item ideas

Have a suggestion or an idea for Life is Feudal: MMO ? Post it here!

Sirxavier
 
Posts: 7
Joined: 09 Feb 2014, 02:02

item ideas

Post by Sirxavier » 09 Feb 2014, 20:09

So i am not sure what you have yet, this is just my list of items i want 100% in the game, all lore freindly.

1. iron, gold, silver, gems, copper.

all these will make mining great, in minecraft i was well known for my mines.

2. berries, wheat, food plants, herbs/meds.

these will make farming worth while, and scavenging.

3. bears, wolfs, foxs(low lands), cougars(mountains only).

this will make this not only pvp but also pvp.

4. rabbits, deer, elk, moose, small birds, chickens, pigs, cows, sheep, horses, hawk, owls.

make these rare, need to move around, if farmed need hay around, and then for horses/mules, hawks and owls they need to be broken, like in rl, but then hawks and owls can go get small game once and a while, or maybe send messages later on.

5. cold, hot, sickness.

spend all day in an ice river, not going to be good.

6. rain/flooding snow/snow drifts, spring, summer, fall, winter.

change trees, ground water levels, when the weather changes, and snow drifts would be nice.

7. bow, sword, arrow,,, lets say smithing/wood working.

have real bow building, real sword pounding, every thing from cutting down a yew tree, splitting it, seasoning the wood, taking off the bark, taking it down, then getting iron ore, smelting it, forming it, pounding it, tempering it.

8. torches, lanterns, fire places, good lighting.

lots of fire for mines houses castles, night ambiance, also make animals run away from it/ cows and others go to it.

9. player stores, inns, renting rooms for a month at a time, or week.

make this not only a fighting game but also something people can just live normally in, be an adventurer, a bard, a medical man, a farmer, shop keep.

10. a little better battle system, maybe like right button is block and left swing, then you move your mouse in the direction you are swinging, then the other person has to block in that direction.

11. stealth/thief/bandit raids/pickpocket,, well maybe not that last one.

Make it so there are locks, better chests, a jail, gold loot, cool items, like thief one, but not so the thiefs have an advantage, but not so you can get infanent amount of loot.

12. jobs (guard, knight, farmer, logger, archer, bandit, theif, potion maker, adventurer, miner, builder, bard)

make it so that jobs has a real advantage, so just going out looting everything isn't an advantage, heck make it easyer to stay alive if you don't, make it like real life.

13. npcs.

now i am sure any one that has played mmo games, just using people to protect your land, guard your loot, patrol roads, doesn't work, people have real lifes, but npcs don't, you can set them on patrols, protect against players you don't add to your list, kill animals, or just be bandits against towns, one mind using many npcs, but also make a cap of npcs to each player, like 3-5, so a town can have lots, but one person can't spam with them, then also rent them out to other players, or making them join the army, guards, farm hand, and get paid for them.

14. players become npcs at afk

So make it so they just stay safe, do some farming, get resources if told to when you are afk, also be able to protect you and your land when you are gone, eat, drink, trade.

I will most likely add more when i think of it

ps forgive me of my spelling, i kinda through this together, if you really can't take it, fix it then msg it to me, i will replace it.
Last edited by Sirxavier on 09 Feb 2014, 20:24, edited 2 times in total.


Cloud
Alpha Tester
 
Posts: 64
Joined: 07 Feb 2014, 23:24

Re: item ideas

Post by Cloud » 09 Feb 2014, 20:13

I think weather would be a really nice and unique feature, like too much rain would cause flash floods and whatnot depending on where you live.

Even avalanches if you're living next to snowy mountains.


Sirxavier
 
Posts: 7
Joined: 09 Feb 2014, 02:02

Re: item ideas

Post by Sirxavier » 10 Feb 2014, 01:38

and again i saw this game and had to post it, now reading over what they are planning, most of these things are covered.


Cloud
Alpha Tester
 
Posts: 64
Joined: 07 Feb 2014, 23:24

Re: item ideas

Post by Cloud » 10 Feb 2014, 01:40

Sirxavier wrote:and again i saw this game and had to post it, now reading over what they are planning, most of these things are covered.



