XeenMcKenna wrote:They said they would be looking into the walls as well. Regardless, there are plenty of trees to get things rolling, take a look at the MMO map. Dont see a problem there.
You are not going to have q90+ Oaks around you. You will face a lot of trees that contain any or only 1-2 logs. You have to chop down 2-3 trees for a single pallisade unit. 200 Trees is nothing and its not a good idea to carry wood half an hour to your base, when there are faster options for a wall.
XeenMcKenna wrote:Yes, groups of 200+ are in the works. I know that full well as I am part of one. Cities will not be built up faster than in YO. Skills alone will slow that down. Ever play on a 1x skill server? The last Beta run was set at 10x and from what I was told, they raised skills slower than a 1x YO server.
Did you played 1x skill ever? It is not that slow. In "Big" groups in YO, there are usually around 10-20 people online at the same time. With 10x the people online, things will be even faster than 10times.
XeenMcKenna wrote:And yes, taking hours to build stone wall sections should be how it is... for small groups. Palisades will still be faster to build on day 1 of the MMO with the available trees.
When building up things takes too long, people will get bored. Maybe you will stay, but MMO will not be that good with 64 Players online.
With a q90 tree script and someone who provides you with alot of q90 oaks you can build up a base and pallisade wall with one tree growth, but thats your easy YO Server expierince. Go start your unmodded server and try to build up a base from scratch with buildings, all professions and a pallisade wall without planting trees.
XeenMcKenna wrote:If you cannot change the xml files for your server... Find another provider. You are paying for it and there are several providers that have no problem with you modifying the database.
If you have no knowledge about database management, either find someone who does that can help you manage your server or study up to do it. There is a lot of changes you can do to the database that will make for some interesting things on your server.
Getting your hands on xml files or database is not that problem. But you cant change tree growth there, unless you want a dirty workaround.
XeenMcKenna wrote:There is a variable that can be modified to change tree growth... and I am sure there is a mod in the works to do this as well.
Why do i need a mod ore recompile game files to change a mandadtory game element? Many people complaining about tree growth in YO, because it do not fit there. Why isn´t there a option in server.xml like skill mult and all that basic stuff? There is only one reason for this, devs didnt think this through. Dont be a fanboy and accept it.
XeenMcKenna wrote:To each their own, the MMO may not be for everyone. When looking at this game, think of Eve Online over games like WoW. Sandbox style games are meant to be a slow build up not a fast grind Theme Park.
Many people dislike the patch, thats a fact. In the end LIF is a game, and most people want fun while playing, not feeling to work 1000h and more. You may enjoy grinding for 100h to build up a single house, but most people dont. Even hardcore asia grinders got quests now...
I dont know how many people got an invite to the last beta we. so i dont know if we have to call the max players online numbers a disaster or not.