What do you think of this Skill reconfig?

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Hoshiqua
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Re: What do you think of this Skill reconfig?

Post by Hoshiqua » 10 Aug 2015, 13:57

Wait, if you can modify skill interface..

That means you can remove skill lines and have an actual good GUI :D

*Runs out of the thread*

About the crossbows.. Why the hell not ? :D
Crossbows were used for that very reason : it was easy to learn, even for the peasants. But to avoid making it the simplest weapon to learn, and still an all-round powerful one, you should make very heavy armors like full plate and heavy scale very very strong against it

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Custodian
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Re: What do you think of this Skill reconfig?

Post by Custodian » 10 Aug 2015, 14:44

So, Maegfaer, you can create desired skill configuration with parents/childs relations and we will make a window for it.
If icons cannot be fitted into window, we can stretch/redraw window 8-)

How to test layout.
Spoiler


I'll make this mod compatible and will add it to BasilMod::Pack, so skill configuration could be downloaded from server to updated on the client side automatically. :beer:


Maegfaer
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Re: What do you think of this Skill reconfig?

Post by Maegfaer » 10 Aug 2015, 15:19

That's magnificent man!

I wonder if you can also move the used/max skillpoints display to be at the top of the skill book rather than at the bottom? Because then we can add even more rows. It's easy to increase the dimensions of the skill book window (data\presets\HUD\First\SkillsWindow.obj) and it's also easy to add a bigger background (the actual book).

If moving that display is possible, we could even put all crafting and combat skills in the same group. Then players will have to divide points between crafting and combat. I'd be very interested to run an experiment to see how that turns out in practice.
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Custodian
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Re: What do you think of this Skill reconfig?

Post by Custodian » 10 Aug 2015, 15:27

Maegfaer wrote:That's magnificent man!
I wonder if you can also move the used/max skillpoints display to be at the top of the skill book rather than at the bottom?

As I said earlier, we can add more rows/column (they are dynamic in the mod I shared), alter backround, resize widow, shuffle elements.
More rows can be added, and skill points display can still be placed after last row.

Maegfaer wrote:(data\presets\HUD\First\SkillsWindow.obj)

That's cached settings, they may not be applied(loaded) in some situations.

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