This game would be quite amazing upon release, can't wait! :Bravo:


Sirxavier
 
Posts: 7
Joined: 09 Feb 2014, 02:02

Re: item ideas

Post by Sirxavier » 10 Feb 2014, 01:48

same to bad the alpha price is 70 usd, i feel that they would get a ton more people if it was more 40 usd, but at any rate i have been waiting for a game like this since i played the first thief game.


Cloud
Alpha Tester
 
Posts: 64
Joined: 07 Feb 2014, 23:24

Re: item ideas

Post by Cloud » 10 Feb 2014, 01:50

Sirxavier wrote:same to bad the alpha price is 70 usd, i feel that they would get a ton more people if it was more 40 usd, but at any rate i have been waiting for a game like this since i played the first thief game.



Yea, the price is a bit too much for me too.
Just waiting to here from other players what its like! :sorry:


Druss
Alpha Tester
 
Posts: 37
Joined: 08 Feb 2014, 23:12

Re: item ideas

Post by Druss » 10 Feb 2014, 02:05

I have no video making skills yet but i plan on making some when alpha opens up to get more exposure to the game and show off some cool stuff


Cloud
Alpha Tester
 
Posts: 64
Joined: 07 Feb 2014, 23:24

Re: item ideas

Post by Cloud » 10 Feb 2014, 02:11

Druss wrote:I have no video making skills yet but i plan on making some when alpha opens up to get more exposure to the game and show off some cool stuff


Thats what one of our members plan to do here at gamerhouse eu.

Should be interesting.


Druss
Alpha Tester
 
Posts: 37
Joined: 08 Feb 2014, 23:12

Re: item ideas

Post by Druss » 10 Feb 2014, 02:13

The more good videos showing fun stuff the better it will be to draw people to the game


Druss
Alpha Tester
 
Posts: 37
Joined: 08 Feb 2014, 23:12

Re: item ideas

Post by Druss » 10 Feb 2014, 02:14

Im thinking shovel jousting lol


Cloud
Alpha Tester
 
Posts: 64
Joined: 07 Feb 2014, 23:24

Re: item ideas

Post by Cloud » 10 Feb 2014, 02:18

Druss wrote:Im thinking shovel jousting lol



On horses of some sort, running at eachother with shovels :D

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Thokan
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Joined: 09 Dec 2013, 15:26
Location: Öland, Sweden. ATS

Re: item ideas

Post by Thokan » 10 Feb 2014, 20:47

Sirxavier wrote:same to bad the alpha price is 70 usd, i feel that they would get a ton more people if it was more 40 usd, but at any rate i have been waiting for a game like this since i played the first thief game.


The aim is not to get as many people in as they can. The aim is to test the game in small numbers of people and destroy bugs. Hence the steep price. A more open alpha will come along with time where more people can join.

A game doesnt just jump out of the ground ready :D
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Vallras
Alpha Tester
 
Posts: 87
Joined: 21 Aug 2011, 04:48

Re: item ideas

Post by Vallras » 11 Feb 2014, 10:38

What if when it rained, and you had an exposed tunnel, your tunnel gets waterlogged. (mindless rambling)


Sting5
 
Posts: 158
Joined: 14 Nov 2013, 15:42
Location: Lithuania

Re: item ideas

Post by Sting5 » 11 Feb 2014, 16:19

Thokan wrote:
Sirxavier wrote:same to bad the alpha price is 70 usd, i feel that they would get a ton more people if it was more 40 usd, but at any rate i have been waiting for a game like this since i played the first thief game.


The aim is not to get as many people in as they can. The aim is to test the game in small numbers of people and destroy bugs. Hence the steep price. A more open alpha will come along with time where more people can join.

A game doesnt just jump out of the ground ready :D
Totaly agree. The main intention of pre-alpha is to have a group of experienced bug-hunters, not gather money for the budget. So I hope we will have around 100 experienced testers and hardcore fans of the concept, this way testing will be effective and open alpha will be available soon :)
QUAERO TOTUS

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