Amrock wrote:StaalBurgher explained perfectly the main point along all his post.
And as he said, DF/MO are wellknow examples which speak by themself.
The LIF concept may offer a nice soluce,
we will see once the whole system will be there.
Stormsblade wrote:I think 60v60 would be healthy.... 100v100 as an absolute maximum, if the engine can even support such a number.
But I know some of you dream of really huge fights, on the scale of actual medieval war. Technological limitations render this difficult, if not impossible, as the server load increases exponentially for each individual client that needs to cross communicate.
Tymefor wrote:I think its time the heavily PVP focused players realise something. This game is not for them, it wont be and most importantly it shouldn't be.
I am totally happy to see them all decide to quit. They are only a minority of all possible play styles. Why do we even want them ???
the Devs define SANDOX quite clearly in the gameinfo section !!
"Sandbox means that our goal is to design virtual world with its own set of mechanisms and rules that will let players to do anything within our world that their imagination desires. Like a real sandbox, with some sand, some tools and your hands you can do, whatever you want – dig a tunnels, shovel moats, build castles and raise hills.
These are the exact same things you will be able to do in our game: you can shape terrain in any way you like, such as raise ground, lower ground, flatten it for further building placements, dig tunnels, even find ore veins and mine them. You can build whole underground cities, as you are not limited with width or height of your tunnels. You can make a huge pyramid with your friends and dig a maze inside of it just for fun. Only limitation is your imagination! Please watch our pre-alpha videos to get a look at these aspects of the game in more detail.
If you don’t want to dwell underground you can make a home for yourself, a whole village, town or even a castle. You can also make it sandbox-style. We will let you build whole castle walls with sections, allowing you to build it however you like. Who knows, maybe you will be the first one to build the Great Wall in our world. Same goes for buildings – you can either choose to use preset buildings (such as windmills, warehouses, keeps etc.) or design your own multistory building square by square and build them however you like."
NOTHING ABOUT PVP BEING SANDBOXY It has rules and so it should. I mean you get "free PVP". Meaning you can attack anyone whenever you want, just with consequences and varying degrees of difficulty (walls). Really that's more than I would have granted.
PVP should be limited to rare open world encounters. But mainly to planned, timed and scheduled encounters between groups that have already invested time into creating guilds. Invested time into building towns, supporting rp, helping farmers/crafters and training warriors.
In short the best PVP should be a reward for teams immersing in the sandbox game. Something that's anticipated and strived for. oh wait........that's what's already planned.
"Sandbox means that our goal is to design virtual world with its own set of mechanisms and rules that will let players to do anything within our world that their imagination desires. Like a real sandbox, with some sand, some tools and your hands you can do, whatever you want – dig a tunnels, shovel moats, build castles and raise hills.
PVP should be limited
Ant0ny wrote:You're contradicting youself."Sandbox means that our goal is to design virtual world with its own set of mechanisms and rules that will let players to do anything within our world that their imagination desires. Like a real sandbox, with some sand, some tools and your hands you can do, whatever you want – dig a tunnels, shovel moats, build castles and raise hills.PVP should be limited
Sandbox means that you can do whatever you want, as you rightly said, so if i (and thousands of others) want to have huge medieval battles, i should get it, since its sandbox. Or this will be PEGI 3+ "Medieval life sim".
The game production is a commercial activity, primarily focused on the mass consumer. And the masses want blood, gore and feeling of being a horseman charging with hundreds battle-brothers on hordes of pikemen in a beautiful package of medieval life
Deal with it
Twiztedmike wrote:Let's find his server and kill him until he quits