Discussion: Of backpacks and the mounts therein

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Wrekkoning
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Re: Discussion: Of backpacks and the mounts therein

Post by Wrekkoning » 24 Feb 2014, 19:15

Kdchan wrote:
Bobik wrote:Does MO have full terraforming?


Eh eh indeed no, but i will give up entirely on terraforming for a more real open world where mounts can be a true living enviroment. :D



Lol are you kidding me? you would pass on being able to build on a massive scale the most defensible multi-platform city, cut directly into the heart of a mountain... so your horse can still be tied to a post outside a saloon when you get done having a an IG drink? wow.


Protunia
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Re: Discussion: Of backpacks and the mounts therein

Post by Protunia » 24 Feb 2014, 20:03

Kdchan wrote:
Bobik wrote:Does MO have full terraforming?


Eh eh indeed no, but i will give up entirely on terraforming for a more real open world where mounts can be a true living enviroment. :D



No way! :O:

Would much rather have Giant Pink Pocket Ponies than give up terraforming!!!

I'll take what ever Bobik can come up with and deal with it! 8-)


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Re: Discussion: Of backpacks and the mounts therein

Post by Sting5 » 25 Feb 2014, 05:32

Bobik wrote:Does MO have full terraforming?

Yes, that makes LiF far more superior... And I suppose we can get used to ponies :)
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Olloch
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Re: Discussion: Of backpacks and the mounts therein

Post by Olloch » 25 Feb 2014, 07:03

revisit pocket horses later. Put a pin in it. :)
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Bobik
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Re: Discussion: Of backpacks and the mounts therein

Post by Bobik » 25 Feb 2014, 10:13

Olloch wrote:revisit pocket horses later. Put a pin in it. :)

Will surely do that. I'm not entirely against that system in sometime future. thing is it is obviously beyond our current capabilities and way on the bottom of priorities list.

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Elindor
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Re: Discussion: Of backpacks and the mounts therein

Post by Elindor » 25 Feb 2014, 16:35

Bobik,
Although pocket ponies are possibly bad for gameplay and definitely not immersive - I have to say that MO's system was probably largely unnecessary.

------------------

I like the whistle idea honestly - you whistle and in 5-8 seconds or something a horse kinda emerges running towards you and stops, then you mount it.

- It could be something that is influenced by a certain skill as well that makes it faster.
- Perhaps there is a PERCENTAGE CHANCE for the whistle to FAIL depending on this particular skill.


-------------------

Just a thought...there's definitely ways to make this system more immersive and better for overall gameplay without going to the level that Mortal did which was kinda superfluous for no reason IMHO.

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Baphomet
 
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Re: Discussion: Of backpacks and the mounts therein

Post by Baphomet » 27 Feb 2014, 03:43

Kuroi wrote:well i would just say "nay" for the sake of realism, that's probably the main design of LiF, right? :)

moreover i don't like it at all as mechanics itself, even if this was a fantasy mmo, i would hope they can manage to do it like in UO/MO where you either use the stables or you can log out while on the horse...

if that's just a restart/maintenance issue, i guess they have a precise time? so you should know when it's gonna happen and hurry up stabling your mount...

i'm already "not happy" with house/bind recalling, if you venture far away from town you shouldn't have a safe way to come back, but i "may" pass over it... having pocket mounts as well tho, it's a bit too much ;P

let's see what the devs can tell us about it, we're not even in alpha i would remember, everything changes :)

No, logout on top of horses should not be allowed, that is such a bad idea and ruins it.
If you got the horse it is your problem to go stable it.


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Re: Discussion: Of backpacks and the mounts therein

Post by Antiblitz » 01 Mar 2014, 17:44

Baphomet wrote:No, logout on top of horses should not be allowed, that is such a bad idea and ruins it.
If you got the horse it is your problem to go stable it.


yes please, lets make it an absolute pain in the ass to play the game. If you have to stable your horse everytime you want to log out you would never be able to log out anywhere but at your camp, which sounds ludicrous. You are essentially insisting that people must travel home every time to get rid of the pain in the ass horse.


Protunia
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Re: Discussion: Of backpacks and the mounts therein

Post by Protunia » 01 Mar 2014, 17:49

You would just have to have a timer required to dismount and put away the pocket pony or it stays in game.

That sounds right to me :)


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Re: Discussion: Of backpacks and the mounts therein

Post by Siegbert » 01 Mar 2014, 18:24

Antiblitz wrote:
Baphomet wrote:No, logout on top of horses should not be allowed, that is such a bad idea and ruins it.
If you got the horse it is your problem to go stable it.


yes please, lets make it an absolute pain in the ass to play the game. If you have to stable your horse everytime you want to log out you would never be able to log out anywhere but at your camp, which sounds ludicrous. You are essentially insisting that people must travel home every time to get rid of the pain in the ass horse.


