Realistic Weight / Carrying Capacity Solves Many Issues

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Elindor
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Realistic Weight / Carrying Capacity Solves Many Issues

Post by Elindor » 20 Feb 2014, 22:00

Not sure EXACTLY what LiF's plan is on this stuff but, as the title says, I believe that a realistic (or close to it) approach to weight / carrying capacity limits is something that can have widespread positive effects on balance in all areas of the game.

Many sandbox games have gone towards realism in this regard but have stopped short and still allow one person to run around with multiple sets of plate armor and other things in their backpack and run/fight normally.

True realism might be bad for gameplay, but I would urge LiF to consider going pretty close for the sake of balance in many areas including issues with pvp/looting and the pros/cons of wearing different armors, etc.

A tiered or gradiented approach to burden is a good idea too instead of just Unburdened and then suddenly Burdened.
I would suggest a couple thresholds like :
- Unburdened
- Lightly Burdened
- Heavily Burdened
- Extremely Burdened
- You Can't Stand Up

At each threshold your character's movement speed, fighting ability, stamina usage, etc worsen until finally you can't do anything at all barely and have to drop stuff. If there are not tiers like this people will just run around with as much stuff as they can without being "burdened".

Also, something Gloria Victis is doing which is nice for balance and realism is that it takes time to loot various items, especially stuff that is worn by the character like armor - makes sense right? Certain items can make looting take more time too, like a coin purse, various bags and clips etc....

Just stuff to think about.


Antiblitz
 
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Re: Realistic Weight / Carrying Capacity Solves Many Issues

Post by Antiblitz » 20 Feb 2014, 22:13

they have a "bag" system, in which you have a big inventory based on the thing you have to carry it, then each item has a size in which when you place it in the bag it takes up space. So a small bag might only be able to fit like rocks and things, not giant logs or whatever.


im might be explaining it wrong, but from the bits ive seen, this was my explanation.

Image


Sting5
 
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Re: Realistic Weight / Carrying Capacity Solves Many Issues

Post by Sting5 » 21 Feb 2014, 14:31

Bobik wrote:19) Every item will have it's own mass prperty and size property (small, normal, large, huge). So you can carry a limited amount of weight (depending on stats and such) and you can't place large sized object (shield for instance) inside a small sized container (pouch for instance). Some items will be only possible to carry in 3D world (on your back, only one item and with lowered speed) - like tree logs, anvil, loom and such.

Source - post296/?hilit=weight#p296

I was also surprised that there will be no standard grid positioning of items in the inventory window. I hope that freely put items will be easy to organise.
QUAERO TOTUS


finalreview
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Re: Realistic Weight / Carrying Capacity Solves Many Issues

Post by finalreview » 21 Feb 2014, 15:37

I love the idea of time delay on looting equipped gear from a player. As for ultra realistic carry weight: IRL armies took quite a while to pick over dead bodies because the 500 guys they just killed didn't respawn and run back to the battlefield. I'm all for realism until it ruins gameplay.

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Elindor
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Re: Realistic Weight / Carrying Capacity Solves Many Issues

Post by Elindor » 21 Feb 2014, 16:03

finalreview wrote:I love the idea of time delay on looting equipped gear from a player. As for ultra realistic carry weight: IRL armies took quite a while to pick over dead bodies because the 500 guys they just killed didn't respawn and run back to the battlefield. I'm all for realism until it ruins gameplay.


I think timer is like 15 seconds for a plate chestpiece would be the highest or something...not a lot of time, but enough to make things difficult.

Also, being interupted should stop it, so that people can defend their dead brethren from being pillaged by other players...

Otherwise you end up with the silly Darkfall thing were a comrade goes down and the enemies rush around him to grab bag and friendlies try to do the same first so they can keep it from the enemies....so everyone takes this time out from fighting to grab bag this guy...its so silly and lame.


finalreview
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Re: Realistic Weight / Carrying Capacity Solves Many Issues

Post by finalreview » 21 Feb 2014, 16:07

Ya, I was going to mention DF. While I was still grinding I would go to sieges and combat loot 100% of the time. I knew a few really quality PvPers who would succumb to greed and combat loot. I loved listening to TS/Mumble/Vent arguments trying to figure out who looted the dragon or the boat.

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