio70
 
Posts: 73
Joined: 20 Aug 2014, 18:17

Re: lucky patch (0.3.2.6) does not work?

Post by antonio70 » 13 Mar 2015, 21:09

OnkelBazi wrote:Hi there,

i`ve update the server today....
Now when i connect to the server

and "L" theres no skilltree to see

I can do nothing......
no klick on the ground no klick on any house

When i klick "P" the game closed.......

Is there anyone who have this Problem too?

All work for me fine.

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Ausrick
 
Posts: 23
Joined: 22 Dec 2014, 20:11

Re: lucky patch (0.3.2.6) does not work?

Post by Ausrick » 14 Mar 2015, 00:12

OnkelBazi wrote:Hi there,

i`ve update the server today....
Now when i connect to the server

and "L" theres no skilltree to see

I can do nothing......
no klick on the ground no klick on any house

When i klick "P" the game closed.......

Is there anyone who have this Problem too?


I'm still waiting for mine to finish coming back up after the patch, wanted to reply before I forgot though. (I'll try to let you know the results.)

My initial suspicion is something went wrong with the database data for your character or account. Either an ID linkage or skills etc.

It's just a guess because I didn't see anything in the patch.sql that specifically changed player skills. and if the game was sending you blank data for your skills or stats it seems like it might have had trouble finding them or finding you or finding the right data to send.

To further investigate, You could make a new character and see if it glitches the same way as a test, or dig through the database and see if anything seems out of place.


Bigsteve
 
Posts: 88
Joined: 07 Feb 2014, 03:53

Re: Logs Logs Every Where

Post by Bigsteve » 14 Mar 2015, 03:32

Working for us,
and all of our tree logs have reappeared...

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Razoreqx
 
Posts: 91
Joined: 06 Oct 2014, 13:13

Re: Logs Logs Every Where

Post by Razoreqx » 14 Mar 2015, 10:32

Bigsteve wrote:Working for us,
and all of our tree logs have reappeared...


Same

Only error I see or rather new msg is this

HACK 2015-03-14 06:15:21.954 {02} <createWorld> cClaimsGeoCache::initClaimsGeoCacheOneTer() - loaded 442
ERRR 2015-03-14 06:15:21.954 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:21.970 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:21.970 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:21.970 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:21.986 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:21.986 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:22.001 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:22.001 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:22.001 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:22.017 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:22.017 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:22.017 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:22.017 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:22.032 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:22.032 {02} <createWorld> sClaim::getPosition() - Bad position
ERRR 2015-03-14 06:15:22.048 {02} <createWorld> sClaim::getPosition() - Bad position
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Krinym
True Believer
 
Posts: 206
Joined: 04 Nov 2013, 05:50

Re: lucky patch (0.3.2.6) does not work?

Post by Krinym » 14 Mar 2015, 14:34

I have the same problem
Image


Selucid
 
Posts: 5
Joined: 09 Feb 2015, 00:18

Re: lucky patch (0.3.2.6) does not work?

Post by Selucid » 14 Mar 2015, 16:01

Our two servers are having major Issues,

Accounts are disappearing, people joining having no characters have to start a new fresh one.

Constructing stuff is see through!

one server the database just disappeared, the other slowly things are disappearing.

monuments still don't work as they should, last tier flames.

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Ausrick
 
Posts: 23
Joined: 22 Dec 2014, 20:11

Re: lucky patch (0.3.2.6) does not work?

Post by Ausrick » 15 Mar 2015, 05:17

Selucid wrote:Our two servers are having major Issues,

Accounts are disappearing, people joining having no characters have to start a new fresh one.

Constructing stuff is see through!

one server the database just disappeared, the other slowly things are disappearing.

monuments still don't work as they should, last tier flames.


I haven't seen anything directly like that. I was able to get into mine. I mean, there are bugs and glitches but it's the norm.

What you are describing sounds like database corruption. I don't suppose you have a backup of the old database that you can reload and repatch?


Bigsteve
 
Posts: 88
Joined: 07 Feb 2014, 03:53

Re: lucky patch (0.3.2.6) does not work?

Post by Bigsteve » 19 Mar 2015, 16:41

Krinym wrote:I have the same problem



Hopefuly with me rummaging around the database, removing some bad/bugged monuments has fixed your claim calculations.

had the server running with 30min day cycles for 3 hours, saw claims expansion on all claims.
Server is now back to users original cycle, though its really hard to look through logs with 20+ players and they are over 150mb in size.

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