In MO there are stables in every town but I'm basically fine with horses disappearing when you log out. No need to clutter the world with your horses. Best thing that could happen to it if it stays in the world to die.

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Thokan
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Re: Discussion: Of backpacks and the mounts therein

Post by Thokan » 01 Mar 2014, 18:42

Siegbert wrote:
Antiblitz wrote:
Baphomet wrote:No, logout on top of horses should not be allowed, that is such a bad idea and ruins it.
If you got the horse it is your problem to go stable it.


yes please, lets make it an absolute pain in the ass to play the game. If you have to stable your horse everytime you want to log out you would never be able to log out anywhere but at your camp, which sounds ludicrous. You are essentially insisting that people must travel home every time to get rid of the pain in the ass horse.


In MO there are stables in every town but I'm basically fine with horses disappearing when you log out. No need to clutter the world with your horses. Best thing that could happen to it if it stays in the world to die.


MO has PvE and NPC cities, LiF has not. It's all in that difference.
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Re: Discussion: Of backpacks and the mounts therein

Post by Antiblitz » 01 Mar 2014, 18:43

Siegbert wrote:
In MO there are stables in every town but I'm basically fine with horses disappearing when you log out. No need to clutter the world with your horses. Best thing that could happen to it if it stays in the world to die.


i wouldnt care if the horses disappeared or not, i just dont want them to become a burden on the player. There has to be a fine balance between what the players can abuse and what becomes too controlling and annoying by the developer. I have faith.

ya the only problem with the stable idea like in MO is just simply that there arent cities everywhere. There is only one, noob city/city of commerce, the rest are all player driven kingdoms, of which i doubt they will let some random schmuck in to log off.

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Baphomet
 
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Re: Discussion: Of backpacks and the mounts therein

Post by Baphomet » 02 Mar 2014, 02:37

Antiblitz wrote:
Baphomet wrote:No, logout on top of horses should not be allowed, that is such a bad idea and ruins it.
If you got the horse it is your problem to go stable it.


yes please, lets make it an absolute pain in the ass to play the game. If you have to stable your horse everytime you want to log out you would never be able to log out anywhere but at your camp, which sounds ludicrous. You are essentially insisting that people must travel home every time to get rid of the pain in the ass horse.

You don't HAVE to, only if you want to keep your horse.
But logging out on top of mounts could ruin pvp (I CANT SAY THIS FOR SURE SINCE I DON'T KNOW IF MOUNTED COMBAT WILL BE REALLY POWERFUL OR OP) But imagine when a full mounted group logs in behind your lines


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Re: Discussion: Of backpacks and the mounts therein

Post by Fawkes » 02 Mar 2014, 03:37

Baphomet wrote:You don't HAVE to, only if you want to keep your horse.
But logging out on top of mounts could ruin pvp (I CANT SAY THIS FOR SURE SINCE I DON'T KNOW IF MOUNTED COMBAT WILL BE REALLY POWERFUL OR OP) But imagine when a full mounted group logs in behind your lines

Imagine 50 players logging in brhind your lines.
This is general problem and it needs to be adressed.
I have no experience in sandbox games, so I don't know how this has been handled in ozher games, but there surely are some solutions like limiting player login/out if players are fighting nearby.
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Baphomet
 
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Re: Discussion: Of backpacks and the mounts therein

Post by Baphomet » 02 Mar 2014, 09:34

Fawkes wrote:
Baphomet wrote:You don't HAVE to, only if you want to keep your horse.
But logging out on top of mounts could ruin pvp (I CANT SAY THIS FOR SURE SINCE I DON'T KNOW IF MOUNTED COMBAT WILL BE REALLY POWERFUL OR OP) But imagine when a full mounted group logs in behind your lines

Imagine 50 players logging in brhind your lines.
This is general problem and it needs to be adressed.
I have no experience in sandbox games, so I don't know how this has been handled in ozher games, but there surely are some solutions like limiting player login/out if players are fighting nearby.

Im pretty sure this thread is about horses, but yea they need to adress that aswell.
The thing is that if you do get a horse it is your duty to bring it back to the stable or leave it there attached to something.
Logging out on top of it is just a wayyy to cheap solution and will just ruin the taming market, trust me i experienced it.


