myndziuss wrote:I dont understand why a full loot game would go for such a carebear solution to murderers?
You are so wrong in many levels
LIF is not a
pvp arena.
If you want no penalties for pkers and pvp everywhere go play Darkfall, a big quake fest where there is no alignment, everyone but yout guild is a kill on sign.
A stupid system where kill someone has no meaning.
LIF is a true sandbox, a true risk vs reward game, if you murder neutral or you same faction pplayers you will be penalized, and more you kill more you get penalties.
Is a great system because be a murderer, aka a red player meaning you want a different playstyle, you want a bad alignment and consequences.
Everything you do should have consequences expecially with a full loot system where everyone is involved.
I want a game where be blue and be red mean something, not only clan warfare, i want a game where you meet blue players and you can trade or party with them, and where red players are hunted. i want a game where be blue or red has a huge meaning and impact.
Pvp is only one of the main features of a true sandbox non the only feature, like in UO, because everyone, from hardcore to carebears, to merchants to explorers, have to be viable in the same open world without be forced to pvp or be scary to get killed by the first neutral player he meet.
Tl;dr, if you want a pvp arena with no penalties and no alignment you are in the wrong place and you should play Darkfall.
Hope Bobik and devs stay close to the sandbox vision, to the risk vs reward align system, leave in penalties to red pkers, and don't listen to these fragger nerds, people like these don't belong to sandboxes but to fps games.
Don't RUIN LIF like Darkfall do with the 2.0 release, an already fail game where life and death mean ZERO and pvp in the only activity to do.ps: And no, i'm not a carebear, i like sandbox full loot games but i want rules and all playstyles to coexist, i want to see non pvp merchant guilds, pirate on the seas, lonewolves, pve players, pvp players, criminals, all in the same big open world.