LiF:MMO RP server

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GRATNELL
 
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LiF:MMO RP server

Post by GRATNELL » 28 Sep 2016, 10:35

Hello all. I have a question.

In this time i play LiF:YO. Play in RP server. This is realy cool time, becouse i can sense and touch medieval time in this game. I play in public not RP server, and this is like a Rust, or something like this. Anarchy, i say.

So, my question. LiF:MMO have a function (maybe in future) create dedicated servers, or maybe dev have plans to official RP? Becouse this game is realy nice, and i realy want play with my friends, but we don't want another stupid PvP.
Yes, in LiF you need more time, long evolution and more, but even x1 rate can't stop not adequate people.

Thanks for your answer.

And big HI all RUS RP community.
Telakh and more, HI you too. I remember Time Paradox.


Papapino
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Re: LiF:MMO RP server

Post by Papapino » 28 Sep 2016, 11:05

Lif mmo will have 1 server with 10000 player.
This is separated to lif yo.on lif. Yo every server have his rules made by host.


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Re: LiF:MMO RP server

Post by Moyer » 28 Sep 2016, 13:02

It will be just one server. RP communities can exist but, perhaps, only under the protection of PvP oriented guilds.


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Re: LiF:MMO RP server

Post by Myik » 17 Oct 2016, 05:09

My experience from other games is, you'll find names like "1337r0xx0r111“ even on RP servers. Who'd be the referee? Who will take care that anyone follows the RP rules and who defines the rules?


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Re: LiF:MMO RP server

Post by LordWiese » 17 Oct 2016, 17:41

RP servers would take too much to admin, and open world pvp is sorta one of the concepts behind LIF. Your best bet for safe RP is to join up with a larger guild full of pvpers and builders which are cool with you RPing. Will give you the protection you need to type all that text up ye dig.


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Re: LiF:MMO RP server

Post by Bigblackwaggylab » 21 Oct 2016, 19:26

It honestly shouldn't be an issue to find an RP-friendly kingdom. If you guys are truly interested in medieval RP, you could approach a guild that PvPs and say, 'Hey, in exchange for protection, we will give you 'x' amount of our harvest or 'x' amount of ore' or you could work the land in terms of forestry or somesuch?

In the Middle Ages, there were contracts like these made all the time. That's what 'feudal' is.. a responsibility between lord and peasant. Lords can't survive without their infrastructure so HAD to protect their interests from incursion.

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Re: LiF:MMO RP server

Post by Azzerhoden » 21 Oct 2016, 20:08

Papapino wrote:Lif mmo will have 1 server with 10000 player.
This is separated to lif yo.on lif. Yo every server have his rules made by host.


No necessarily. There is postings where additional server clusters will be looked at, depending on population. I believe Bobik indicated those will be completely separate from each others.

The last word was that this topic was still too early for exact details. Would guess that it still is.
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Re: LiF:MMO RP server

Post by Wookiee420 » 24 Oct 2016, 16:46

So here is my worthless opinion on this topic....
Currently if you look at Steam Charts, there are 2 survival games in the top 11, Ark is 6 and Rust is 11. They have around 39,000 and 29,000 (respectively) players on currently, and it's only 11am in Colorado on a Monday. These numbers make me think that, especially during peak hours, a single 10,000 person server is too small. I would imagine there will be one "giant" server and a handful of smaller "specialized" servers, such as RP or PVE or PVP or blah blah. Even with 1 server at 10,000 and 2 servers at 5,000 each is only 20k and I would imagine that with proper advertising this game will be bigger than that.


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Re: LiF:MMO RP server

Post by Zhalls » 24 Oct 2016, 21:18

Wookiee420 wrote:So here is my worthless opinion on this topic....
Currently if you look at Steam Charts, there are 2 survival games in the top 11, Ark is 6 and Rust is 11. They have around 39,000 and 29,000 (respectively) players on currently, and it's only 11am in Colorado on a Monday. These numbers make me think that, especially during peak hours, a single 10,000 person server is too small. I would imagine there will be one "giant" server and a handful of smaller "specialized" servers, such as RP or PVE or PVP or blah blah. Even with 1 server at 10,000 and 2 servers at 5,000 each is only 20k and I would imagine that with proper advertising this game will be bigger than that.