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Re: Discussion: Of backpacks and the mounts therein

Post by Darsoth » 02 Mar 2014, 16:53

Dailato wrote:So we've recently learned that the current idea is for horses to be storeable in your backpack when you're not using them so you can "carry them around" for the sake of convenience. It is necesarry to have your mount in this state, or inside a stable, to retain it upon logging off.

There is some sentiment however that this is not the way it should be, and that mounts shouldn't be able to be carried around, but instead maintained on log-off if you're riding it, and otherwise stored in a stable when not in use (or otherwise tied down somewhere, but that's not a mechanic currently available).

Obviously for the sake of immersion and realism, not being able to pull a horse out of hammer-space would be preferred, but an argument can be made that it's too inconvenient to have to find a stable to store your horse, and that many people either won't notice or won't care about the inconsistency as this method of mounting is so common in modern-day MMO's.

What are your thoughts on the matter? Yay or Nay on pocket-mounts? And why? Lets get the developers some feedback to listen to :D


I noticed you said "tie the horse up" Why can we not do this? Perhaps when a player logs out the horse is tied in place and someone else could come along and snag it. :)


EiresJason
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Re: Discussion: Of backpacks and the mounts therein

Post by EiresJason » 02 Mar 2014, 18:11

It's really one of those features that we will have to see how it works within LiF when we get to test it :P

It's hard to say it will be good or bad for the game when we haven't tested it yet.


Aheeia
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Re: Discussion: Of backpacks and the mounts therein

Post by Aheeia » 03 Mar 2014, 12:19

hi

i havnt checked all the discussion, but heres a idea for the store your hores in your backback.

instead of storing the horse itself, just store the saddle (atual icon in backpack) to make it less unrealistic...


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Re: Discussion: Of backpacks and the mounts therein

Post by Tantal » 03 Mar 2014, 12:33

I think that when you want to ride a horse, you have to be aware that you should bring it back to a save place, before you log out. For example your stable or a friends stable.

Storing in you backpack is not good. When you want to leave it for short time, for example to go in a house, you should be able to tie it somewhere, or when your horse is well educated to leave it running around freel and call it back with a whiste.

When you leave your horse like this for long, you should be aware that it can be stolen in some way.
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Re: Discussion: Of backpacks and the mounts therein

Post by Baphomet » 03 Mar 2014, 14:05

Tantal wrote:I think that when you want to ride a horse, you have to be aware that you should bring it back to a save place, before you log out. For example your stable or a friends stable.

Storing in you backpack is not good. When you want to leave it for short time, for example to go in a house, you should be able to tie it somewhere, or when your horse is well educated to leave it running around freel and call it back with a whiste.

When you leave your horse like this for long, you should be aware that it can be stolen in some way.

Exactly what i mean, no cheap solutions for release.


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Re: Discussion: Of backpacks and the mounts therein

Post by Antiblitz » 03 Mar 2014, 15:59

these ideas, they burn, they are horrible.

Guys, these arent cars, they dont have keys, you cant lock a horse. Anyone can come take the horse if you make them have to wait outside while you are in a building or on foot. In turn, you are allowing griefing in the easiest manor possible. You arent allowing players to roleplay horse thieves, you are giving them the tools to be a jackass with an expensive item that you must leave because you are urging this realism crap.

The analogy is simple:
Its like placing a bread loaf in front of a group of homeless and asking them not to touch it because its yours, then leaving the area.

Forcing players to log out in their houses only is still stupid. I dont think you guys understand the amount of traveling that will occur, and most importantly how long it will take you to traverse this land. Making somebody have to travel possibly hours back just to stable a horse is a pain, and it doesnt need to be.(you are making the horses a burden when they are a luxury) This idea that friends will allow you to stable your horse is also dumb, as how do you know that your friends house will be any closer to the location you are going, your friends are more then likely going to have built their property along side yours, you arent going to be spastically placing homes all over the country side with friends all over the damn place.

christ sake before we know it they will be suggesting that we need to have key binds for blinking each eye individually, if you dont blink your eyes often then they will dry out and it will become hard to see.


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Re: Discussion: Of backpacks and the mounts therein

Post by Protunia » 03 Mar 2014, 16:07

Having them dismount before logging is perfectly fine.

No one should be able to log onto a horse that's for sure.


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Re: Discussion: Of backpacks and the mounts therein

Post by Siegbert » 03 Mar 2014, 16:09

Antiblitz wrote:these ideas, they burn, they are horrible.

Guys, these arent cars, they dont have keys, you cant lock a horse. Anyone can come take the horse if you make them have to wait outside while you are in a building or on foot. In turn, you are allowing griefing in the easiest manor possible. You arent allowing players to roleplay horse thieves, you are giving them the tools to be a jackass with an expensive item that you must leave because you are urging this realism crap.


