Morningstaric wrote:I think having a no turn back on murderer status is very very wrong. Just bad aim with that bow and ooops you killed the wrong guy and you lose your character and its progress if you want to play with good karma. Specially with current mechanics it will happen alot. I think there should be a way to reduce murder count maybe a long timer or to pay for your sins. Also 600 skillcap is totally bs. Just for survival you need around that. If I want to play as a loner wanderer etc I wont be able to do anything useful at all. Increase skillcap so people can experience all aspects of the game but make skillgain hard. I really want this game to succeed. Also I want to see that our money put in good use.
Bobik wrote:Greetings!
This is a really important poll for our Life is Feudal world. Please, take a few minutes of your precious time to read it all through and make a final decision about your opinion on that matter. Thank you in advance
Background
2. Every player will be able to claim at least 100 in-game cells for free for their personal use which will be protected from any type of damage (including other players’ damage) and decay.
Taking everything mentioned above into consideration, could you please answer a Question?
Question
Would you be willing to pay for EVERY character you want to transfer from Newbie island to the main continent? How much would you be willing to pay for the first character? How much for the second, and so on?
Our current vision is that every player will be able to create and recreate as many characters as he or she wishes, to quickly test the starting skills in different crafting fields, or to test different starting combat skills or simply to get familiar with LiF gameplay. Once the player feels ready for a big world, a single payment of 20 Euro will transfer his main toon to the main land (just like it would if you’ve bought the full game).
If a player wishes to bring over additional toons for more versatility, he will be charged 10 Euros for each one (this amount could be less depending on different offers, deals or discounts). This system should also discourage random, senseless PKing and naked ganking (when players do not care about their alignment and simply grief everyone around, relying on the fact that they can simply create a new toon with a good alignment and continue their actions).
At least only TRUE random PKs should be permitted, who are both “ok” with the hardcore loss of skills and are very badass for that reason
Anyway, looking forward for your answers and comments!
Kaelz wrote:Bobik wrote:Greetings!
This is a really important poll for our Life is Feudal world. Please, take a few minutes of your precious time to read it all through and make a final decision about your opinion on that matter. Thank you in advance
Background
2. Every player will be able to claim at least 100 in-game cells for free for their personal use which will be protected from any type of damage (including other players’ damage) and decay.
Taking everything mentioned above into consideration, could you please answer a Question?
Question
Would you be willing to pay for EVERY character you want to transfer from Newbie island to the main continent? How much would you be willing to pay for the first character? How much for the second, and so on?
Our current vision is that every player will be able to create and recreate as many characters as he or she wishes, to quickly test the starting skills in different crafting fields, or to test different starting combat skills or simply to get familiar with LiF gameplay. Once the player feels ready for a big world, a single payment of 20 Euro will transfer his main toon to the main land (just like it would if you’ve bought the full game).
If a player wishes to bring over additional toons for more versatility, he will be charged 10 Euros for each one (this amount could be less depending on different offers, deals or discounts). This system should also discourage random, senseless PKing and naked ganking (when players do not care about their alignment and simply grief everyone around, relying on the fact that they can simply create a new toon with a good alignment and continue their actions).
At least only TRUE random PKs should be permitted, who are both “ok” with the hardcore loss of skills and are very badass for that reason
Anyway, looking forward for your answers and comments!
This is what I was referring to. #2 is phrased in a way that to me says I will be able to buy more than 100 cells after claiming my first 100 for free. Otherwise, why wouldn't it be "each character gets 100 cells" and leave it at that? The word generally means I can buy it as well. If I am mistaken and you cannot buy any additional protected cells, then I have no major gamebreaking complaints other than I still think ANY protected areas that can never be demolished is lame, but I could live with it as long as you can't buy more than the 100 you start with.
Azzerhoden wrote:Morningstaric wrote:I think having a no turn back on murderer status is very very wrong. Just bad aim with that bow and ooops you killed the wrong guy and you lose your character and its progress if you want to play with good karma. Specially with current mechanics it will happen alot. I think there should be a way to reduce murder count maybe a long timer or to pay for your sins. Also 600 skillcap is totally bs. Just for survival you need around that. If I want to play as a loner wanderer etc I wont be able to do anything useful at all. Increase skillcap so people can experience all aspects of the game but make skillgain hard. I really want this game to succeed. Also I want to see that our money put in good use.
You would have to "oppss bad aim" a minimum of 5 times (with no praise, if you praise just 3 times you would have to kill someone 6 times) who is not a criminal, before going below -50.
If someone is that inept, then they deserve being red.
Genral_Kairon wrote:My answer is no.
I pay this alpha to support the developement, not more.
You sell to me an object that is not completely done, and now you ask me to pay more for what?
Astapor wrote:Azzerhoden wrote:Morningstaric wrote:I think having a no turn back on murderer status is very very wrong. Just bad aim with that bow and ooops you killed the wrong guy and you lose your character and its progress if you want to play with good karma. Specially with current mechanics it will happen alot. I think there should be a way to reduce murder count maybe a long timer or to pay for your sins. Also 600 skillcap is totally bs. Just for survival you need around that. If I want to play as a loner wanderer etc I wont be able to do anything useful at all. Increase skillcap so people can experience all aspects of the game but make skillgain hard. I really want this game to succeed. Also I want to see that our money put in good use.
You would have to "oppss bad aim" a minimum of 5 times (with no praise, if you praise just 3 times you would have to kill someone 6 times) who is not a criminal, before going below -50.
If someone is that inept, then they deserve being red.
*Genral_Kairon wrote:My answer is no.
I pay this alpha to support the developement, not more.
You sell to me an object that is not completely done, and now you ask me to pay more for what?
you'll get 1 free slot to play with in the main island. i think is a fair solution to reward people who has supported the game in his early stage. what do you want more? being able to create infinite characters? that would be to much.
Bobik wrote:It ....