ARK and Rust were not always so large as they are today, in fact it took Rust a VERY long time to get up to where it is, bandwidth and playerbase speaking. I suspect if LIF:MMO does well enough, you can bet your bottom dollar that they will expand just as Rust has over the years.


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Re: LiF:MMO RP server

Post by Wookiee420 » 27 Oct 2016, 14:28

Zhalls wrote:
Wookiee420 wrote:So here is my worthless opinion on this topic....
Currently if you look at Steam Charts, there are 2 survival games in the top 11, Ark is 6 and Rust is 11. They have around 39,000 and 29,000 (respectively) players on currently, and it's only 11am in Colorado on a Monday. These numbers make me think that, especially during peak hours, a single 10,000 person server is too small. I would imagine there will be one "giant" server and a handful of smaller "specialized" servers, such as RP or PVE or PVP or blah blah. Even with 1 server at 10,000 and 2 servers at 5,000 each is only 20k and I would imagine that with proper advertising this game will be bigger than that.


ARK and Rust were not always so large as they are today, in fact it took Rust a VERY long time to get up to where it is, bandwidth and playerbase speaking. I suspect if LIF:MMO does well enough, you can bet your bottom dollar that they will expand just as Rust has over the years.



Correct, thats why i clearly said that "this game will be bigger than that." But Ark only has 64 person servers, thats still 156 servers to make 10,000....There arent more than 300-400 official servers thats 20k people little more


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Re: LiF:MMO RP server

Post by Korox » 27 Oct 2016, 15:00

Wookiee420 wrote:
Zhalls wrote:
Wookiee420 wrote:So here is my worthless opinion on this topic....
Currently if you look at Steam Charts, there are 2 survival games in the top 11, Ark is 6 and Rust is 11. They have around 39,000 and 29,000 (respectively) players on currently, and it's only 11am in Colorado on a Monday. These numbers make me think that, especially during peak hours, a single 10,000 person server is too small. I would imagine there will be one "giant" server and a handful of smaller "specialized" servers, such as RP or PVE or PVP or blah blah. Even with 1 server at 10,000 and 2 servers at 5,000 each is only 20k and I would imagine that with proper advertising this game will be bigger than that.


ARK and Rust were not always so large as they are today, in fact it took Rust a VERY long time to get up to where it is, bandwidth and playerbase speaking. I suspect if LIF:MMO does well enough, you can bet your bottom dollar that they will expand just as Rust has over the years.



Correct, thats why i clearly said that "this game will be bigger than that." But Ark only has 64 person servers, thats still 156 servers to make 10,000....There arent more than 300-400 official servers thats 20k people little more


better compare the LIF:MMO server to Tranquility, the Eve Online server that handles 15-20k people without problems every day. the number 10.000 server population is not a fixed number.

Its the goal of the devs to make the game playable for up to 10000 players online at the same time without big lag/performance issues.

so dont worry... its possible and there is not really a limit of simultanious connections... just the hardware gets more expensive.


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Re: LiF:MMO RP server

Post by Wookiee420 » 27 Oct 2016, 15:58

(too many quotes to keep quoting says system)

Not a single word in this thread is about any concern about server strength. This is a conversation where the OP asks if there will be an RP server. My response was that, looking at the current games in the genre, there will be a necessity for server space of more than 10k. Maybe not a second 10k server but a smaller RP server doesnt seem out of question. I do not know who your responses are directed at, because you have responded to things that no one is talking about.


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Re: LiF:MMO RP server

Post by Sharana » 27 Oct 2016, 16:11

Wookiee420 wrote:(too many quotes to keep quoting says system)

Not a single word in this thread is about any concern about server strength. This is a conversation where the OP asks if there will be an RP server. My response was that, looking at the current games in the genre, there will be a necessity for server space of more than 10k. Maybe not a second 10k server but a smaller RP server doesnt seem out of question. I do not know who your responses are directed at, because you have responded to things that no one is talking about.


What do you understand under RP server? If it's the LiF:YO definition of RP (no KoS and high skill cap + many rules) how do you expect to moderate it?! There is no server owner to ban everyone who doesn't RP and kills on sight.
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Re: LiF:MMO RP server

Post by Wookiee420 » 27 Oct 2016, 16:36

Sharana wrote:
Wookiee420 wrote:(too many quotes to keep quoting says system)

Not a single word in this thread is about any concern about server strength. This is a conversation where the OP asks if there will be an RP server. My response was that, looking at the current games in the genre, there will be a necessity for server space of more than 10k. Maybe not a second 10k server but a smaller RP server doesnt seem out of question. I do not know who your responses are directed at, because you have responded to things that no one is talking about.


