http://lifeisfeudal.com/forum/idea-s-and-suggestions-here-are-mine-t13142/- rework the skilltree the crafting skilltree is nice (not perfect) bhut the combat one is F-cked up, start whit horse riding, than war horse and up the scales
than a line armory , cloth, leather, chain, scale, plate
a line singel handed weapons (sword, axe, mace,
a line 2h weaponery
a line range weaponary
a line combat preparation, shield, warcry's, militia, unit and formation
Equipment maintain, First Aid, Demolition, Drill move those to minor skills (general skills)
same wit fishing/hunting, jewelery, arts, piety and mentoring move those to minor skills also plz
(perhaps add skill boosts to armor smith when he has x amount of skillpoints into armor tree, weapon smith when has x amount of skill points (same amount ofc) into 1h and 2h weaponry, boost to carpentry from missile line, boost to farming line from horse riding, bonus to healing line from the shield/unit controll line)
boosts being extra points like 10points more to unlock ability to craft a bit lighter armor; bit scharper swords, quicker building siege weapons and arrows/bolt's, makeing better food/ tougher leather outfit