Erm yes, I suppose, but when You choose permanent death option, Your main goal is to avoid death, not ask for it (n'est pas)?Telakh wrote:I suppose you will create another character and make him a badass to raid noobs around you. So you form a gang and make yourselves red. Someday you will get killed and will have to start leveling this character from the beginning. And this process is infinite. While you have a main character for crafting and guildwars, your badass char can do whatever you want while you will always have skills to level up.
Telakh wrote:I was trying to show you that being dead as a crminial and loosing all skillpoints is equal to permadeath =) And then you get resurrected nearly as a brand new character.
Seppuku wrote:Telakh wrote:I was trying to show you that being dead as a crminial and loosing all skillpoints is equal to permadeath =) And then you get resurrected nearly as a brand new character.
You lose all your skill points if you die as a red?
Telakh wrote:Seppuku wrote:Telakh wrote:I was trying to show you that being dead as a crminial and loosing all skillpoints is equal to permadeath =) And then you get resurrected nearly as a brand new character.
You lose all your skill points if you die as a red?
You loose from 1 to 600 skillpoints upon death, depending on your karma, but I can't say exatly how much will you loose at different levels. If you are red then it makes sence to drop your karma even lower. And at the very bottom you will loose 600.
Telakh wrote:The only advantage of being a bandit is a full-loot system There is no point to attack a peasant but you can always strip down some AFKing knight.
And as I have said, I suspect that everyone will just train another character for criminal actions that can be sacrificed without any consequences for the prime character.
Telakh wrote:Sounds good for me. You want some fighting - start a war. You want to be a bandit - suffer consequences.
And you can read my opinion on the gameplay in the first reply =)
Telakh wrote:There is no difference between knight and peasant in karma loss if you kill one. But in case of a knight you will get his warhorse and armor and that is why it is worth being a bandit - you have asked and I have answered.
And no, there is no way to protect yourself from someone jumping in front of your swing. There is no friedlyfire penalties withing the party and guid but in all other cases you should watch whom you attack and who accompanies you.
Protunia wrote:Telakh wrote:There is no difference between knight and peasant in karma loss if you kill one. But in case of a knight you will get his warhorse and armor and that is why it is worth being a bandit - you have asked and I have answered.
And no, there is no way to protect yourself from someone jumping in front of your swing. There is no friedlyfire penalties withing the party and guid but in all other cases you should watch whom you attack and who accompanies you.
AS it should be.
Xor wrote:Protunia wrote:Telakh wrote:There is no difference between knight and peasant in karma loss if you kill one. But in case of a knight you will get his warhorse and armor and that is why it is worth being a bandit - you have asked and I have answered.
And no, there is no way to protect yourself from someone jumping in front of your swing. There is no friedlyfire penalties withing the party and guid but in all other cases you should watch whom you attack and who accompanies you.
AS it should be.
I saw your name in the suggestion section and came to see the famous -1. What a letdown!
I think an option for permadeath like described in the OP is interesting. So i'm not against it since it will be optional. Until I play and understand the 'grind' of the game, i won't really be able to make a good judgement on this though.
Proximo wrote:All the information about the alignment system is on these forums Legion I would suggest doing your research before entering an argument in ignorance.
As for perma death, you all seem to be missing the fact that you own land in this game. If your character dies completely why would you keep your house or farm or castle even? You want perma death so you have to restart from scratch which would mean running back as a fresh spawn from the starter town.
A characters skills may not take long to raise but a town or city will surely be a continuous affair. Perma death doesn't fit into this sort of game without making it extremely tedious.
Proximo wrote:All the information about the alignment system is on these forums Legion I would suggest doing your research before entering an argument in ignorance.
As for perma death, you all seem to be missing the fact that you own land in this game. If your character dies completely why would you keep your house or farm or castle even? You want perma death so you have to restart from scratch which would mean running back as a fresh spawn from the starter town.
A characters skills may not take long to raise but a town or city will surely be a continuous affair. Perma death doesn't fit into this sort of game without making it extremely tedious.
Seppuku wrote:Proximo wrote:All the information about the alignment system is on these forums Legion I would suggest doing your research before entering an argument in ignorance.
As for perma death, you all seem to be missing the fact that you own land in this game. If your character dies completely why would you keep your house or farm or castle even? You want perma death so you have to restart from scratch which would mean running back as a fresh spawn from the starter town.