What do you understand under RP server? If it's the LiF:YO definition of RP (no KoS and high skill cap + many rules) how do you expect to moderate it?! There is no server owner to ban everyone who doesn't RP and kills on sight.



Well thats bloody simple, there are MANY unmoderated PVE/RP survival games, Ark for example, or most MMO. The way you accomplish this is you turn off PVP outside of War. You can attack me all you want and nothing happens unless we are in a sanctioned PVP area. Boom, no mod needed.
WoW, SWTOR and STO all have PVP in zones only, you even have to be a certain level to get into that area. Or accept a challenge to battle


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Re: LiF:MMO RP server

Post by Sharana » 27 Oct 2016, 17:30

[quote="Wookiee420"
WoW, SWTOR and STO all have PVP in zones only, you even have to be a certain level to get into that area. Or accept a challenge to battle[/quote]

This games have PvE elements - you do stuff with the environment. You won't farm mobs for gold/exp, you won't buy stuff from NPCs (everything is player made). The entire game is designed arround PvP and no one prohibits you to RP inside your guild or with other guilds. You can also live in the central city with disabled PvP if you want.

So what exactly do you expect to make more then you can in LiF:YO with disable PvP and crippled politics/economy that won't work because of that? I can understand what you want, but that sounds like game different then LiF - something more like Gloria Victis, that's something more like medieval WoW. LiF wasn't made with that in mind, it simply doesn't work that way. There is also nothing survival in LiF.
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Re: LiF:MMO RP server

Post by Wookiee420 » 27 Oct 2016, 20:58

Why you so angry that some people like to RP, if you dont then dont.

LiF is very much survival, there is hunger and a need to forage or hunt to SURVIVE. You need to build yourself a home then make friends and grow bigger and safer so you can SURVIVE against attacks. Yes there are many games where you survive more but this is definitely survival.

PVE that can be changed on an RP server you can simply make animals aggressive. Or there have been many mentions of natives.

IDK what you think ROLE PLAYING is but this game is almost nothing but that. No one can be everything, so you want to be a builder thats what you do and you go to someone who chose to be the role of the blacksmith for your armor. You have someone who rules your guild/kingdom/whatever you have guards, you have miners and cooks and crafters. You can even minty your own type of coin if you get big enough. You can become a traveling merchant if you want. There is actually not much more that is ROLE PLAYING than this.

Also just cause their arent enemies to grind on doesnt mean its not RP you can grind to build better equipment to sell to other kingdoms for sanctioned war. You can set up shop near the PVP areas and sell to the PVPers entering the arena.

What fun is RP inside my own guild/kingdom if the people around us dont follow the RP? If we are busy RPing then people will keep attacking before even built up. Basically what I am saying is it doesnt always work mixing the two play styles, thats why there are so many games with an RP server.

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Re: LiF:MMO RP server

Post by Burni » 28 Oct 2016, 04:58

Wookiee420 wrote:LiF is very much survival, there is hunger and a need to forage or hunt to SURVIVE. You need to build yourself a home then make friends and grow bigger and safer so you can SURVIVE against attacks. Yes there are many games where you survive more but this is definitely survival.


I would not really call this "survival", sure you need to eat but thats the only "survival" mechanic in this game. There is no need for clothing to protect from cold or from other dangers... actually the only real danger in this game atm are other players.


And for roleplaying. While i do stuff in game like mining or farming, i dont act like im a miner or farmer, its just stuff that needs to be done... If i kill someone in a game i dont try to act like a murderer.

To me the line of roleplaying and not roleplaying is when you try to asume the role and act like the person you are playing as would act if he would be real compared to just doing stuff in game because its part of the game mechanics.

Wookiee420 wrote:What fun is RP inside my own guild/kingdom if the people around us dont follow the RP? If we are busy RPing then people will keep attacking before even built up. Basically what I am saying is it doesnt always work mixing the two play styles, thats why there are so many games with an RP server.


I dont know what you rping but wouldnt random attacks be part of life in medieval times? and people didnt follow eachothers rules back then... one way to work with this is to just add others in you rp as "outsiders" who act wierdly and violently and speak wierd lanquage, that have been attacking your town sinse anyone can remember or something like that.