In Mortal Online I think you can re-tame horses owned by other players if your skill is high enough. That seems to be quite realistic. I think real horses wouldn't let anyone hop on them they don't know or trust.

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Elindor
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Re: Discussion: Of backpacks and the mounts therein

Post by Elindor » 03 Mar 2014, 17:59

I like that - to deter horse thievery, make it so that horses will refuse to let another player ride them that isn't their current master unless that player has a high enough taming skill.

Could be a curve - the higher the player's taming skill compared to the difficulty of the horse (some are more tamable than others) the less chance that the horse will reject the new rider.

But if just anyone with low or average taming skill runs up and tries to ride off on your thoroughbred horse, it will buck him off over and over again.

Again, both realistic and game balancing.
Funny how realism (to a point of course) helps with these issues naturally.


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Re: Discussion: Of backpacks and the mounts therein

Post by Ernir » 03 Mar 2014, 23:34

Hate pocket mounting features more than anything.

You should implement a system like those before me said. The horse will kick of any player that tries to ride it unless he has high taming skill and is incredible lucky. If you fail once, the horse will never be tamable by that person again, it will just walk away when the player approach it.

Also I have an idea for the player city stables.

Inside the stable, there are like 4-5 boxes on every side, lets say a total of 8 boxes in the stable. In every box, there stands a horse except in 2. You are free to take a horse that stands in the box (as long as you are a member of the guild), and when you have ridden out from the box with your horsie. A new one will be spawned into the box you took it from (as long as the stable has horses in it's "bank"). To deposite a horse into the stable again. Simply ride a horse into one of the 2 empty boxes and the horse will be disbanded, and put in que.

Just imagine how cool feature this will be, when your army rides out from the stable. Very Rohan themed :)


Next step: Make your own "sound signature" that you can play with horns, when charging an enemie. To let em' know that you are coming. :D
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Re: Discussion: Of backpacks and the mounts therein

Post by Hobo_Grandpa » 18 Sep 2014, 21:03

So what's the story on theft in LiF? From my reading thusfar there is no skill in place for it, and I've heard talk of "claims" and sieging to gain access to items. Granted, I know those things are down the road with MMO version. So in the meantime?

My general question is I guess, what's the stance on theft in this game? I know there's an option to "knock out" and essentially someone can be dry looted this way (correct me if I'm wrong). And if that's all there is, I guess that could be good enough for me.

That said, I'll be the first to admit that I was the scum of the Earth in old school Ultima Online. My main was a thief. I'd love to revisit this role in this game potentially.

Given that the inventory system in this game is almost a direct homage to UO, is there any plans for a "snooping" style skill? Will inventory management and layout be a concern? And then beyond that, will there ever be a "stealing" skill? With or without the snooping concept (hell, blind theft was always a laugh too--just targeting and skipping the snoop step); sometimes you wind up with a wedge of cheese. Other times you wind up with their prized dagger or better yet, key to their front door--now to just figure out where exactly that person lives... time to start the long con or attempt to stealthily follow ol' boy home (already read no stealth skills, just literal stealth of hiding behind trees and using cover of night and whatnot, which I love).

What's the current stance on horse mechanics? I, for one, have always been a fan of the UO system of stables. Can't find a stable? Well, that horse is going to have to stick with you then or you're going to risk losing that high value item. How about having a peaceful skill high up in a pre-requisite chain allowing a player to be a stable master and "store" players horses safely at a building or corral of sorts? Hell yes to player run stables, and in direct contrast, horse thieves if you ask me. Stable at that Inn that you found double cross you? You and your guild may be knocking not so politely on that Inn's door the next day.

Maybe build into the alignment system an alignment loss for taking someone else's horse? Free "war" status against thieves (ability to kill the thief or siege the stable of said thief without alignment repercussion for the victim)? Maybe your horse skills have to be higher than the owner or stable master's skill to get the horse to even listen to you during the robbery? And even then, I'd say some level of "ownership" should be in mechanics, I really doubt Silver would let someone other than the Lone Ranger just ride off with him without putting up a fuss, even if they were a skilled rider.

Sounds like a pretty lucrative trade. I'd much rather have 400-600 points in mastering how to ride all types of horses (don't have your skills tied up in this? Good luck getting away on that heavy war horse with grace & dignity, or even alive.) than invest my time in learning how to swing a sword, nock an arrow & wax my bowstring. But that's probably why I'm a terrible person.
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