Recent Bobik AMA

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Stormsblade
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Recent Bobik AMA

Post by Stormsblade » 14 May 2015, 23:52

Here is a quick list of observations (some already stated in the past) that I found to be interesting from the AMA. It doesn't include everything, but it includes most. For the full context of question and answer, check here:
http://www.reddit.com/r/IAmA/comments/3 ... udal_your/

- There may be the ability to freely raid and steal from any clan you are at war with, or there may be a window of opportunity (e.g. judgement hour) -like system in the MMO to restrict raids/looting on other clans territory to specific times.
- Kingdoms (clans) will get their own unique currency.
- Players will trade clans currency to the clan in return for items.
- Horses heal over time.
- Horse Combat will be like Mount and Blade, with some tweaks like being able to be knocked off horses and having to steady your lance.
- There will be instanced arranged PvP between clans, in open fields without buildings, to "battle" them to decrease their realm size.
- Losing a battle will decrease your monument in level.
- At level 1, the monument can be sieged.
- Fall damage will be implemented.
- Siege ladders are likely to be implemented, and there *may* be other siege weaponry over time.
- Trading carts with horses to pull them.
- Unarmed fighting being worked on right now.
- Ships as a primary form of transportation (so good it will be worthwhile to canal boat pathways by making man-made rivers) and naval battles are a high priority post-release.
- If Bobik ever became His Royal Highness, King Bobik, he would jizz in his pants.


DoomBringer
 
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Re: Recent Bobik AMA

Post by DoomBringer » 15 May 2015, 11:04

I presume this is for MMO?

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Stormsblade
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Re: Recent Bobik AMA

Post by Stormsblade » 15 May 2015, 15:04

Most of the features discussed were only relevant to the MMO. However, Horse mechanics, unarmed combat being worked on, and other features are also to be included in YO.

Short answer: Some of both MMO and YO.

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