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Re: LiF:MMO RP server

Post by Troy0832 » 28 Oct 2016, 05:46

Ultimately there will always be people that hardcore RP and those that don't + anything in between. Even if you are on RP servers on other games you still get the people that are out of character here and there or most of time. Then some will only RP 1 aspect of the lore. I don't think rp server needs its own in this game, there will be lots of community driven content in a game of this time when released.

You will always get the "griefers" that try to ruin your fun but you would have to deal with that in any aspect of any game, whether it's RP or you trying to farm for the raid.

My suggestion is find a group of people that will also RP and associate with them in a village/town somewhere. You get the non RPers coming and attacking you defend yourself(same thing you would do in character if bandits came to raid you). They may not be talking in rp with you when attacking but they are in essence RPing to the fact they are raiding you(in real life not like they would state their intentions of raiding you they just snuck in or ran at you).


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Re: LiF:MMO RP server

Post by ThorneRazeri » 28 Oct 2016, 07:04

Wookiee420 wrote:(too many quotes to keep quoting says system)

Not a single word in this thread is about any concern about server strength. This is a conversation where the OP asks if there will be an RP server. My response was that, looking at the current games in the genre, there will be a necessity for server space of more than 10k. Maybe not a second 10k server but a smaller RP server doesnt seem out of question. I do not know who your responses are directed at, because you have responded to things that no one is talking about.


No. Is that direct enough?

How about "Life Is Feudal". That is the response that Bobik has given before when various questions have been raised about making players safe from random acts of violence in the MMO.

There are a dozens of games out there that only allow consensual PvP. This is not one of them.


