Crap! Black Death! Repent before it's too late!

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Demetrius
 
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Crap! Black Death! Repent before it's too late!

Post by Demetrius » 31 Jan 2014, 17:04

Hey guys, I was thinking about medieval times and medicine. Do you have plans for different types of diseases and illnesses? We are supposed to be in middle age :D a sort of disease system like in Wurm but better! We got a good cooking system it seems, what about implementing a good alchemy/medicine system? Different ointments, herbs, infusions and brews for different kind of ills like flu, headache, cold, and other diseases that can be taken from animals or from dead bodies. Black Death would be the top ; and every disease gives different skill/stats penalties, or movement penalties and so on. What do you think?


Proximo
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Re: Crap! Black Death! Repent before it's too late!

Post by Proximo » 31 Jan 2014, 21:14

Might be a little to hardcore to deal with sickness all the time. Considering it's supposed to be like a new land for settlers and have a low population I don't think considering plague very prominent is alright. I also don't think there will be any year long sieges where the inhabitants get sick. Although if you effectively burn peoples fields they won't get the bonuses from food.

I suppose if your making a hardcore medieval sandbox you should go 100%. Sickness would make healers more prominent.


Demetrius
 
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Re: Crap! Black Death! Repent before it's too late!

Post by Demetrius » 31 Jan 2014, 22:40

Here come the monks and the doctors. It's just an idea, perhaps as you say it's complex and too hardcore lol. But still it would be funny :D at least with black death...


Dailato
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Re: Crap! Black Death! Repent before it's too late!

Post by Dailato » 31 Jan 2014, 22:46

Hmmm, there's allready healers and alchemists in the game, so sickness isn't a bad idea as an event really... though how would one contract it?

Is it truly just a random event? Can you contract it from wounds, maybe from long-lasting poisons? Fighting animals? There's plenty of options, and yes, it would make healers more in demand.

It's interesting and probably wouldn't be too hard to implement... not sure if it is wanted on the whole, but I personally like it.

Curious as to what the devs have to say about it.

Yours truly -The Pope
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Tagaris
 
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Re: Crap! Black Death! Repent before it's too late!

Post by Tagaris » 31 Jan 2014, 23:32

though how would one contract it?


Killing a developer. :twisted:


Elysana
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Re: Crap! Black Death! Repent before it's too late!

Post by Elysana » 01 Feb 2014, 01:45

I think I read in the FAQ that diseases won't be implemented any time soon, but I think it's going to give the game an amazing depth.

I think illness can be caused by infection for having an open wound too long, rabies from fighting warm-blooded animals, chances of malaria after heavy rain, pneumonia after being out in the cold for too long (and swimming?), dysentery because of food spoilage and water contamination.

Medieval physicians used various concoctions and leeches (I hope they're going to have an animation for that!).
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Proximo
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Re: Crap! Black Death! Repent before it's too late!

Post by Proximo » 01 Feb 2014, 04:00

It would certainly add depth to the gameplay.

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Krevente
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Re: Crap! Black Death! Repent before it's too late!

Post by Krevente » 01 Feb 2014, 06:07

Could add a new level of biological warfare :D

Have a group of people incubate then roll them into town in carts full of hay lol.


Demetrius
 
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Re: Crap! Black Death! Repent before it's too late!

Post by Demetrius » 01 Feb 2014, 10:09

Krevente wrote:Could add a new level of biological warfare :D

Have a group of people incubate then roll them into town in carts full of hay lol.


It was used the first time in '300 in Caffa, Crimea by the golden horde; they had black death and hurled diseased and dead soldiers on the besieged :) that's how it came in Europe


Demetrius
 
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Re: Crap! Black Death! Repent before it's too late!

Post by Demetrius » 01 Feb 2014, 10:38

Elysana wrote:I think I read in the FAQ that diseases won't be implemented any time soon, but I think it's going to give the game an amazing depth.

I think illness can be caused by infection for having an open wound too long, rabies from fighting warm-blooded animals, chances of malaria after heavy rain, pneumonia after being out in the cold for too long (and swimming?), dysentery because of food spoilage and water contamination.

Medieval physicians used various concoctions and leeches (I hope they're going to have an animation for that!).

Diseases came from animals mostly, people lived with 'em and that's what they got :P
For diseases such as black death it hit big cities because of hygienic conditions and rats, and it spread because there was the period called "little ice age" that brought cold, and famine...
If you are not well nourished then you are more vulnerable to illness :D


Siegbert
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Re: Crap! Black Death! Repent before it's too late!

Post by Siegbert » 02 Feb 2014, 08:21

Like the idea. Could imagine it :)

I remember the first time I threw up from eating something bad in Mortal Online I was laughing my ass off while feeling sorry for my character as well.
Could be a great part of roleplaying.


Serith78
 
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Re: Crap! Black Death! Repent before it's too late!

Post by Serith78 » 11 Feb 2014, 02:26

Interesting idea, but diseases should probably be limited to a couple of specific situations like spoiled food or very infected wounds. Catching disease "randomly" and having to abort a seige, patrol, trading expedition ect to go find a doctor would be incredibly aggravating and bad in a gameplay sense IMO. It's one thing for players to get a disease from making bad decisions, having characters randomly incapacitated or limited isn't a good thing.

Another factor for both disease and wound effects is that if the difficulty of traveling to find a healer and difficulty/cost of the overall cure is too high then players are better off killing themselves and respawning. When players figure off they are better off dying+respawning after a wound/disease then there's no point in actually implementing the system. Long and short, the penalties and curing difficulties need to be reasonable from a gameplay standpoint.
Last edited by Serith78 on 12 Feb 2014, 05:02, edited 1 time in total.


Vallras
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Re: Crap! Black Death! Repent before it's too late!

Post by Vallras » 11 Feb 2014, 10:33

Serith78 wrote:Interesting idea, but diseases should probably be limited to a couple of specific situations like spoiled food or very infected wounds. Catching disease "randomly" and having to abort a seige, patrol, trading expedition ect to go find a doctor would be incredibly aggravating and bad in a gameplay sense IMO. It's one thing for players to get a disease from making bad decisions, having characters randomly incapacitated or limited isn't a good thing.



^ this all the way


Sting5
 
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Re: Crap! Black Death! Repent before it's too late!

Post by Sting5 » 11 Feb 2014, 16:42

I love the idea. We allready have herbs, sophisticated health system, why not diseases? IMHO random contraction wouldn't be a great idea, diseases don't come out of nowhere, but most diseases come with certain options:

- You eat bad food - You get Yourself poisoned;
- You get pierced with an arrow and forget to clean your wound - You get blood infection;
- You eat rotten meat - diarrhea;

Just imagine how siege tactics would look - besiegers throwing dead cows with trebuchets over castle walls to cause water poisoning and spread diseases. Amazing :cry:

P.S. Critical health conditions hypothermia should be included as well (damaging stamina/health bar etc.) - so no swims during winter :)
QUAERO TOTUS

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