A characters skills may not take long to raise but a town or city will surely be a continuous affair. Perma death doesn't fit into this sort of game without making it extremely tedious.
The only ignorance I am seeing is your post. I am merely asking questions about a mechanic that I feel may have been overlooked. The roaving band of nude players who will act as human shields for their friends making you a criminal if you try to kill any PVE content with them around, or if you even try to fight back against someone who hit you. It's a terrible system, and it needs failsafes to prevent this from becoming Mortal Online 2.
After talking to my glorious leader my fears about this system have been slightly alleviated. I still think that a line in the sand between good and evil in these games is a bad concept. Some people deserve to be killed, and in my opinion a crime should have to be witnessed to be a crime. I hope that the systems they have in place for LiF are sufficient to hold back the naked horde of blue meatshields and neckbeards who give us gentlemen bandits a bad reputation. I look forward to towing the line and lining my pockets.
Seppuku wrote:Proximo wrote:...
Some people deserve to be killed, and in my opinion a crime should have to be witnessed to be a crime. I hope that the systems they have in place for LiF are sufficient to hold back the naked horde of blue meatshields and neckbeards who give us gentlemen bandits a bad reputation. I look forward to towing the line and lining my pockets.
Now that's a discussion I wanna seeProximo wrote:All the information about the alignment system is on these forums Legion I would suggest doing your research before entering an argument in ignorance.
As for perma death, you all seem to be missing the fact that you own land in this game. If your character dies completely why would you keep your house or farm or castle even? You want perma death so you have to restart from scratch which would mean running back as a fresh spawn from the starter town.
A characters skills may not take long to raise but a town or city will surely be a continuous affair. Perma death doesn't fit into this sort of game without making it extremely tedious.
Telakh wrote:Seppuku wrote:Proximo wrote:...
Some people deserve to be killed, and in my opinion a crime should have to be witnessed to be a crime. I hope that the systems they have in place for LiF are sufficient to hold back the naked horde of blue meatshields and neckbeards who give us gentlemen bandits a bad reputation. I look forward to towing the line and lining my pockets.
You are overestimating the problem. There will be nearly no PvE so it is quite hard to imagine a situation where you will need to swing your blade with some unknown neutrals around(and expect them to jump on it). More that that, free-to-attack system will make most playes to travel in groups and avoid encounters.
Would you approach a random man while crossing the Sherwood?
Besides, we Do have a whitness system. You can mark criminal and attack any person who is trespassing, even not on your claim, otherwise he will stay blue if noone shouts "A trespasser!"
Telakh wrote:When a war comes, in first you will be able to kill any memebers of the opponent guilds with no karma penalties anywhere except thecapital city I assume.
In second, noone can enter to your guild's city territory. If they enter guild's outer territory, you can always mark them as trespassers.
If there is a siedge or battle announced, noone can enter it except for rivals, so there is no problem with blues either.
The only way you can engage them may be a raid, if you are caught outside your guild or personal claim but that is your problem then.
Besides, killing or knocking a person will cost you around 7-15 karma points and that is equal to 1-2 weeks of gameplay. That is not a big deal so you can always knock down some abusing character or a spy.
Yes, in LiF You will have soft health and hard health: soft health will represent Your consciousness, when it reaches zero, You will be knocked out.Seppuku wrote:It seems everything has been addressed except for what will happen when groups of naked blue players run around acting as shields during a war? My guild leader said that you will have to actively gank people to actually kill them so hopefully we will be able to KO these little pests instead of having to kill them.
Sting5 wrote:Yes, in LiF You will have soft health and hard health: soft health will represent Your consciousness, when it reaches zero, You will be knocked out.Seppuku wrote:It seems everything has been addressed except for what will happen when groups of naked blue players run around acting as shields during a war? My guild leader said that you will have to actively gank people to actually kill them so hopefully we will be able to KO these little pests instead of having to kill them.
I don't really think that running naked around would be much of a fun, because You will be easily disabled by simple knock outs. And while it will trigger the flagging system and make You aggressor, what would a naked guy do to You with armor? I feel more frustrated by possibilities of highly skilled, advanced players jumping in front of me and catching my arrows/strikes while I hunt (let's say), so they could kill me without penalty and loot my body afterwards. This is more an issue to me than a bunch of naked guys.