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Re: LiF:MMO RP server

Post by Xiaotaoozong » 28 Oct 2016, 07:17

~~~~~~~~~~~~~~cool

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Re: LiF:MMO RP server

Post by Ishamael » 28 Oct 2016, 11:58

You RP people have been hiding behind your rules and your GM power perverting what this game is supposed to be.

It's time to face the music in the MMO and play the game Bobik dreamed of... not what you dreamed of. There's nowhere to run except behind powerful guilds (like it should have been in the first place).

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Re: LiF:MMO RP server

Post by Wookiee420 » 28 Oct 2016, 20:43

Ishamael wrote:You RP people have been hiding behind your rules and your GM power perverting what this game is supposed to be.

It's time to face the music in the MMO and play the game Bobik dreamed of... not what you dreamed of. There's nowhere to run except behind powerful guilds (like it should have been in the first place).

Si vis pacem para bellum.


The whole point of this conversation is that RPers would like a dedicated server if there is enough desire for it. Why do you care what RPers want? They literally want to leave you alone and play by themselves. What on earth could possibly be making you guys so upset over this? You don't like it stay on your server, but seeing as RPers contributed just as much as you did, its not that much to ask for.


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Re: LiF:MMO RP server

Post by Popers » 28 Oct 2016, 21:03

Wookiee420 wrote:
Ishamael wrote:You RP people have been hiding behind your rules and your GM power perverting what this game is supposed to be.

It's time to face the music in the MMO and play the game Bobik dreamed of... not what you dreamed of. There's nowhere to run except behind powerful guilds (like it should have been in the first place).

Si vis pacem para bellum.


The whole point of this conversation is that RPers would like a dedicated server if there is enough desire for it. Why do you care what RPers want? They literally want to leave you alone and play by themselves. What on earth could possibly be making you guys so upset over this? You don't like it stay on your server, but seeing as RPers contributed just as much as you did, its not that much to ask for.



Can't you just treat non-RP gamers as some barbarians you don't fully understand? You can always gather other players that likes role play and create your own kingdom on some island, and defend it from barbarians. Creating alternative server requires money and players so they won't be both dead. If i were developer i wouldn't think about such option untill the game is done, and successfull enough so the main server is full. And if it was i probably wouldn't think about it anyway, becouse it's pointless to try to make couple thousands people follow your(or anyone elses) idea of roleplay.


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Re: LiF:MMO RP server

Post by Wookiee420 » 28 Oct 2016, 21:50

Popers wrote:
Wookiee420 wrote:
Ishamael wrote:You RP people have been hiding behind your rules and your GM power perverting what this game is supposed to be.

It's time to face the music in the MMO and play the game Bobik dreamed of... not what you dreamed of. There's nowhere to run except behind powerful guilds (like it should have been in the first place).

Si vis pacem para bellum.


The whole point of this conversation is that RPers would like a dedicated server if there is enough desire for it. Why do you care what RPers want? They literally want to leave you alone and play by themselves. What on earth could possibly be making you guys so upset over this? You don't like it stay on your server, but seeing as RPers contributed just as much as you did, its not that much to ask for.



Can't you just treat non-RP gamers as some barbarians you don't fully understand? You can always gather other players that likes role play and create your own kingdom on some island, and defend it from barbarians. Creating alternative server requires money and players so they won't be both dead. If i were developer i wouldn't think about such option untill the game is done, and successfull enough so the main server is full. And if it was i probably wouldn't think about it anyway, becouse it's pointless to try to make couple thousands people follow your(or anyone elses) idea of roleplay.


Yes and that actually sounds cool to me, and for what its worth I will start on main server and look forward to it. I just see the value as also enjoying RP and usually being on both servers on most games. Also all your points are valid, I hope that there will be more than 10k players though :p


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Re: LiF:MMO RP server

Post by Sharana » 28 Oct 2016, 22:01

Way more then 10K, because they will start with 2 servers - EU and NA and expand with Asia if there is enough interest. Doubtful it's good idea to recode the game with "PvP areas" and some RP rules instead of starting like EU 2 where RPers can just play and RP among themself and others who like, but not force it as rule.
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Re: LiF:MMO RP server

Post by ThorneRazeri » 29 Oct 2016, 02:03

Wookiee420 wrote:
Yes and that actually sounds cool to me, and for what its worth I will start on main server and look forward to it. I just see the value as also enjoying RP and usually being on both servers on most games. Also all your points are valid, I hope that there will be more than 10k players though :p


I enjoy RPing also, and PvP through RP. RPing without PvP is nothing more than playing house.


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Re: LiF:MMO RP server

Post by Goblinoh » 02 Nov 2016, 15:14

First thing I can say for a fact trying to play on a YO RPvP server is the RPers there are in fact 100% not interested in the MMO cause they can't have their power tripping GM Friend protect them from battles they lose.

I believe the game is gonna be a lot like Rust with more in depth raiding mechanics. You are going to have people who will roam the country side just naked murdering anyone they can just to do it. Then mix it in with the few already toxic members of LiF:YO and you got a troll-fest where unless you are with a decent group of PvP players. There will just be no room for you.

The MMO won't have a GM awaiting your call on Nutsweat for killing you without RP or killing you while you was afk on claim.

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Re: LiF:MMO RP server

Post by Wookiee420 » 02 Nov 2016, 15:24

First of all, i still agree with you guys, RP and PVP go together, especially in a game like this, Ark there are enough things to do with enemies it makes sense, same with some other games. That said, if it is a separate server then who cares? you can do your thing they can do theirs. And you all seem to forget that it is SUPER SIMPLE to do this without a GM, simply turn off PVP everywhere and make PVP be in certain areas or through challenge only, turn off offline griefing, whatever, its simple setting changes. Aside from these small server instances in this game, I have seen very few GMs in any MMORPG. I always mention it cause I have a lot of time playing it, Ark I have been playing on multiple RP servers for over 750 hours of play time and never once needed a GM. Also people that constantly need to run to someone like a GM for help are babies, you fix it on your own, but again with simple settings like I have explained there usually are few issues.

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Re: LiF:MMO RP server

Post by LiFKarl » 02 Nov 2016, 15:34

Goblinoh wrote:First thing I can say for a fact trying to play on a YO RPvP server is the RPers there are in fact 100% not interested in the MMO cause they can't have their power tripping GM Friend protect them from battles they lose.

I believe the game is gonna be a lot like Rust with more in depth raiding mechanics. You are going to have people who will roam the country side just naked murdering anyone they can just to do it. Then mix it in with the few already toxic members of LiF:YO and you got a troll-fest where unless you are with a decent group of PvP players. There will just be no room for you.



I agree with the Rust comparison. A lot of current LiF:YO players are heavily sheltered from the true harshness of the game. I'd recommend playing on a EU or Russian server with no rules for a more accurate expectation of combat in the MMO.
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Re: LiF:MMO RP server

Post by Jacobyswift » 10 Nov 2016, 10:26

Dude, just RP at people, despite people. I think it was Donald Trump that said "Be the change you want to see in the world." ;)

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