by
Dannan
» 29 Jun 2015, 03:35
Dear Bobik,
I'm not sure the best way to contact you directly. If this letter is in the wrong place please remove it.
Firstly and most importantly, I am a massive fan of LiF. Pretty soon I will pass 2,000 hours in game. I have been running a server ([AU/NZ] Realm of Fury) for over three months now, and though its been busy, its been very enjoyable. I speak regularly with fellow players about how good this game already is, and how much potential it still has. It is unique, it is the game many of us have been waiting for.
In Australia/New Zealand the game has done well, at one point there was probably about 50 servers downunder, and quite a few of them regularly had double figure populations. As LiF:YO has consolidated over the last six or seven months and total servers and players number have declined, AU/NZ is down to about 15 servers, and only two typically get to double figures, one of them being Realm of Fury. RoF has reached 38 population, and over the last month regularly goes past 30 people on the server during peak periods. Some of the players who are regularly on RoF have reported from time to time it being in the top five world wide for server population.
Server members have reported several reasons for RoF's popularity amongst players downunder:
1. Relatively low skill cap, at 1400 its lower than most servers, and players who are looking forward to the MMO appreciate that
2. A really great core group of players, helpful, experienced, and always up for a fight
3. Active GM
4. Good server events (animal hunts, arena events, etc) with big prizes
5. Server Admin is making a big effort to limit the potential for lag
The last point is probably the biggest draw card, for the simple reason that many players have experienced the frustration of seeing a server they have been building on for many hours become unplayable because of lag. What efforts have been made on RoF to limit the potential for lag? Mining and tunneling have been banned, and have only occurred to a very limited degree. Infinity piles are not only encouraged, I have personally gone out and set up at least 25 of them, with 10 materials in each including iron, copper and silver ores. The server has been cleaned once of all trees of Q3 and under, which removed about 35% of the rows in the forest Table, including all stumps. The server encourages limiting the number of tree logs lying around, and I have spent hours helping this situation. Decay is on.
Despite these efforts, a few weeks ago during peak period Friday night, we began to experience regular lag spikes sufficient enough to make play very difficult. I checked for mining activity (it was not morning lag) but there was no evidence of any. I then asked everyone who was terraforming to stop for ten minutes. The lag stopped. Since then the incidence of terraforming resulting in server wide lag appears to be getting worse. It has been happening with less players on the server, at times when overall Internet use in AU/NZ can be expected to be lower. We are just at the point where we are looking forward to holding large scale battles and sieges, we are looking forward to some major combined arms combat. But the spectre of lag-induced unplayability is hanging over us.
So when I saw the latest vlog in which you asked admins to be be brave and allow tunneling, I winced. We are at the point where I sometimes have to ask players to stop terraforming for a while, just so the game remains playable for those on the server. Players are at times now giving up and logging off, even though they are very keen to build and do tasks. I invite you to come to our server and check it out for yourself. Our geo_patch table is > 800k rows, skill_raise_logs nearly 500k, forest_patch approaching 300k, and objects_patch > 100k.
Please, we want so badly for this game to do well, we want so badly to have our cities and villages functional and our players to be participating in wars and sieges. You have done excellent work so far in this game, and have built up a lot of trust that ultimately problems will be worked out. We need reassurance that the problems contributing to lag issues will be sorted out, and your desire for admins to allow tunneling comes across as being ignorant of the issues we are facing. I tried doing some tunneling in the early days of the server, when geo_patch was < 50k rows. The three other people on the server at the time begged me to stop because of the lag spikes it produced.
Thank you for your time,
Dannan (aka Scarsbane).