Azzerhoden wrote:I was intrigued with the idea and tried to implement it, but ran into a few bugs. https://lifeisfeudal.com/mantis/view.php?id=3460
Stormsblade wrote:Bobik has stated in the past that combat skill progression works this way:
Basic Weapons -> Armor -> Advanced Weapons -> Counter your own class -> Counter your traditional weakness
EpicBlade wrote:Making it so you can go armorsmithing and/or jewelry, so you can skip armorsmithing if you don't want it. Same could be done with alchemy and healing, I'm pretty much for anything that brings a little more freedom. Just a little thought.
Maegfaer wrote:EpicBlade wrote:Making it so you can go armorsmithing and/or jewelry, so you can skip armorsmithing if you don't want it. Same could be done with alchemy and healing, I'm pretty much for anything that brings a little more freedom. Just a little thought.
Sadly this is not possible without bugging the GUI. Armorsmithing skill will be drawn on top of Jewelry in the skill book, or the other way around.
EpicBlade wrote:Anyhow it might be able to work if he just leaves them in the same position they are in the gui currently(maybe might be slightly confusing?).
I don't think the game needs war cries to honest(*cough*unrealistic), but they already invested time into so i guess why not go with it? Probably best too up the cooldowns of them all and also maybe lower some of the chances of success. Probably best to throw it in the tree line, but where is the question.Maegfaer wrote:I have a few questions:
I read War cries are overpowered, should they perhaps be removed alltogether? Or is an increase in their cooldown and stamina cost sufficient? Is it OK if War cries is an independent Skill?
Demolition has some logic issues that's all, but once you get rid of combat prep you can give those skills too demo and get rid of some out of demo completely. Examples would be getting rid of man battering ram prerequisite, siege ladders, and more effective use of siege hammers and torches prerequisite(maybe last one?). By throwing them into lvl 0 or just by getting rid of a skill for them completely. Then just start filling the gaps with stuff form combat preparation.Maegfaer wrote:Is Demolition overpowered? Should it be limited by putting it far behind in a chain, or is it OK as an independent Skill?
Sounds good, but maybe 1h blade stuff thrown into 1h blade skill, would make more sense logically. Maybe just put it up high tier in 1h blade skill, seems reasonable.Maegfaer wrote:What are your thoughts on removal of Equipment Maintenance, moving the maintenance abilities to Forging/Smithing, recovering projectiles to Bows mastery or Throwing weaponry, poisoning of 1H blades and setting alight a weapon with Naphta to Alchemy?
Sounds good , but thought they already had pavise ability in crossbow mastery? I'm probably wrong XDMaegfaer wrote:What are your thoughts on renaming Demolition to Siege and removing Combat Preperation? Then moving tent abilities of Combat preperation to Sieges, Arrowstand ability to Bows mastery, Pike wall ability to Spear mastery, Pavise shield ability to Crossbow mastery?
Warcries just needs to be move some where making it more costly t0o get. I would say just delete it(probably best) i got mix feelings on that one. Looks pretty solid, no such thing as "perfect", but does look good.Maegfaer wrote:This is my current concept:
Warhorse line
Two-handed line
Militia Service -> Onehanded line (including shield)
Throwing -> Archery -> Crossbows
Unit and Formation -> Drill
Armour, Siege, Battle Survival, Unarmed, Warcries(?)
Maegfaer wrote:You can't control the skill positions in the GUI, they are dependent on their parent. Skills without parents are all put on the same line. So unless someone figures out how to change the GUI skill position rules, these options are not viable. And I'm pretty sure they are inside client executable.EpicBlade wrote:Anyhow it might be able to work if he just leaves them in the same position they are in the gui currently(maybe might be slightly confusing?).
Maegfaer wrote:I have a few questions:
I read War cries are overpowered, should they perhaps be removed alltogether? Or is an increase in their cooldown and stamina cost sufficient? Is it OK if War cries is an independent Skill?
Is Demolition overpowered? Should it be limited by putting it far behind in a chain, or is it OK as an independent Skill?
What are your thoughts on removal of Equipment Maintenance, moving the maintenance abilities to Forging/Smithing, recovering projectiles to Bows mastery or Throwing weaponry, poisoning of 1H blades and setting alight a weapon with Naphta to Alchemy?
What are your thoughts on renaming Demolition to Siege and removing Combat Preperation? Then moving tent abilities of Combat preperation to Sieges, Arrowstand ability to Bows mastery, Pike wall ability to Spear mastery, Pavise shield ability to Crossbow mastery?
This is my current concept:
Warhorse line
Two-handed line
Militia Service -> Onehanded line (including shield)
Throwing -> Archery -> Crossbows
Unit and Formation -> Drill
Armour, Siege, Battle Survival, Unarmed, Warcries(?)
Maegfaer wrote:The above plans result in the following:
I'm still considering switching Two-handed Blades and Poleaxes. But I'm not sure, is the higher reach of a poleaxe superior to the larger blade of a twohanded sword or the other way around?
EpicBlade wrote:Is armor going in order from padded too plate or are you just going to make it so it's like it is currently(ingame), but only difference is they are all combined?
EpicBlade wrote:Maybe archery should be after crossbows, just to make it so you got to invest more to be an archer.
EpicBlade wrote:Last question whats your plans on balancing war cries?
Maegfaer wrote:You can't control the skill positions in the GUI, they are dependent on their parent.
Custodian wrote:Client-side modification and you able to alter skills gui layout. A bit of work required to make it automatic and based on skill_types config.Spoiler
Maegfaer wrote:Very cool, would you mind sharing how you did that? I
Maegfaer wrote:Here is my skill_types.xml if you want to test with it.