by
Hobo_Grandpa
» 18 Sep 2014, 21:03
So what's the story on theft in LiF? From my reading thusfar there is no skill in place for it, and I've heard talk of "claims" and sieging to gain access to items. Granted, I know those things are down the road with MMO version. So in the meantime?
My general question is I guess, what's the stance on theft in this game? I know there's an option to "knock out" and essentially someone can be dry looted this way (correct me if I'm wrong). And if that's all there is, I guess that could be good enough for me.
That said, I'll be the first to admit that I was the scum of the Earth in old school Ultima Online. My main was a thief. I'd love to revisit this role in this game potentially.
Given that the inventory system in this game is almost a direct homage to UO, is there any plans for a "snooping" style skill? Will inventory management and layout be a concern? And then beyond that, will there ever be a "stealing" skill? With or without the snooping concept (hell, blind theft was always a laugh too--just targeting and skipping the snoop step); sometimes you wind up with a wedge of cheese. Other times you wind up with their prized dagger or better yet, key to their front door--now to just figure out where exactly that person lives... time to start the long con or attempt to stealthily follow ol' boy home (already read no stealth skills, just literal stealth of hiding behind trees and using cover of night and whatnot, which I love).
What's the current stance on horse mechanics? I, for one, have always been a fan of the UO system of stables. Can't find a stable? Well, that horse is going to have to stick with you then or you're going to risk losing that high value item. How about having a peaceful skill high up in a pre-requisite chain allowing a player to be a stable master and "store" players horses safely at a building or corral of sorts? Hell yes to player run stables, and in direct contrast, horse thieves if you ask me. Stable at that Inn that you found double cross you? You and your guild may be knocking not so politely on that Inn's door the next day.
Maybe build into the alignment system an alignment loss for taking someone else's horse? Free "war" status against thieves (ability to kill the thief or siege the stable of said thief without alignment repercussion for the victim)? Maybe your horse skills have to be higher than the owner or stable master's skill to get the horse to even listen to you during the robbery? And even then, I'd say some level of "ownership" should be in mechanics, I really doubt Silver would let someone other than the Lone Ranger just ride off with him without putting up a fuss, even if they were a skilled rider.
Sounds like a pretty lucrative trade. I'd much rather have 400-600 points in mastering how to ride all types of horses (don't have your skills tied up in this? Good luck getting away on that heavy war horse with grace & dignity, or even alive.) than invest my time in learning how to swing a sword, nock an arrow & wax my bowstring. But that's probably why I'm a terrible person.
Sometimes reading forums or global chat is like reading a book called "Baby's First Game Test". Does no one understand the concept of early access alpha testing? I swear, 'some people's children...'